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Classes and Elemental Vessels - Vision Of Mana Guide

September 26, 2024

In Visions Of Mana, you can change your character's class by using an Elemental Vessel. Each class is unique and allows you to unlock new abilities through the Elemental Plot. Check out this guide for all the classes available in Visions Of Mana.

There are a total of 8 different Elemental Vessels in Visions Of Mana that you can equip. When you unlock a vessel for a character, it will change their class.

Visions Of Mana Classes

Below you can find all the classes available in Visions Of Mana. To change class, you need to equip the Elemental Vessel for that class; only one type of class can be equipped at a time.

Abilities from other classes can be switched out, and when you finish the game you can also add special abilities from classes to your starter class.

  • Air Elemental Vessel
  • Moon Elemental Vessel
  • Water Elemental Vessel
  • Fire Elemental Vessel
  • Earth Elemental Vessel
  • Wood Elemental Vessel
  • Darkness Elemental Vessel
  • Light Elemental Vessel

Default Classes

These are the default classes when no Elemental Vessel is equipped to the character.

Character Class Description Weapon
Val Guard A young soul guard, tasked with seeing the alms to the end of their pilgrimage. Wielding a blade in one hand, he has balanced repertoire of skills. Small Sword
Careena Oracle A one-winged girl from a tiny village who dreams of traveling the world. Joined by her best friend Ramcoh, she's an unstoppable spear-wielding menace. Spear
Morley Ranger A vagrant swordsman and survivior of the Etaern tragedy. This ranger uses quick attacks to corner his opponents and keep them guessing his next move. Katana
Palamena Monarch The queen of the Captial of the Deep and newly named Alm of Water. Her attacks with her long-reaching flail almost look like dancing. Flail
Julei Custodian A sproutling from Verdeus Borough who spends his time looking after his sleeping friends. Equipped with a wand, he uses the power of flowers in battle. Wand

Sylphid Boomerang

The Wind Elemental Vessel is unlocked in Chapter One at Longren, Vale of the Wind.

Character Class Description Weapon
Val Rune Knight Those who assume this class can imbur their blades with sabre magic to improve their battle prowess. Harnessign the strength of the wind, their great sword feels light as air. Great Sword
Careena Dancer A class that inflicts status effects on enemies and lowers their stats with a wave of its fans. Blessed by the wind, their movements are light as a feather. Fan
Morley Nomad Wielding three nimble knives, these travelers can increase the party's critical hit rate and provide other helpful effects in combat. Knife
Palamena Rune Seer Fighters who can unleash a whirlwind of kicks to crush lower-level enemies. The class can also learn abilities that support their allies in battle. Boots
Julei Piper With the power of wind, this class can use their umbrellas to reduce the amount of damage the party receives from certain monster types and increases the damage dealt to them Umbrella

Luna Globe

The Moon Elemental Vessel is unlocked in Chapter One at Etaern.

Character Class Description Weapon
Val Aegis The power of the moon allows this class to raise its defense in battle while wielding lances and shields, which can also deal powerful strike attacks. Lance
Careena Moon Charterer Devoted observers of the celestial bodies. They can increase their teammaters' critical hit rate and fling their opponents with a wave of their fans. Fan
Morley Nightblade An enigmatic class with abilities that trigger extra effects when a critical hit lands. With their triple knives, they punish their foes in the name of the moon. Katana
Palamena Majesty A melee, moon class equipped with boots specialized for combat. They unleash powerful stomping moves and offensive magic to stop adversaries in their tracks. Boots
Julei Occultist A moon class that can conjure up floral projectiles with a wand and use offensive magic to wipe out enemies. Wand

Undine Flask

The Water Elemental Vessel is unlocked in Chapter Two.

Character Class Description Weapon
Val Duelist Wielding heavy blades, this water-based class makes a perfect front-line fighter and can even stun opponents with powerful attacks. Great Sword
Careena Dragon Master These water-type fighters' weapon of choice is the spear. They excel at taking down certain monster species and launching their opponents skyward. Spear
Morley Ascetic Favored by the water element, this class has been rigorously trained in the art of stunning enemies with charged up attacks. They wield slim canes and a deck of cards to protect themselves in combat. Cane
Palamena Grand Diviner Swinging their large scythes toward opponents to send them flying, this class demonstrate its mastery over water by ruthlessly freezing their enemies. Sickle
Julei Scholar Wielding wands and attuned to the elements of water, this class can reduce the amount of damage the party receives from certain monster types and increases the damage dealt to them. Wand

Elemental Candle

The Fire Elemental Vessel is unlocked in Chapter Four.

Character Class Description Weapon
Val Liege Attuned to the power of fire, this lance-wielding class specializes in long-range magic. They can also use their shields to provide both offensive and defensive support to their teammates. Lance
Careena Divine Fist Fiery pugilists that gain multiple supportive effects after executing a class strike in battle. Their fists fly faster than the eye can see. Glove
Morley Rogue Armed with a katana, this fire class is a force to be reckoned with. It primarily uses trap-based moves to cause damage and increase its own power. Katana
Palamena Masquer Fire-aligned fighters that can strengthen their normal and special attacks through sprinting. They are also excellent mages, attacking enemies with magic from long distances. Boots
Julei Gatekeeper Wielding mighty hammers, these fire-alligned protectors can mitigate the damage dealt by certain monster types, as well as heal allies. Hammer

Gnome Shovel

The Earth Elemental Vessel is unlocked in Chapter Four.

Character Class Description Weapon
Val Weapon Master Specializing in charged up attacks and projectile-based moves, this class is as unfaltering as the solid earth from which it gets its power. Small Sword
Careena Warrior Monk Skilled fighters that embody the tenacity of earth, learning abilities that provide them with beneficial effects if they have stat increases in place. Glove
Morley Ninja Master A mysterious class that uses knives, shuriken, and specialized moves to catch opponents unawares. Elusive by trade, they are bolstered by mana of the earth. Knife
Palamena Magnus In tune with the element of earth, these magic users wield giant flails, and conjure large boulders to squash their foes. Flail
Julei Hunter Vigilant scouts that use their giant hammers and class strikes to dish out large amounts of damage. This class is attuned to the power of earth. Hammer

Dryad Sprig

The Wood Elemental Vessel is unlocked in Chapter Four.

Character Class Description Weapon
Val Edelfrei Aligned with the element of wood and master of the small sword, this class is excellent at airborne combat. Those who take on this class learn abilities that target enemy weaknesses. Small Sword
Careena Conjurer Mediums of the element of wood. They use their fans to summon monsters to fight in battle and can also attack in tandem with Ramcoh. Fan
Morley Samurai An adept swordsman who is one with the wood element. This class can strike at enemies from a distance, and also has the potential to reduce the damage taken when attacked. Katana
Palamena Beastleader Having tamed various monsters to call forth in battle, this wood-aligned class can increase the strength of its summoning spells and use flails to overpower its foes. Flail
Julei Sage A class that uses its wood affinity to teach foolhardy enemies a lesson. They use their parasols in aerial combat and have abilities that can poison opponents. Umbrella

Illumina Orb

The Light Elemental Vessel is unlocked in Chapter Five.

Character Class Description Weapon
Val Paladin Stalwart defenders well-equipped to fight and capable of learning healing moves to support their allies. Their lances glow with the awesome power of light Lance
Careena Starlancer With Ramcoh by their side, those who use this class can call upon the element of light to bolster the party's prowess Spear
Morley Sovereign A light class that uses its trick cane in battle to give opponents a performance they'll never forget. They can also reduce the damage the party takes from physical attacks. Cane
Palamena Archmage A light class that specializes in taking down boss monsters with their hefty sickles. Sickle
Julei High Cleric A healing-focused class that harnesses the power of light. They can restore their allies' health or improve the team's healing capabilities. Hammer

Shade Sight

The Darkness Elemental Vessel is unlocked in Chapter Five.

Character Class Description Weapon
Val Berzerker Raging fighters that gain strength as their health decreases. Nothing can withstand the swings of this great sword-wielding dark class. Great Sword
Careena Maverick Commanding the mysterious powers of darkness, these rebellious duelists increase the damage they inflict at the start of combat, instantly turning the tables in their favor. Glove
Morley Soothsayer Consultants of the darkness who take advantage of status effects, using their canes to deal extra damage to foes affected by them. Cane
Palamena Reaper This dark-aligned class is equipped with a fearsome sickle. They can learn abilities that let them recover health after defeating an enemy with a special attack. Sickle
Julei Necromancer Using umbrellas as a conduit for their dark mana powers, this class reduces the amount of damage the party receives from certain monster types and increases the damage dealt to them. Umbrella

How To Unlock Elemental Plot Sections

To unlock the Elemental Plot you need to obtain special items for each character in game. These items are given to you mostly by completing the main story walkthrough.

Val

Careena

Morley

Palamena

Julei

To get the final area of the Elemental Plot unlocked, start Chapter 10 of Visions Of Mana and you can purchase the items from Dudbear:

  • Soul Guard Tonic
  • Wind Oracle Tonic
  • Radiant Knight Tonic
  • Wood Sprite Tonic
  • Water Queen Tonic

Elemental Plot Abilities

Elemental Plot

Each class can unlock new abilities through the use of the Elemental Plot, accessed from the main menu.

To unlock new abilities, you must use Elemental Points (earned from special Elementite gems on the world map) or through Gold Clover items found as floor loot, treasure chests or pots.

Rune Knight (Val)

Ability Cost Description
Horizontal Slice - Press and hold X to swing your great sword and mow down nearby enemies
Thunder Sabre 5 Uses the power of wind to imbue an ally's weapon with wind elemental damage
Elemental Blade 10 Raises ATK by 20% when weapon is imbued with saber magic.
Flame Saber 15 Uses the power of fire to imbue an ally's weapon with fire elemental damage.
Wind Elemental Break 20 Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena.
Holy Sabre 40 Uses the power of light to imbue an ally's weapon with light elemental damage.
Defensive Array 60 Reduces elemental damage suffered by 30% when weapon is imbued with saber magic of the same element.
Moon Sabre - Uses the power of the moon to imbue an ally's weapon with moon elemental damage and make weapon absorb HP.
Elemental Blade+ - Raises ATK by 50% when Val's weapon is imbued with saber magic.
Ripple Rune - Imbues effects of saber magic on entire party when casting on self.
Tempestuous Runes - Extends the effects of saber magic used by any party member until the end of battle.

Dancer (Careena)

Ability Cost Description
Spectacle - Anytime during a basic attack combo, stagger press x to twirl upward with your fans, attacking nearby enemies.
Cyclone 5 Generates a small tornado. Deals wind damage to enemy.
Shaman's Song 10 Recovers 10% HP when afflicted by a status effect or stat decrease
Defenseless 15 Uses the power of wind to decrease enemy's DEF
Wind Elemental Break 20 Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena.
Shaman's Dance 40 Instantly removes any status effects or stat decreases
Still Waters 60 Recovers 5 MP when taking damage from an enemy attack.
Defenseless + - Uses the power of wind to decrease all enemies' DEF.
Mistal Prayer - Grants a 10% chance of recovering 10% HP when taking damage from an enemy attack.
Shaman's Dance + - Instantly removes any status effects or stat decreases from an ally.
Muse's Benediction - Grants entire party a 30% chance of recovering 5% HP when Careena attacks an enemy afflicted with a status effect or stat decrease.

Nomad (Morley)

Ability Cost Description
Swirling Slash - Anytime during a basic attack combo, stagger press x for an upward spinning attack
Arrow Rain 5 Releases four arrows, dealing slash damage to enemy.
Chivalry 10 Raises entire party's critical hit rate by 10%
Entrap 15 Less likely to be targeted by enemies during battle.
Wind Elemental Break 20 Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena.
Spikes 40 Spikes come up from the ground, dealing slash damage to enemy.
Swindler 60 Increases entire party's critical hit damage by 10%.
Dark Barrier - Uses the power of darkness to temporarily nullify magical damage dealt to an ally.
Chivalry + - Raises entire party's critical hit rate by 30% during battle.
Decoy - Increases damage dealt to enemies targeting self by 30%.
Poetic Justice - Raises entire party's resistances to knock-back and stun by 100% during battle.

Rune Seer (Palamena)

Ability Cost Description
Brutal Boot - Press and hold Y to perform a flying kick. Keep holding for a final, finishing upper kick at the end of the attack.
Cyclone 5 Generates a small tornado. Deals wind damage to enemy.
Reconnaissance 10 Increases damage by 20% when Palamena attacks an enemy of a lower level than herself.
Thunderbolt 15 Creates a ball of crackling lightning. Deals wind damage, chance of paralyzing enemy.
Wind Elemental Break 20 Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena.
Thunderstorm 40 Bolts of lightning rain down. Deals wind damage, chance of paralyzing enemy.
Flutter Fly 60 Recovers 4 MP when a normal attack deals damage.
Bind Rune - Calls forth a violent whirlwind. Deals wind damage, chance of paralyzing enemy.
Scale Scatter - Increases entire party's chances of inflicting status effects by 20%.
Gliding Grace - Increases damage of moves by 80% when at MP is at 100%.
Ribbed Runes - Reduces damage suffered by 30% while casting.

Piper (Julei)

Ability Cost Description
Blitz Flight - Anytime during a basic attack combo, stagger press X to open up your umbrella and thrust forward.
Summon Rabite 5 Summons multiple Rabites, dealing strike damage to enemy.
Cacophony 10 Reduces the damage that Animal and Flying enemies can deal to the entire party by 5% and increases the damage the entire party can inflict on them by 5%.
Ambient 15 Restores 5% HP every 10 sec. for the entire party during battle.
Wind Elemental Break 20 Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena.
Summon Chobin Hood 40 Summons multiple Chobin Hoods, dealing slash damage to enemy.
Hard Thrash 60 Increases the damage of summoning magic by 60%.
Summon Fullmetal Hugger - Summons Fullmetal Hugger, dealing light elemental damage.
Cacophony + - Reduces the damage that Animal and Flying enemies can deal to the entire party by 10% and increases the damage the entire party can inflict on them by 10%.
Symphony - Restores 5% MP every 10 sec for the entire party during battle.
Harmonies of Harvest - Restores 10% HP to entire party when any party member defeats an enemy.

Aegis (Val)

Ability Cost Description
Energize - Press and hold Y to gather energy around your shield and increase its damage
Ice Shield 5 Uses the power of water to grant an ally water elemental resistance.
Bastion 10 Raises DEF by 20% when Val's shield its fortified.
Howl Mark 15 Lets out a fearsome shock wave, chance of drawing an enemy's attention.
Moon Elemental Break 20 Unleash the power of the moon spirits once your mana gauge is full. Slows down the movement of all enemies within the battle arena.
Dark Shield 40 Uses the power of darkness to grant an ally dark elemental resistance.
Blessed Guard 60 Allows survival at 1 HP when struck with a blow that would otherwise be fatal. Can only activate once per battle.
Moon Shield - Uses the power of the moon to grant an ally moon elemental resistance.
Bastion + - Raises DEF and MGC DEF by 20% when Val's shield is fortified
Lunar Guidance - Recovers 60% more HP when healed during battle.
Lunarian Glow - Grants a 20% chance of nullifying an attack when Val's shield is fortified.

Moon Charterer (Careena)

Ability Cost Description
Fan Dance - Press and Hold X to spin and throw your fans around you.
Moon Energy 5 Uses the power of the moon to boost an ally's critical hit rate
Plenilune 10 Raises entire party's MGC DEF by 5% during battle.
Ineffable 15 Raises the effects of stat increases and stat decreases of own moves by 10%
Moon Elemental Break 20 Unleash the power of the moon spirits once your mana gauge is full. Slows down the movement of all enemies within the battle arena.
Moon Saber 40 Uses the power of the moon to imbue an ally's weapon with moon elemental damage and make weapon absorb HP.
Equinox 60 Turns an ally's stat decreases into stat increases.
Phantasmoon - Shoots out a giant bullet of lunar energy. Deals random moon damage to enemy.
Plenilune + - Raises entire party's MGC DEF by 10% during battle.
Radiant Grail - Raises stat increase effects of own moves by 25%.
Everlasting Moonlight - Extends stat increase effects of own moves until the end of battle.

Nightblade (Morley)

Ability Cost Description
Cross Slice - Press and hold x to attack an opponent with a huge cross slash
Reaping Rave 5 Press and hold y to repeatedly slash an enemy.
Feint 10 Increases critical hit damage by 20%.
Moon Energy 15 Uses the power of the moon to boost an ally's critical hit rate.
Moon Elemental Break 20 Unleash the power of the moon spirits once your mana gauge is full. Slows down the movement of all enemies within the battle arena.
Moon Slice 40 Unleashes a crescent-shaped light disc. Deals moon damage to enemy.
Incandescence 60 Raises critical hit rate by 70% during battle.
Half Eclipse - Unleashes orbs of celestial lunar power. Halves an enemy's HP.
Deprivation - Critical hits will lower an enemy's DEF. Does not apply to summoning magic.
Feint + - Increases critical hit damage by 40%.
Retribution - Critical hits have a 10% chance to instantly destroy an enemy. Does not trigger on boss monsters or Nemeses.

Majesty (Palamena)

Ability Cost Description
Shattering Stomp - Press and hold X to crush your enemies with a mighty axe kick.
Moon Slice 5 Unleashes a crescent-shaped light disc. Deals moon damage to enemy.
Overpower 10 Increases the damage any party member deals to an enemy by 5%. Does not trigger when attacking boos monsters.
Moon Rend 15 Unleashes a half-moon shaped arc of light. Deals moon damage to enemy.
Moon Elemental Break 20 Unleash the power of the moon spirits once your mana gauge is full. Slows down the movement of all enemies within the battle arena.
Austerity 40 Grants an 80% chance of instant-reflecting a stat decrease back at an enemy.
New Moon 60 Beams of moonlight barrage the area. Deals moon damage to enemy.
Luminescence - Uses the power of the moon to fully restore an ally's HP.
Moon's Mystique - Increases the entire party's MP recovery from items by 10%.
Moonbow - Restores 5% HP and MP for entire party after winning a battle.
Moonlight Mandate - Grants a 50% chance of boosting the enitre party's MGC ATK and MGC DEF at the start of battle.

Occultist (Julei)

Ability Cost Description
Bud Bullet - Anytime during a basic attack combo, stagger press X to shoot a spiraling flower bullet forward.
Petal Pistol 5 Press and hold X to shoot a large projectile ahead of you.
Moon Slice 10 Unleashes a crescent-shaped light disc. Deals moon damage to enemy.
Gandr 15 Grants a 40% chance to knock back an enemy when a normal attack hits.
Wind Elemental Break 20 Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena.
Moon Rend 40 Unleashes a half-moon shaped arc of light. Deals moon damage to enemy.
Magic Whack 60 Reduces the damage that Magicali enemies can deal by 20% and increases the damage that can be inflicted on them by 20%.
Moon Spiral - Spawns a giant field of lunar energy. Deals moon damage to enemy.
Alakazam - Increases the damage of normal and special attacks by an amount based on Julei's MGC ATK.
Security - Grants a 20% chance of nullifying damage taken.
Witching Hour - Increases the damage of magic attacks by an amount based on Julei's ATK.

Duelist (Val)

Ability Cost Description
Charge Slash - Press and hold Y to build up energy and unleash a powerful sword strike. Keep holding down Y to unleash two slice attacks in a row.
Spirit Circle 5 Channels inner fighting spirit to deal non-elemental damage, high chance of stunning enemy.
Pulverize 10 Lowers enemy DEF and MGC Def by 10% when a special attack connects. The effect cannot be applied to multiple times to the same enemy.
Ice Saber 15 Uses the power of water to imbue an ally's weapon with water elemental damage.
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Frigid Talon 40 Grants a 5% chance of freezing an enemy when a normal attack hits.
Frostscale 60 Grants a 10% chance of freezing an enemy when a special attack connects.
Ice Saber + - Uses the power of water to imbue the enitre party's weapons with water elemental damage.
Frostscale + - Gramts a 20% chance of freezing an enemy when a special attack connects.
Dragon Fever - Harder to be knocked back by an enemy attack.
Frigid Inferno - Grants a 15% chance of instantly destroying a frozen enemy. Does not trigger on boss monsters or Nemeses.

Dragon Master (Careena)

Ability Cost Description
Jumping Flourish - Press and Hold X to leap upward and launch an opponent into the air.
Spear Sweep 5 Anytime during a basic attack combo, stagger press X to swiftly swipe your spear upward to attack.
Dragonslayer 10 Reduces the damage that Wyvern and Reptilian enemies can deal to the entire party by 10% and increases the damage the entire party can inflict on these enemies by 10%.
Weaken 15 Uses the power of water to decrease enemy's ATK.
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Draconic Formation 40 Gains the corresponding stat increase when using a stat-decreasing move on an enemy.
Breath of the Dragon 60 Lowers an enemy's ATK by 10% when Ramcoh's attack connects. The effect cannot be applied multiple times to the same enemy.
Weaken + - Uses the power of water to decrease all enemies ATK.
Breath of the Dragon+ - Lowers an emeies ATK by 10% when Ramcoh's attack connects. Can be applied multiple times, for a maximum of 20% decrease.
Royal Anger - Increases the damage of Ramcoh's attacks by 25%.
Dragon Wings - Ramcoh's attacks ignore 30% of an enemy's DEF.

Ascetoc (Morley)

Ability Cost Description
Ballistic Thrust - Press and hold x to step forward and attack with a thrust of your cane. If the attack hits, press X again to trigger an explosion from the end of the weapon.
Wide Wire 5 Forms a field of lacerating steel wires around self, dealing slash damage to enemy.
Solitary 10 Raises the stun rate of special attacks by 100%.
Ward Off 15 Grants a 50% chance of reducing the damage suffered from an enemy attack by 30%.
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Geyser 40 Water spurts from the ground, dealing water elemental damage to enemy.
Guiding Light 60 Attacks on a stunned enemy have a 100% chance of being critical hits.
Heaven and Earth - Casts out a cosmic chakram, dealing strike damage.
Solitary + - Raises the stun rate of special attacks by 300%.
Somniferous Melody - Grants a 15% chance of putting an enemy to sleep when a normal attack hits.
Murmurs of the Dark - Extends the time all enemies are stunned by 100%.

Grand Diviner (Palamena)

Ability Cost Description
Raging Rive - Anytime during a basic attack combo, stagger press X to attack an enemy with a spinning scythe. Pressing X during the action will deal an additional attack.
Ice Smash 5 Throws an ice shard. Deals water damage, chance of freezing enemy.
Fluid Flourish 10 Restores 50% of MP consumed in combat after winning a battle.
Spike Freeze 15 Unleashes a huge chunk of ice. Deals water damage, chance of freezing enemy.
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Cold Blaze 40 Summons an enormour ice crystal. Deals water damage, chance of freezing enemy.
Shield Charm 60 Raises MGC DEF by 50% when casting.
Doppelganger - Recites a magic spell alongside an illusory shadow. Deals non-elemental damage to enemy.
Quick Cast - Reduces the casting time of magic by 40%.
Powder Prison - Reduces damage suffered by 30% when casting.
Ephemeral Encore - Increases the damage of magic attacks by 50%, while increasing the damage of summoning magic by 100%.

Scholar (Julei)

Ability Cost Description
Flower Shower - Press and hold Y to call forth flower petals and throns to attack nearby enemies. Change where the thorns appear by holding down Y and moving your character.
Cure Water 5 Uses the power of water to restore an ally's HP over a short period of time.
Wade 10 Reduces the damage that Insect, Weed, and Aquatic enemies can deal by 20%, and increases the damage that can be inflicted on them by 20%.
Ingenuity 15 Removes stat decreases when restoring HP with own healing move.
Wind Elemental Break 20 Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena.
Remedy 40 Uses the power of water to remove an ally's status decreases.
Apothecary 60 Increases the potency of items that restore HP or MP used on any party member by 50%.
Cure Water + - Uses the power of water to restore the entire party's HP over a short period of time.
Apothecary + - Increases the potency of items that restore HP or MP used on any party member by 80%
Transcendent - Grants a 20% chance that items will not be used up during battle.
Spring of Divinity - Grants a 30% chance that consumable items used by any party member will not disappear, except when used from the menu.

Liege (Val)

Ability Cost Description
Fireball - Unleashes a ball of flame. Deals fire damage, chance of burning enemy.
Flame Shield 5 Uses the power of fire to grant an ally fire elemental resistance.
Stone Shield 10 Uses the power of earth to grant an ally earth elemental resistance.
Art of War 15 Raises entire party's DEF by 5% when Val's shield is fortified.
Fire Elemental Break 20 Unleash the power of the fire spirits once your mana gauge is full. Catches all the enemies in the battle arena on fire.
Flame Shield + 40 Uses the pwoer of fire to grant fire elemental resistance to the entire party.
Riposte 60 Raises entire party's ATK after using a class strike.
Flame Counter - Raises ATK when taking damage from an enemy attack.
Art of War + - Raises entire party's ATK and DEF by 5% when Val's shield is fortified.
Impenetrable - Raises entire party's DEF by 10% during battle.
Blazing Boon - Grants entire party a 5% chance of nullifying an attack when Val's shield is fortified.

Divine Fist (Careena)

Ability Cost Description
Uppercut - Press and hold X to execute an uppercut that will launch enemies into the air. Keep holding down X to deal more damage.
Blaze Focus 5 Creates a scorching heat wave in front of self. Deals fire damage to enemy.
Fighting Spirit 10 Ignores 20% of an enemy's DEF when attacking with a class strike.
Strengthen 15 Uses the power of fire to boost an ally's ATK.
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Morale Boost 40 Fills the CS Gauge by 4% after defeating an enemy. Does not apply to summoning magic.
Incinerate 60 Raises ATK after using a class strike. Lasts until combat ends.
Strengthen + - Uses the power of fire to boost the entire party's ATK.
Fighting Spirit + - Ignores 40% of an enemy's DEF when attacking with a class strike.
Soul Smite - Fills the CS gauge by 2% every 5 sec. in battle.
Phoenix - Fills the CS gauge by 20% after using a class strike.

Rogue (Morley)

Ability Cost Description
Leaping Cleave - Anytime during a basic attack combo, stagger press X to jump and slice into an enemy.
Lode Axe 5 Hurls an axe, dealing slash damage to enemy.
Trap Master's Toolkit 10 Increases the damage of trap moves by 30%.
Pillage 15 Increases amount of lucre gained at the end of battle by 40%
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Eruption 40 Fire spews out from the ground, dealing fire elemental damage to enemy.
Toxic Trap 60 Grants a 40% chance of poisoning enemies caught in a trap.
Inflation - Hurls a bag of lucre, dealing strike damage to enemy. Dealing dealt is based on amount of lucre owned.
Trap Master's Toolkit + - Increases the damage of trap moves by 50%.
Toxic - Grants a 20% chance of poisoning an enemy when a normal attack hits.
Plunder - Grants a 30% chance of acquiring 200% more lucre at the end of battle.

Masquer (Palamena)

Ability Cost Description
Flutterfeet - Anytime during a basic attack combo, stagger press X to jump and unleash a barrage of spin kicks.
Spectral Sprint 5 Dashing will accumulate power and increases your overall damage.
Fireball 10 Unleashes a ball of flame. Deals fire damage, chance of burning enemy.
Explode 15 Unleashes a detonating fireball. Deals fire damage, chance of burning enemy.
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Flicker 40 Immune to stat decreases.
Blaze Wall 60 Creates a tornado of flame. Deals fire damage, chance of burning enemy.
Adelante - Uses the power of fire to boost the entire party's ATK and MGC ATK.
Behemoth Basher - Increases damage by 30% when Palamena attacks an enemy of a higher level than her.
Resounding Risk - Targeted enemy deals 40% less damage to self.
Masqueraid - Ignores enemy resistances and 40% of an enemy's DEF when using a class strike

Gatekeeper (Julei)

Ability Cost Description
Upward Swing - Anytime during a basic attack combo, stagger press X to swing your hammer upward
Giant Swing 5 Press and hold X to charge up your hammer and spin while swinging it into your opponent
Tireless 10 Reduces the damage that Demi-human and Bipedal enemies can deal to the entire party by 10% and increases the damage that the entire party can inflict of them by 10%.
Photosynthesis 15 Restores 5% HP every 10 sec during battle.
Wind Elemental Break 20 Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena.
Summon Copper Kngith 40 Summons a Copper Knight, dealing slash damage to enemy.
Fire of Cleansing 60 Restores 5% HP every 10 sec. to any party member when HP at 50% or below.
Lava Wave - Molten lava spews from the ground. Deals fire damage, chance of burning enemy.
Fire of Cleansing + - Restores 5% HP every 5 sec. to any party member with HP at 50% or below.
Heavenly Beacon - Restores 40% more HP when healing an ally with HP at 30% or below during battle.
Arbor's Grace - Reduces the damage the entire party suffers from all elemental attacks by 10%

Weapon Master (Val)

Ability Cost Description
Spinning Slice - Press and hold Square for a brief burst of power to spin with your sword and attack nearby enemies.
Stone Saber 5 Uses the power of earth to imbue an ally's weapon with earth elemental damage.
Throwing Knife 10 Throws numerous knives, dealing slash damage to enemy.
Trounce 15 Lowers enemy ATK, DEF, MGC ATK, and MGC DEF by 10% when a projectile move connects. The effect cannot be applied multiple times to the same enemy.
Earth Elemental Break 20 Unleash the power of the earth spirits once your mana gauge is full. Creates meteorites that rain down from the sky and deal additional damage to enemies.
Protection 40 Uses the power of earth to boost an ally's DEF.
Hawk Sight 60 Raises the stun rate of projectile moves by 250%.
Stone Saber+ - Uses the power of earth to imbue the entire party's weapons with earth elemental damage.
Hawk Sight + - Raises the stun rate of projectile moves by 400%.
Incursion - Grants a 20% chance of silencing an enemy when a normal attack hits.
Battle-hardened - Grants a 80% chance of silencing an enemy when a projectile move connects

Warrior Monk (Careena)

Ability Cost Description
Barrage - Anytime during a basic attack combo, stagger press X to unleash a flurry of punches. Press X repeatedly to extend the barrage.
Pressure Point 5 Presses special pressure points on one's body. Boosts the caster's attack.
Chakra 10 Raises DEF by 20% when affected by a stat increase.
Protection 15 Uses the power of earth to boost an ally's DEF.
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Superpower 40 Extends the duration of stat increases from own moves by 50%.
Diamond Shield 60 Raises DEF after using a class strike. Lasts until combat ends.
Protection + - Uses the power of earth to boost the entire party's DEF.
Chakra + - Raises Careena's DEF according to the number of stat increases she has in effect.
Dauntless - Grants a 20% chance of surviving at 1 HP when struck with a blow that would otherwise be fatal.
Divine Ingression - Recovers 10% HP every 10 sec. when affected by a stat increase.

Ninja Master (Morley)

Ability Cost Description
Shuriken - Throws a shuriken, dealing slash damage to an enemy.
Dirt Diversion 5 Shoots out three clods of earth. Deals earth damage to enemy.
Fire Diversion 10 Fires three balls of fire. Deals fire damage to enemy.
Focus 15 Raises MGC ATK by 20% when HP is at 100%.
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Water Diversion 40 Casts out three bullets of water. Deals water damage to enemy.
Way of the Ninja 60 Increases the damage of ninja moves by 35%.
Thunder Technique - Generates orbs of lightning around self that burst after some time. Deals wind damage to enemy.
Malicious Mark - Grants a 40% chance of inflicting a stat decrease on an enemy when a ninja move connects. The stat decrease changes depending on the ninja move used.
Covert Cross - Restores 30% MP after defeating an enemy. Does not apply to summoning magic.
Teachings of the Ninja - Ninja moves consume 60% less MP.

Magus (Palamena)

Ability Cost Description
Punishing Pound - Press and hold Y to charge up your flain and pummel your opponent. Wait until you're glowing to release Y and you'll deal more damage.
Rock Crush 5 Throws large chunks of rock. Deals earth damage to enemy.
Crystallize 10 Prevents knock-back while casting and increases MGC DEF by 20%.
Diamond Shards 15 Flings sharp crystals. Deals earth damage to enemy.
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Earthquake 40 Violent tremors shake the ground. Deals earth damage to enemy.
Reactionary 60 Raises MGC ATK and MGC DEF by 30% when HP drops to 30% or below.
Ancient Curse - Ancient forbidden magic makes meteorites fall to the ground. Deals non-elemental damage to enemy.
Spirit Stealer - Increases the damage of magic attacks for every fallen ally on the battlefield.
Gaia's Wrath - Recovers 40% MP when HP is at 10% or below.
Rumbling Rock - Magic attacks deal increased damage the less HP is remaining at time of use.

Hunter (Julei)

Ability Cost Description
Power Bomb - Press and hold Y to jump forward and pummel enemies with an enlarged hammer.
Arrow Rain 5 Releases four arrows, dealing slash damage to enemy.
Iron-armed 10 Increases damage by 20% when using a class strike.
Shock Wave 15 High chance of stunning all enemies after using a class strike. Does not trigger on boss monsters or Nemeses.
Wind Elemental Break 20 Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena.
Javelin 40 Flings a lance, dealing slash damage to enemy.
Illusory Chaser 60 Reduces the damage that Cryptid and Amorphous enemies can deal by 20%, and increases the damage that can be inflicted on them by 20%.
Hyper Cannon - Enormous slabs of stone fly out at an enemy. Deals earth damage to enemy.
Iron-armed + - Increases damage by 30% when using a class strike.
Tenacious Drive - Deals 30% more damage to boss monsters.
Barbed Crown - Recovers 100% HP for the entire party after using a class strike.

Edelfrei (Val)

Ability Cost Description
Jump Cut - Anytime during a basic attack combo, stagger press square to execute an upward slice attack with your small sword while jumping.
Acuity 5 Increases damage by 10% when attacking with an enemy's elemental weakness.
Nature Aura 10 Uses the power of wood to increase the amount of CS an ally obtains in battle
Zeal 15 Negates weak knock-back caused by enemy attacks.
Wood Elemental Break 20 Unleash the power of the wood spirits once your mana gauge is full. Turns the battle arena into a space with healing properties.
Falling Blade 40 Throws a razor-sharp leaf, dealing slash and wood damage to enemy.
Savin Strike 60 Ignores enemy resistances and increases damage by 20% when attacking with a class strike.
Leaf Saber - Uses the power of wood to imbue an ally's weapon with wood elemental damage and make weapon absorb MP.
Acuity + - Increases damage by 20% when attacking with enemy's elemental weakness.
En Garde - Increases CS recovery by 20% when taking damage from an enemy attack.
Warlord's Tutelage - Ignores enemy resistances when attacking with normal or special attacks.

Conjurer (Careena)

Ability Cost Description
Dance of Beasts - While in midair, press and hold Y to unleash a spinning charge attack alongside Ramcoh
Summon Goblin 5 Summons multiple Goblins, dealing slash damage to enemy.
Yin and Yang 10 Lowers all enemies' MGC ATK and MGC DEF by 5% during battle.
Stealth Fundamentals 15 Less likely to be targeted by an enemy when casting.
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Summon Demon 40 Summons a Demon, dealing dark damage to enemy.
Seal of Banishment 60 Lowers enemy MGC ATK and MGC DEF when summoning magic connects
Summon Gardlegrog - Summons Gardlegrog, dealing fire elemental damage
Yin and Yang + - Lowers all enemies' MGC ATK and MGC DEF by 10% during battle.
Cosmic Scour - Raises stat decrease effects of own moves by 20%.
Clairvoyance -

Extends stat decrease effects of own moves until the end of battle.

Samurai (Morley)

Ability Cost Description
Wild Slice - Press and hold X to lunge forward and unleash a flurry of slash attacks.
Space Cutter 5 Press and hold Y to slash a target from a distance
Blindside 10 Grants a 10% chance of reducing damage suffered by 70%
Bushido 15 Increases normal attack damage by 20%.
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Crystalline 40 Uses the power of wood to temporarily nullify damage dealt to an ally
Quick-draw 60 Ignores 10% of an enemy's DEF when using special attacks
Petal Rage - Summons a flurry of slicing flower petals. Deals wood damage to enemy.
Blindside + - Grants a 20% chance of reducing damage suffered by 70%.
Unparalleled - Raises ATK by 30% when HP is at 80% or above.
Demolish - Increases damage by 70% when Morley is the last party member standing.

Beastleader (Palamena)

Ability Cost Description
Charging Chain - Press and hold X to spring backward while extending the end of your flail forward
Summon Rabite 5 Summons multiple Rabites, dealing strike damage to enemy.
Allyship 10 Increases the damage of summoning magic by 60%.
Summon Howler 15 Summons multiple Howlers, dealing slash damage to enemy.
Water Elemental Break 20 Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles.
Feral Favor 40 Raises DEF and MGC DEF by 50% when casting
Summon Needlebeak 60 Summons multiple Needlebeaks, dealing strike and wind damage to enemy.
Summon Axe Beak - Summons an Axe Beak, dealing fire elemental damage.
Kindred Spirits - Allows summoning magic to be cast instantly.
Survival Sense - Allows survival at 1 HP when struck with a blow that would otherwise be fatal, as long as HP is at 30% or above. Can only activate once per battle.
Harmonized Harm - Grants a 80% chance of inflicting an extra effect when summong magic connects. The extra effect changes depending on the summoning magic used.
     

Sage (Julei)

Ability Cost Description
Rising Parasol - Press and hold X to attack by floating upward with your parasol
Poison Bubble 5 Shoots out a venomous bubble that has a chance of poisoning enemy
Soothe 10 Increases the HP recovery of the entire party's healing moves by 20%.
Resuscitate 15 Recovers 10% HP every 5 sec, during battle for up to 30% of max HP.
Wind Elemental Break 20 Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena.
Revivifier 40 Uses the power of wood to revive a fainted ally.
Sunlight Canopy 60 Restores 90% more HP when reviving a fallen ally.
Wall - Uses the power of wood to reflect magic damage away from self.
Soothe + - Increases the HP recovery of the entire party's healing moves by 40%.
Miracle - Using a move to revive one ally will revive all other allies.
Primordial Blossom - Revives all fallen allies at 70% HP when Julei faints in battle. Can only activate once per battle.

Visions Of Mana Class Outfits

When you change your class in Visions Of Mana, the outfit of that character will also change. Below you can view all the different outfits for each character.

Val Class Outfits

Guard

Rune Knight Class

Aegis

Duelist

Fire

Earth

Wood

Light

Darkness

 

Careena Class Outfits

Oracle

Careena Dancer

Moon Charterer

Dragon Master

Fire

Earth

Wood

Light

Darkness

Morley Class Outfits

Ranger

Nomad

Nightblade

Ascetoc

Morley Fire

Earth

Wood

Light

Darkness

Palamena Class Outfits

Monarch

Rune Seer

Majesty

Grand Diviner

Fire

Earth

Wood

Light

Darkness

Julei Class Outfits

Julei Normal

Julei Air

Julei Moon

Water

Fire

Earth

Wood

Light

Darkness

Content in this article may contain material that is copyrighted to © Square Enix.

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