In Visions Of Mana, you can change your character's class by using an Elemental Vessel. Each class is unique and allows you to unlock new abilities through the Elemental Plot. Check out this guide for all the classes available in Visions Of Mana.
There are a total of 8 different Elemental Vessels in Visions Of Mana that you can equip. When you unlock a vessel for a character, it will change their class.
Visions Of Mana Classes
Below you can find all the classes available in Visions Of Mana. To change class, you need to equip the Elemental Vessel for that class; only one type of class can be equipped at a time.
Abilities from other classes can be switched out, and when you finish the game you can also add special abilities from classes to your starter class.
- Air Elemental Vessel
- Moon Elemental Vessel
- Water Elemental Vessel
- Fire Elemental Vessel
- Earth Elemental Vessel
- Wood Elemental Vessel
- Darkness Elemental Vessel
- Light Elemental Vessel
Default Classes
These are the default classes when no Elemental Vessel is equipped to the character.
Character |
Class |
Description |
Weapon |
Val |
Guard |
A young soul guard, tasked with seeing the alms to the end of their pilgrimage. Wielding a blade in one hand, he has balanced repertoire of skills. |
Small Sword |
Careena |
Oracle |
A one-winged girl from a tiny village who dreams of traveling the world. Joined by her best friend Ramcoh, she's an unstoppable spear-wielding menace. |
Spear |
Morley |
Ranger |
A vagrant swordsman and survivior of the Etaern tragedy. This ranger uses quick attacks to corner his opponents and keep them guessing his next move. |
Katana |
Palamena |
Monarch |
The queen of the Captial of the Deep and newly named Alm of Water. Her attacks with her long-reaching flail almost look like dancing. |
Flail |
Julei |
Custodian |
A sproutling from Verdeus Borough who spends his time looking after his sleeping friends. Equipped with a wand, he uses the power of flowers in battle. |
Wand |
Sylphid Boomerang
The Wind Elemental Vessel is unlocked in Chapter One at Longren, Vale of the Wind.
Character |
Class |
Description |
Weapon |
Val |
Rune Knight |
Those who assume this class can imbur their blades with sabre magic to improve their battle prowess. Harnessign the strength of the wind, their great sword feels light as air. |
Great Sword |
Careena |
Dancer |
A class that inflicts status effects on enemies and lowers their stats with a wave of its fans. Blessed by the wind, their movements are light as a feather. |
Fan |
Morley |
Nomad |
Wielding three nimble knives, these travelers can increase the party's critical hit rate and provide other helpful effects in combat. |
Knife |
Palamena |
Rune Seer |
Fighters who can unleash a whirlwind of kicks to crush lower-level enemies. The class can also learn abilities that support their allies in battle. |
Boots |
Julei |
Piper |
With the power of wind, this class can use their umbrellas to reduce the amount of damage the party receives from certain monster types and increases the damage dealt to them |
Umbrella |
Luna Globe
The Moon Elemental Vessel is unlocked in Chapter One at Etaern.
Character |
Class |
Description |
Weapon |
Val |
Aegis |
The power of the moon allows this class to raise its defense in battle while wielding lances and shields, which can also deal powerful strike attacks. |
Lance |
Careena |
Moon Charterer |
Devoted observers of the celestial bodies. They can increase their teammaters' critical hit rate and fling their opponents with a wave of their fans. |
Fan |
Morley |
Nightblade |
An enigmatic class with abilities that trigger extra effects when a critical hit lands. With their triple knives, they punish their foes in the name of the moon. |
Katana |
Palamena |
Majesty |
A melee, moon class equipped with boots specialized for combat. They unleash powerful stomping moves and offensive magic to stop adversaries in their tracks. |
Boots |
Julei |
Occultist |
A moon class that can conjure up floral projectiles with a wand and use offensive magic to wipe out enemies. |
Wand |
Undine Flask
The Water Elemental Vessel is unlocked in Chapter Two.
Character |
Class |
Description |
Weapon |
Val |
Duelist |
Wielding heavy blades, this water-based class makes a perfect front-line fighter and can even stun opponents with powerful attacks. |
Great Sword |
Careena |
Dragon Master |
These water-type fighters' weapon of choice is the spear. They excel at taking down certain monster species and launching their opponents skyward. |
Spear |
Morley |
Ascetic |
Favored by the water element, this class has been rigorously trained in the art of stunning enemies with charged up attacks. They wield slim canes and a deck of cards to protect themselves in combat. |
Cane |
Palamena |
Grand Diviner |
Swinging their large scythes toward opponents to send them flying, this class demonstrate its mastery over water by ruthlessly freezing their enemies. |
Sickle |
Julei |
Scholar |
Wielding wands and attuned to the elements of water, this class can reduce the amount of damage the party receives from certain monster types and increases the damage dealt to them. |
Wand |
Elemental Candle
The Fire Elemental Vessel is unlocked in Chapter Four.
Character |
Class |
Description |
Weapon |
Val |
Liege |
Attuned to the power of fire, this lance-wielding class specializes in long-range magic. They can also use their shields to provide both offensive and defensive support to their teammates. |
Lance |
Careena |
Divine Fist |
Fiery pugilists that gain multiple supportive effects after executing a class strike in battle. Their fists fly faster than the eye can see. |
Glove |
Morley |
Rogue |
Armed with a katana, this fire class is a force to be reckoned with. It primarily uses trap-based moves to cause damage and increase its own power. |
Katana |
Palamena |
Masquer |
Fire-aligned fighters that can strengthen their normal and special attacks through sprinting. They are also excellent mages, attacking enemies with magic from long distances. |
Boots |
Julei |
Gatekeeper |
Wielding mighty hammers, these fire-alligned protectors can mitigate the damage dealt by certain monster types, as well as heal allies. |
Hammer |
Gnome Shovel
The Earth Elemental Vessel is unlocked in Chapter Four.
Character |
Class |
Description |
Weapon |
Val |
Weapon Master |
Specializing in charged up attacks and projectile-based moves, this class is as unfaltering as the solid earth from which it gets its power. |
Small Sword |
Careena |
Warrior Monk |
Skilled fighters that embody the tenacity of earth, learning abilities that provide them with beneficial effects if they have stat increases in place. |
Glove |
Morley |
Ninja Master |
A mysterious class that uses knives, shuriken, and specialized moves to catch opponents unawares. Elusive by trade, they are bolstered by mana of the earth. |
Knife |
Palamena |
Magnus |
In tune with the element of earth, these magic users wield giant flails, and conjure large boulders to squash their foes. |
Flail |
Julei |
Hunter |
Vigilant scouts that use their giant hammers and class strikes to dish out large amounts of damage. This class is attuned to the power of earth. |
Hammer |
Dryad Sprig
The Wood Elemental Vessel is unlocked in Chapter Four.
Character |
Class |
Description |
Weapon |
Val |
Edelfrei |
Aligned with the element of wood and master of the small sword, this class is excellent at airborne combat. Those who take on this class learn abilities that target enemy weaknesses. |
Small Sword |
Careena |
Conjurer |
Mediums of the element of wood. They use their fans to summon monsters to fight in battle and can also attack in tandem with Ramcoh. |
Fan |
Morley |
Samurai |
An adept swordsman who is one with the wood element. This class can strike at enemies from a distance, and also has the potential to reduce the damage taken when attacked. |
Katana |
Palamena |
Beastleader |
Having tamed various monsters to call forth in battle, this wood-aligned class can increase the strength of its summoning spells and use flails to overpower its foes. |
Flail |
Julei |
Sage |
A class that uses its wood affinity to teach foolhardy enemies a lesson. They use their parasols in aerial combat and have abilities that can poison opponents. |
Umbrella |
Illumina Orb
The Light Elemental Vessel is unlocked in Chapter Five.
Character |
Class |
Description |
Weapon |
Val |
Paladin |
Stalwart defenders well-equipped to fight and capable of learning healing moves to support their allies. Their lances glow with the awesome power of light |
Lance |
Careena |
Starlancer |
With Ramcoh by their side, those who use this class can call upon the element of light to bolster the party's prowess |
Spear |
Morley |
Sovereign |
A light class that uses its trick cane in battle to give opponents a performance they'll never forget. They can also reduce the damage the party takes from physical attacks. |
Cane |
Palamena |
Archmage |
A light class that specializes in taking down boss monsters with their hefty sickles. |
Sickle |
Julei |
High Cleric |
A healing-focused class that harnesses the power of light. They can restore their allies' health or improve the team's healing capabilities. |
Hammer |
Shade Sight
The Darkness Elemental Vessel is unlocked in Chapter Five.
Character |
Class |
Description |
Weapon |
Val |
Berzerker |
Raging fighters that gain strength as their health decreases. Nothing can withstand the swings of this great sword-wielding dark class. |
Great Sword |
Careena |
Maverick |
Commanding the mysterious powers of darkness, these rebellious duelists increase the damage they inflict at the start of combat, instantly turning the tables in their favor. |
Glove |
Morley |
Soothsayer |
Consultants of the darkness who take advantage of status effects, using their canes to deal extra damage to foes affected by them. |
Cane |
Palamena |
Reaper |
This dark-aligned class is equipped with a fearsome sickle. They can learn abilities that let them recover health after defeating an enemy with a special attack. |
Sickle |
Julei |
Necromancer |
Using umbrellas as a conduit for their dark mana powers, this class reduces the amount of damage the party receives from certain monster types and increases the damage dealt to them. |
Umbrella |
How To Unlock Elemental Plot Sections
To unlock the Elemental Plot you need to obtain special items for each character in game. These items are given to you mostly by completing the main story walkthrough.
Val
Careena
Morley
Palamena
Julei
To get the final area of the Elemental Plot unlocked, start Chapter 10 of Visions Of Mana and you can purchase the items from Dudbear:
- Soul Guard Tonic
- Wind Oracle Tonic
- Radiant Knight Tonic
- Wood Sprite Tonic
- Water Queen Tonic
Elemental Plot Abilities
Each class can unlock new abilities through the use of the Elemental Plot, accessed from the main menu.
To unlock new abilities, you must use Elemental Points (earned from special Elementite gems on the world map) or through Gold Clover items found as floor loot, treasure chests or pots.
Rune Knight (Val)
Ability |
Cost |
Description |
Horizontal Slice |
- |
Press and hold X to swing your great sword and mow down nearby enemies |
Thunder Sabre |
5 |
Uses the power of wind to imbue an ally's weapon with wind elemental damage |
Elemental Blade |
10 |
Raises ATK by 20% when weapon is imbued with saber magic. |
Flame Saber |
15 |
Uses the power of fire to imbue an ally's weapon with fire elemental damage. |
Wind Elemental Break |
20 |
Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena. |
Holy Sabre |
40 |
Uses the power of light to imbue an ally's weapon with light elemental damage. |
Defensive Array |
60 |
Reduces elemental damage suffered by 30% when weapon is imbued with saber magic of the same element. |
Moon Sabre |
- |
Uses the power of the moon to imbue an ally's weapon with moon elemental damage and make weapon absorb HP. |
Elemental Blade+ |
- |
Raises ATK by 50% when Val's weapon is imbued with saber magic. |
Ripple Rune |
- |
Imbues effects of saber magic on entire party when casting on self. |
Tempestuous Runes |
- |
Extends the effects of saber magic used by any party member until the end of battle. |
Dancer (Careena)
Ability |
Cost |
Description |
Spectacle |
- |
Anytime during a basic attack combo, stagger press x to twirl upward with your fans, attacking nearby enemies. |
Cyclone |
5 |
Generates a small tornado. Deals wind damage to enemy. |
Shaman's Song |
10 |
Recovers 10% HP when afflicted by a status effect or stat decrease |
Defenseless |
15 |
Uses the power of wind to decrease enemy's DEF |
Wind Elemental Break |
20 |
Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena. |
Shaman's Dance |
40 |
Instantly removes any status effects or stat decreases |
Still Waters |
60 |
Recovers 5 MP when taking damage from an enemy attack. |
Defenseless + |
- |
Uses the power of wind to decrease all enemies' DEF. |
Mistal Prayer |
- |
Grants a 10% chance of recovering 10% HP when taking damage from an enemy attack. |
Shaman's Dance + |
- |
Instantly removes any status effects or stat decreases from an ally. |
Muse's Benediction |
- |
Grants entire party a 30% chance of recovering 5% HP when Careena attacks an enemy afflicted with a status effect or stat decrease. |
Nomad (Morley)
Ability |
Cost |
Description |
Swirling Slash |
- |
Anytime during a basic attack combo, stagger press x for an upward spinning attack |
Arrow Rain |
5 |
Releases four arrows, dealing slash damage to enemy. |
Chivalry |
10 |
Raises entire party's critical hit rate by 10% |
Entrap |
15 |
Less likely to be targeted by enemies during battle. |
Wind Elemental Break |
20 |
Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena. |
Spikes |
40 |
Spikes come up from the ground, dealing slash damage to enemy. |
Swindler |
60 |
Increases entire party's critical hit damage by 10%. |
Dark Barrier |
- |
Uses the power of darkness to temporarily nullify magical damage dealt to an ally. |
Chivalry + |
- |
Raises entire party's critical hit rate by 30% during battle. |
Decoy |
- |
Increases damage dealt to enemies targeting self by 30%. |
Poetic Justice |
- |
Raises entire party's resistances to knock-back and stun by 100% during battle. |
Rune Seer (Palamena)
Ability |
Cost |
Description |
Brutal Boot |
- |
Press and hold Y to perform a flying kick. Keep holding for a final, finishing upper kick at the end of the attack. |
Cyclone |
5 |
Generates a small tornado. Deals wind damage to enemy. |
Reconnaissance |
10 |
Increases damage by 20% when Palamena attacks an enemy of a lower level than herself. |
Thunderbolt |
15 |
Creates a ball of crackling lightning. Deals wind damage, chance of paralyzing enemy. |
Wind Elemental Break |
20 |
Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena. |
Thunderstorm |
40 |
Bolts of lightning rain down. Deals wind damage, chance of paralyzing enemy. |
Flutter Fly |
60 |
Recovers 4 MP when a normal attack deals damage. |
Bind Rune |
- |
Calls forth a violent whirlwind. Deals wind damage, chance of paralyzing enemy. |
Scale Scatter |
- |
Increases entire party's chances of inflicting status effects by 20%. |
Gliding Grace |
- |
Increases damage of moves by 80% when at MP is at 100%. |
Ribbed Runes |
- |
Reduces damage suffered by 30% while casting. |
Piper (Julei)
Ability |
Cost |
Description |
Blitz Flight |
- |
Anytime during a basic attack combo, stagger press X to open up your umbrella and thrust forward. |
Summon Rabite |
5 |
Summons multiple Rabites, dealing strike damage to enemy. |
Cacophony |
10 |
Reduces the damage that Animal and Flying enemies can deal to the entire party by 5% and increases the damage the entire party can inflict on them by 5%. |
Ambient |
15 |
Restores 5% HP every 10 sec. for the entire party during battle. |
Wind Elemental Break |
20 |
Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena. |
Summon Chobin Hood |
40 |
Summons multiple Chobin Hoods, dealing slash damage to enemy. |
Hard Thrash |
60 |
Increases the damage of summoning magic by 60%. |
Summon Fullmetal Hugger |
- |
Summons Fullmetal Hugger, dealing light elemental damage. |
Cacophony + |
- |
Reduces the damage that Animal and Flying enemies can deal to the entire party by 10% and increases the damage the entire party can inflict on them by 10%. |
Symphony |
- |
Restores 5% MP every 10 sec for the entire party during battle. |
Harmonies of Harvest |
- |
Restores 10% HP to entire party when any party member defeats an enemy. |
Aegis (Val)
Ability |
Cost |
Description |
Energize |
- |
Press and hold Y to gather energy around your shield and increase its damage |
Ice Shield |
5 |
Uses the power of water to grant an ally water elemental resistance. |
Bastion |
10 |
Raises DEF by 20% when Val's shield its fortified. |
Howl Mark |
15 |
Lets out a fearsome shock wave, chance of drawing an enemy's attention. |
Moon Elemental Break |
20 |
Unleash the power of the moon spirits once your mana gauge is full. Slows down the movement of all enemies within the battle arena. |
Dark Shield |
40 |
Uses the power of darkness to grant an ally dark elemental resistance. |
Blessed Guard |
60 |
Allows survival at 1 HP when struck with a blow that would otherwise be fatal. Can only activate once per battle. |
Moon Shield |
- |
Uses the power of the moon to grant an ally moon elemental resistance. |
Bastion + |
- |
Raises DEF and MGC DEF by 20% when Val's shield is fortified |
Lunar Guidance |
- |
Recovers 60% more HP when healed during battle. |
Lunarian Glow |
- |
Grants a 20% chance of nullifying an attack when Val's shield is fortified. |
Moon Charterer (Careena)
Ability |
Cost |
Description |
Fan Dance |
- |
Press and Hold X to spin and throw your fans around you. |
Moon Energy |
5 |
Uses the power of the moon to boost an ally's critical hit rate |
Plenilune |
10 |
Raises entire party's MGC DEF by 5% during battle. |
Ineffable |
15 |
Raises the effects of stat increases and stat decreases of own moves by 10% |
Moon Elemental Break |
20 |
Unleash the power of the moon spirits once your mana gauge is full. Slows down the movement of all enemies within the battle arena. |
Moon Saber |
40 |
Uses the power of the moon to imbue an ally's weapon with moon elemental damage and make weapon absorb HP. |
Equinox |
60 |
Turns an ally's stat decreases into stat increases. |
Phantasmoon |
- |
Shoots out a giant bullet of lunar energy. Deals random moon damage to enemy. |
Plenilune + |
- |
Raises entire party's MGC DEF by 10% during battle. |
Radiant Grail |
- |
Raises stat increase effects of own moves by 25%. |
Everlasting Moonlight |
- |
Extends stat increase effects of own moves until the end of battle. |
Nightblade (Morley)
Ability |
Cost |
Description |
Cross Slice |
- |
Press and hold x to attack an opponent with a huge cross slash |
Reaping Rave |
5 |
Press and hold y to repeatedly slash an enemy. |
Feint |
10 |
Increases critical hit damage by 20%. |
Moon Energy |
15 |
Uses the power of the moon to boost an ally's critical hit rate. |
Moon Elemental Break |
20 |
Unleash the power of the moon spirits once your mana gauge is full. Slows down the movement of all enemies within the battle arena. |
Moon Slice |
40 |
Unleashes a crescent-shaped light disc. Deals moon damage to enemy. |
Incandescence |
60 |
Raises critical hit rate by 70% during battle. |
Half Eclipse |
- |
Unleashes orbs of celestial lunar power. Halves an enemy's HP. |
Deprivation |
- |
Critical hits will lower an enemy's DEF. Does not apply to summoning magic. |
Feint + |
- |
Increases critical hit damage by 40%. |
Retribution |
- |
Critical hits have a 10% chance to instantly destroy an enemy. Does not trigger on boss monsters or Nemeses. |
Majesty (Palamena)
Ability |
Cost |
Description |
Shattering Stomp |
- |
Press and hold X to crush your enemies with a mighty axe kick. |
Moon Slice |
5 |
Unleashes a crescent-shaped light disc. Deals moon damage to enemy. |
Overpower |
10 |
Increases the damage any party member deals to an enemy by 5%. Does not trigger when attacking boos monsters. |
Moon Rend |
15 |
Unleashes a half-moon shaped arc of light. Deals moon damage to enemy. |
Moon Elemental Break |
20 |
Unleash the power of the moon spirits once your mana gauge is full. Slows down the movement of all enemies within the battle arena. |
Austerity |
40 |
Grants an 80% chance of instant-reflecting a stat decrease back at an enemy. |
New Moon |
60 |
Beams of moonlight barrage the area. Deals moon damage to enemy. |
Luminescence |
- |
Uses the power of the moon to fully restore an ally's HP. |
Moon's Mystique |
- |
Increases the entire party's MP recovery from items by 10%. |
Moonbow |
- |
Restores 5% HP and MP for entire party after winning a battle. |
Moonlight Mandate |
- |
Grants a 50% chance of boosting the enitre party's MGC ATK and MGC DEF at the start of battle. |
Occultist (Julei)
Ability |
Cost |
Description |
Bud Bullet |
- |
Anytime during a basic attack combo, stagger press X to shoot a spiraling flower bullet forward. |
Petal Pistol |
5 |
Press and hold X to shoot a large projectile ahead of you. |
Moon Slice |
10 |
Unleashes a crescent-shaped light disc. Deals moon damage to enemy. |
Gandr |
15 |
Grants a 40% chance to knock back an enemy when a normal attack hits. |
Wind Elemental Break |
20 |
Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena. |
Moon Rend |
40 |
Unleashes a half-moon shaped arc of light. Deals moon damage to enemy. |
Magic Whack |
60 |
Reduces the damage that Magicali enemies can deal by 20% and increases the damage that can be inflicted on them by 20%. |
Moon Spiral |
- |
Spawns a giant field of lunar energy. Deals moon damage to enemy. |
Alakazam |
- |
Increases the damage of normal and special attacks by an amount based on Julei's MGC ATK. |
Security |
- |
Grants a 20% chance of nullifying damage taken. |
Witching Hour |
- |
Increases the damage of magic attacks by an amount based on Julei's ATK. |
Duelist (Val)
Ability |
Cost |
Description |
Charge Slash |
- |
Press and hold Y to build up energy and unleash a powerful sword strike. Keep holding down Y to unleash two slice attacks in a row. |
Spirit Circle |
5 |
Channels inner fighting spirit to deal non-elemental damage, high chance of stunning enemy. |
Pulverize |
10 |
Lowers enemy DEF and MGC Def by 10% when a special attack connects. The effect cannot be applied to multiple times to the same enemy. |
Ice Saber |
15 |
Uses the power of water to imbue an ally's weapon with water elemental damage. |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Frigid Talon |
40 |
Grants a 5% chance of freezing an enemy when a normal attack hits. |
Frostscale |
60 |
Grants a 10% chance of freezing an enemy when a special attack connects. |
Ice Saber + |
- |
Uses the power of water to imbue the enitre party's weapons with water elemental damage. |
Frostscale + |
- |
Gramts a 20% chance of freezing an enemy when a special attack connects. |
Dragon Fever |
- |
Harder to be knocked back by an enemy attack. |
Frigid Inferno |
- |
Grants a 15% chance of instantly destroying a frozen enemy. Does not trigger on boss monsters or Nemeses. |
Dragon Master (Careena)
Ability |
Cost |
Description |
Jumping Flourish |
- |
Press and Hold X to leap upward and launch an opponent into the air. |
Spear Sweep |
5 |
Anytime during a basic attack combo, stagger press X to swiftly swipe your spear upward to attack. |
Dragonslayer |
10 |
Reduces the damage that Wyvern and Reptilian enemies can deal to the entire party by 10% and increases the damage the entire party can inflict on these enemies by 10%. |
Weaken |
15 |
Uses the power of water to decrease enemy's ATK. |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Draconic Formation |
40 |
Gains the corresponding stat increase when using a stat-decreasing move on an enemy. |
Breath of the Dragon |
60 |
Lowers an enemy's ATK by 10% when Ramcoh's attack connects. The effect cannot be applied multiple times to the same enemy. |
Weaken + |
- |
Uses the power of water to decrease all enemies ATK. |
Breath of the Dragon+ |
- |
Lowers an emeies ATK by 10% when Ramcoh's attack connects. Can be applied multiple times, for a maximum of 20% decrease. |
Royal Anger |
- |
Increases the damage of Ramcoh's attacks by 25%. |
Dragon Wings |
- |
Ramcoh's attacks ignore 30% of an enemy's DEF. |
Ascetoc (Morley)
Ability |
Cost |
Description |
Ballistic Thrust |
- |
Press and hold x to step forward and attack with a thrust of your cane. If the attack hits, press X again to trigger an explosion from the end of the weapon. |
Wide Wire |
5 |
Forms a field of lacerating steel wires around self, dealing slash damage to enemy. |
Solitary |
10 |
Raises the stun rate of special attacks by 100%. |
Ward Off |
15 |
Grants a 50% chance of reducing the damage suffered from an enemy attack by 30%. |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Geyser |
40 |
Water spurts from the ground, dealing water elemental damage to enemy. |
Guiding Light |
60 |
Attacks on a stunned enemy have a 100% chance of being critical hits. |
Heaven and Earth |
- |
Casts out a cosmic chakram, dealing strike damage. |
Solitary + |
- |
Raises the stun rate of special attacks by 300%. |
Somniferous Melody |
- |
Grants a 15% chance of putting an enemy to sleep when a normal attack hits. |
Murmurs of the Dark |
- |
Extends the time all enemies are stunned by 100%. |
Grand Diviner (Palamena)
Ability |
Cost |
Description |
Raging Rive |
- |
Anytime during a basic attack combo, stagger press X to attack an enemy with a spinning scythe. Pressing X during the action will deal an additional attack. |
Ice Smash |
5 |
Throws an ice shard. Deals water damage, chance of freezing enemy. |
Fluid Flourish |
10 |
Restores 50% of MP consumed in combat after winning a battle. |
Spike Freeze |
15 |
Unleashes a huge chunk of ice. Deals water damage, chance of freezing enemy. |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Cold Blaze |
40 |
Summons an enormour ice crystal. Deals water damage, chance of freezing enemy. |
Shield Charm |
60 |
Raises MGC DEF by 50% when casting. |
Doppelganger |
- |
Recites a magic spell alongside an illusory shadow. Deals non-elemental damage to enemy. |
Quick Cast |
- |
Reduces the casting time of magic by 40%. |
Powder Prison |
- |
Reduces damage suffered by 30% when casting. |
Ephemeral Encore |
- |
Increases the damage of magic attacks by 50%, while increasing the damage of summoning magic by 100%. |
Scholar (Julei)
Ability |
Cost |
Description |
Flower Shower |
- |
Press and hold Y to call forth flower petals and throns to attack nearby enemies. Change where the thorns appear by holding down Y and moving your character. |
Cure Water |
5 |
Uses the power of water to restore an ally's HP over a short period of time. |
Wade |
10 |
Reduces the damage that Insect, Weed, and Aquatic enemies can deal by 20%, and increases the damage that can be inflicted on them by 20%. |
Ingenuity |
15 |
Removes stat decreases when restoring HP with own healing move. |
Wind Elemental Break |
20 |
Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena. |
Remedy |
40 |
Uses the power of water to remove an ally's status decreases. |
Apothecary |
60 |
Increases the potency of items that restore HP or MP used on any party member by 50%. |
Cure Water + |
- |
Uses the power of water to restore the entire party's HP over a short period of time. |
Apothecary + |
- |
Increases the potency of items that restore HP or MP used on any party member by 80% |
Transcendent |
- |
Grants a 20% chance that items will not be used up during battle. |
Spring of Divinity |
- |
Grants a 30% chance that consumable items used by any party member will not disappear, except when used from the menu. |
Liege (Val)
Ability |
Cost |
Description |
Fireball |
- |
Unleashes a ball of flame. Deals fire damage, chance of burning enemy. |
Flame Shield |
5 |
Uses the power of fire to grant an ally fire elemental resistance. |
Stone Shield |
10 |
Uses the power of earth to grant an ally earth elemental resistance. |
Art of War |
15 |
Raises entire party's DEF by 5% when Val's shield is fortified. |
Fire Elemental Break |
20 |
Unleash the power of the fire spirits once your mana gauge is full. Catches all the enemies in the battle arena on fire. |
Flame Shield + |
40 |
Uses the pwoer of fire to grant fire elemental resistance to the entire party. |
Riposte |
60 |
Raises entire party's ATK after using a class strike. |
Flame Counter |
- |
Raises ATK when taking damage from an enemy attack. |
Art of War + |
- |
Raises entire party's ATK and DEF by 5% when Val's shield is fortified. |
Impenetrable |
- |
Raises entire party's DEF by 10% during battle. |
Blazing Boon |
- |
Grants entire party a 5% chance of nullifying an attack when Val's shield is fortified. |
Divine Fist (Careena)
Ability |
Cost |
Description |
Uppercut |
- |
Press and hold X to execute an uppercut that will launch enemies into the air. Keep holding down X to deal more damage. |
Blaze Focus |
5 |
Creates a scorching heat wave in front of self. Deals fire damage to enemy. |
Fighting Spirit |
10 |
Ignores 20% of an enemy's DEF when attacking with a class strike. |
Strengthen |
15 |
Uses the power of fire to boost an ally's ATK. |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Morale Boost |
40 |
Fills the CS Gauge by 4% after defeating an enemy. Does not apply to summoning magic. |
Incinerate |
60 |
Raises ATK after using a class strike. Lasts until combat ends. |
Strengthen + |
- |
Uses the power of fire to boost the entire party's ATK. |
Fighting Spirit + |
- |
Ignores 40% of an enemy's DEF when attacking with a class strike. |
Soul Smite |
- |
Fills the CS gauge by 2% every 5 sec. in battle. |
Phoenix |
- |
Fills the CS gauge by 20% after using a class strike. |
Rogue (Morley)
Ability |
Cost |
Description |
Leaping Cleave |
- |
Anytime during a basic attack combo, stagger press X to jump and slice into an enemy. |
Lode Axe |
5 |
Hurls an axe, dealing slash damage to enemy. |
Trap Master's Toolkit |
10 |
Increases the damage of trap moves by 30%. |
Pillage |
15 |
Increases amount of lucre gained at the end of battle by 40% |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Eruption |
40 |
Fire spews out from the ground, dealing fire elemental damage to enemy. |
Toxic Trap |
60 |
Grants a 40% chance of poisoning enemies caught in a trap. |
Inflation |
- |
Hurls a bag of lucre, dealing strike damage to enemy. Dealing dealt is based on amount of lucre owned. |
Trap Master's Toolkit + |
- |
Increases the damage of trap moves by 50%. |
Toxic |
- |
Grants a 20% chance of poisoning an enemy when a normal attack hits. |
Plunder |
- |
Grants a 30% chance of acquiring 200% more lucre at the end of battle. |
Masquer (Palamena)
Ability |
Cost |
Description |
Flutterfeet |
- |
Anytime during a basic attack combo, stagger press X to jump and unleash a barrage of spin kicks. |
Spectral Sprint |
5 |
Dashing will accumulate power and increases your overall damage. |
Fireball |
10 |
Unleashes a ball of flame. Deals fire damage, chance of burning enemy. |
Explode |
15 |
Unleashes a detonating fireball. Deals fire damage, chance of burning enemy. |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Flicker |
40 |
Immune to stat decreases. |
Blaze Wall |
60 |
Creates a tornado of flame. Deals fire damage, chance of burning enemy. |
Adelante |
- |
Uses the power of fire to boost the entire party's ATK and MGC ATK. |
Behemoth Basher |
- |
Increases damage by 30% when Palamena attacks an enemy of a higher level than her. |
Resounding Risk |
- |
Targeted enemy deals 40% less damage to self. |
Masqueraid |
- |
Ignores enemy resistances and 40% of an enemy's DEF when using a class strike |
Gatekeeper (Julei)
Ability |
Cost |
Description |
Upward Swing |
- |
Anytime during a basic attack combo, stagger press X to swing your hammer upward |
Giant Swing |
5 |
Press and hold X to charge up your hammer and spin while swinging it into your opponent |
Tireless |
10 |
Reduces the damage that Demi-human and Bipedal enemies can deal to the entire party by 10% and increases the damage that the entire party can inflict of them by 10%. |
Photosynthesis |
15 |
Restores 5% HP every 10 sec during battle. |
Wind Elemental Break |
20 |
Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena. |
Summon Copper Kngith |
40 |
Summons a Copper Knight, dealing slash damage to enemy. |
Fire of Cleansing |
60 |
Restores 5% HP every 10 sec. to any party member when HP at 50% or below. |
Lava Wave |
- |
Molten lava spews from the ground. Deals fire damage, chance of burning enemy. |
Fire of Cleansing + |
- |
Restores 5% HP every 5 sec. to any party member with HP at 50% or below. |
Heavenly Beacon |
- |
Restores 40% more HP when healing an ally with HP at 30% or below during battle. |
Arbor's Grace |
- |
Reduces the damage the entire party suffers from all elemental attacks by 10% |
Weapon Master (Val)
Ability |
Cost |
Description |
Spinning Slice |
- |
Press and hold Square for a brief burst of power to spin with your sword and attack nearby enemies. |
Stone Saber |
5 |
Uses the power of earth to imbue an ally's weapon with earth elemental damage. |
Throwing Knife |
10 |
Throws numerous knives, dealing slash damage to enemy. |
Trounce |
15 |
Lowers enemy ATK, DEF, MGC ATK, and MGC DEF by 10% when a projectile move connects. The effect cannot be applied multiple times to the same enemy. |
Earth Elemental Break |
20 |
Unleash the power of the earth spirits once your mana gauge is full. Creates meteorites that rain down from the sky and deal additional damage to enemies. |
Protection |
40 |
Uses the power of earth to boost an ally's DEF. |
Hawk Sight |
60 |
Raises the stun rate of projectile moves by 250%. |
Stone Saber+ |
- |
Uses the power of earth to imbue the entire party's weapons with earth elemental damage. |
Hawk Sight + |
- |
Raises the stun rate of projectile moves by 400%. |
Incursion |
- |
Grants a 20% chance of silencing an enemy when a normal attack hits. |
Battle-hardened |
- |
Grants a 80% chance of silencing an enemy when a projectile move connects |
Warrior Monk (Careena)
Ability |
Cost |
Description |
Barrage |
- |
Anytime during a basic attack combo, stagger press X to unleash a flurry of punches. Press X repeatedly to extend the barrage. |
Pressure Point |
5 |
Presses special pressure points on one's body. Boosts the caster's attack. |
Chakra |
10 |
Raises DEF by 20% when affected by a stat increase. |
Protection |
15 |
Uses the power of earth to boost an ally's DEF. |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Superpower |
40 |
Extends the duration of stat increases from own moves by 50%. |
Diamond Shield |
60 |
Raises DEF after using a class strike. Lasts until combat ends. |
Protection + |
- |
Uses the power of earth to boost the entire party's DEF. |
Chakra + |
- |
Raises Careena's DEF according to the number of stat increases she has in effect. |
Dauntless |
- |
Grants a 20% chance of surviving at 1 HP when struck with a blow that would otherwise be fatal. |
Divine Ingression |
- |
Recovers 10% HP every 10 sec. when affected by a stat increase. |
Ninja Master (Morley)
Ability |
Cost |
Description |
Shuriken |
- |
Throws a shuriken, dealing slash damage to an enemy. |
Dirt Diversion |
5 |
Shoots out three clods of earth. Deals earth damage to enemy. |
Fire Diversion |
10 |
Fires three balls of fire. Deals fire damage to enemy. |
Focus |
15 |
Raises MGC ATK by 20% when HP is at 100%. |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Water Diversion |
40 |
Casts out three bullets of water. Deals water damage to enemy. |
Way of the Ninja |
60 |
Increases the damage of ninja moves by 35%. |
Thunder Technique |
- |
Generates orbs of lightning around self that burst after some time. Deals wind damage to enemy. |
Malicious Mark |
- |
Grants a 40% chance of inflicting a stat decrease on an enemy when a ninja move connects. The stat decrease changes depending on the ninja move used. |
Covert Cross |
- |
Restores 30% MP after defeating an enemy. Does not apply to summoning magic. |
Teachings of the Ninja |
- |
Ninja moves consume 60% less MP. |
Magus (Palamena)
Ability |
Cost |
Description |
Punishing Pound |
- |
Press and hold Y to charge up your flain and pummel your opponent. Wait until you're glowing to release Y and you'll deal more damage. |
Rock Crush |
5 |
Throws large chunks of rock. Deals earth damage to enemy. |
Crystallize |
10 |
Prevents knock-back while casting and increases MGC DEF by 20%. |
Diamond Shards |
15 |
Flings sharp crystals. Deals earth damage to enemy. |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Earthquake |
40 |
Violent tremors shake the ground. Deals earth damage to enemy. |
Reactionary |
60 |
Raises MGC ATK and MGC DEF by 30% when HP drops to 30% or below. |
Ancient Curse |
- |
Ancient forbidden magic makes meteorites fall to the ground. Deals non-elemental damage to enemy. |
Spirit Stealer |
- |
Increases the damage of magic attacks for every fallen ally on the battlefield. |
Gaia's Wrath |
- |
Recovers 40% MP when HP is at 10% or below. |
Rumbling Rock |
- |
Magic attacks deal increased damage the less HP is remaining at time of use. |
Hunter (Julei)
Ability |
Cost |
Description |
Power Bomb |
- |
Press and hold Y to jump forward and pummel enemies with an enlarged hammer. |
Arrow Rain |
5 |
Releases four arrows, dealing slash damage to enemy. |
Iron-armed |
10 |
Increases damage by 20% when using a class strike. |
Shock Wave |
15 |
High chance of stunning all enemies after using a class strike. Does not trigger on boss monsters or Nemeses. |
Wind Elemental Break |
20 |
Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena. |
Javelin |
40 |
Flings a lance, dealing slash damage to enemy. |
Illusory Chaser |
60 |
Reduces the damage that Cryptid and Amorphous enemies can deal by 20%, and increases the damage that can be inflicted on them by 20%. |
Hyper Cannon |
- |
Enormous slabs of stone fly out at an enemy. Deals earth damage to enemy. |
Iron-armed + |
- |
Increases damage by 30% when using a class strike. |
Tenacious Drive |
- |
Deals 30% more damage to boss monsters. |
Barbed Crown |
- |
Recovers 100% HP for the entire party after using a class strike. |
Edelfrei (Val)
Ability |
Cost |
Description |
Jump Cut |
- |
Anytime during a basic attack combo, stagger press square to execute an upward slice attack with your small sword while jumping. |
Acuity |
5 |
Increases damage by 10% when attacking with an enemy's elemental weakness. |
Nature Aura |
10 |
Uses the power of wood to increase the amount of CS an ally obtains in battle |
Zeal |
15 |
Negates weak knock-back caused by enemy attacks. |
Wood Elemental Break |
20 |
Unleash the power of the wood spirits once your mana gauge is full. Turns the battle arena into a space with healing properties. |
Falling Blade |
40 |
Throws a razor-sharp leaf, dealing slash and wood damage to enemy. |
Savin Strike |
60 |
Ignores enemy resistances and increases damage by 20% when attacking with a class strike. |
Leaf Saber |
- |
Uses the power of wood to imbue an ally's weapon with wood elemental damage and make weapon absorb MP. |
Acuity + |
- |
Increases damage by 20% when attacking with enemy's elemental weakness. |
En Garde |
- |
Increases CS recovery by 20% when taking damage from an enemy attack. |
Warlord's Tutelage |
- |
Ignores enemy resistances when attacking with normal or special attacks. |
Conjurer (Careena)
Ability |
Cost |
Description |
Dance of Beasts |
- |
While in midair, press and hold Y to unleash a spinning charge attack alongside Ramcoh |
Summon Goblin |
5 |
Summons multiple Goblins, dealing slash damage to enemy. |
Yin and Yang |
10 |
Lowers all enemies' MGC ATK and MGC DEF by 5% during battle. |
Stealth Fundamentals |
15 |
Less likely to be targeted by an enemy when casting. |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Summon Demon |
40 |
Summons a Demon, dealing dark damage to enemy. |
Seal of Banishment |
60 |
Lowers enemy MGC ATK and MGC DEF when summoning magic connects |
Summon Gardlegrog |
- |
Summons Gardlegrog, dealing fire elemental damage |
Yin and Yang + |
- |
Lowers all enemies' MGC ATK and MGC DEF by 10% during battle. |
Cosmic Scour |
- |
Raises stat decrease effects of own moves by 20%. |
Clairvoyance |
- |
Extends stat decrease effects of own moves until the end of battle.
|
Samurai (Morley)
Ability |
Cost |
Description |
Wild Slice |
- |
Press and hold X to lunge forward and unleash a flurry of slash attacks. |
Space Cutter |
5 |
Press and hold Y to slash a target from a distance |
Blindside |
10 |
Grants a 10% chance of reducing damage suffered by 70% |
Bushido |
15 |
Increases normal attack damage by 20%. |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Crystalline |
40 |
Uses the power of wood to temporarily nullify damage dealt to an ally |
Quick-draw |
60 |
Ignores 10% of an enemy's DEF when using special attacks |
Petal Rage |
- |
Summons a flurry of slicing flower petals. Deals wood damage to enemy. |
Blindside + |
- |
Grants a 20% chance of reducing damage suffered by 70%. |
Unparalleled |
- |
Raises ATK by 30% when HP is at 80% or above. |
Demolish |
- |
Increases damage by 70% when Morley is the last party member standing. |
Beastleader (Palamena)
Ability |
Cost |
Description |
Charging Chain |
- |
Press and hold X to spring backward while extending the end of your flail forward |
Summon Rabite |
5 |
Summons multiple Rabites, dealing strike damage to enemy. |
Allyship |
10 |
Increases the damage of summoning magic by 60%. |
Summon Howler |
15 |
Summons multiple Howlers, dealing slash damage to enemy. |
Water Elemental Break |
20 |
Unleash the power of the water spirits once your mana gauge is full. Covers all the enemies inside the battle arena in bubbles. |
Feral Favor |
40 |
Raises DEF and MGC DEF by 50% when casting |
Summon Needlebeak |
60 |
Summons multiple Needlebeaks, dealing strike and wind damage to enemy. |
Summon Axe Beak |
- |
Summons an Axe Beak, dealing fire elemental damage. |
Kindred Spirits |
- |
Allows summoning magic to be cast instantly. |
Survival Sense |
- |
Allows survival at 1 HP when struck with a blow that would otherwise be fatal, as long as HP is at 30% or above. Can only activate once per battle. |
Harmonized Harm |
- |
Grants a 80% chance of inflicting an extra effect when summong magic connects. The extra effect changes depending on the summoning magic used. |
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Sage (Julei)
Ability |
Cost |
Description |
Rising Parasol |
- |
Press and hold X to attack by floating upward with your parasol |
Poison Bubble |
5 |
Shoots out a venomous bubble that has a chance of poisoning enemy |
Soothe |
10 |
Increases the HP recovery of the entire party's healing moves by 20%. |
Resuscitate |
15 |
Recovers 10% HP every 5 sec, during battle for up to 30% of max HP. |
Wind Elemental Break |
20 |
Unleash the power of the wind spirits once your mana gauge is full. Generates wind vortexes that ensnare all opponents within the battle arena. |
Revivifier |
40 |
Uses the power of wood to revive a fainted ally. |
Sunlight Canopy |
60 |
Restores 90% more HP when reviving a fallen ally. |
Wall |
- |
Uses the power of wood to reflect magic damage away from self. |
Soothe + |
- |
Increases the HP recovery of the entire party's healing moves by 40%. |
Miracle |
- |
Using a move to revive one ally will revive all other allies. |
Primordial Blossom |
- |
Revives all fallen allies at 70% HP when Julei faints in battle. Can only activate once per battle. |
Visions Of Mana Class Outfits
When you change your class in Visions Of Mana, the outfit of that character will also change. Below you can view all the different outfits for each character.
Val Class Outfits
Careena Class Outfits
Morley Class Outfits
Palamena Class Outfits
Julei Class Outfits
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