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Spiritfall - Spirit Blessings

April 11, 2023

Spirit Blessings are awarded to you once you complete a level in Spiritfall. The reward you get is random, but they can make or break your Dungeon Runs so choosing the best Spirit Blessings is very important.

When you begin a Dungeon run, a selection of Spirit Blessings will be selected as rewards for various levels throughout the run. When you complete a level that rewards a Spirit Blessing, you'll then be offered a random Spirit Blessing from that Divine Spirit Group.

There are 6 Spirit Blessing Groups:

  • Sharbora (Green)
  • Kelumin (Pink)
  • Solesh (Red)
  • Nalolik (Yellow)
  • Mishved (Light Blue)
  • Yamphas (Blue)

Each Spirit Blessing can upgrade your basic attacks: Attack, Launcher, Bolt, Assist and Dash. You can also gain different Spirit Blessing bonus effects.

Sharbora Spirit Blessings

Sharbora

Ability Effect Requirements Effects
Adamant Attack Your Attack deals more damage, whenever you Attack you are Poised

Attack Damage: +45%
none Poised - Opposing attacks deal -25% damage and will not interrupt your actions.
Adamant Launcher Your Launcher deals more damage, whenever you Launcher you are Poised

Launcher Damage: +55%
None Poised - Opposing attacks deal -25% damage and will not interrupt your actions.
Impervious Bolt

Your Bolt rapidly damages enemies in a straight path, destroying projectiles on its way. You are Poised while firing.

Bolt Damage per Hit: 28

none Poised - Opposing attacks deal -25% damage and will not interrupt your actions.
Impervious Dash

Your Dash deals damage to enemies and destroys most projectiles. Remain invincible longer during the Dash.

Dash Damage: 12

none  
Twister

Become Poised and spin rapidly, inflicting damage and pulling enemies in. Aim while spinning to move around.
Cooldown: 8 sec.

Damage per Hit: 20

At least one other blessing from Sharbora. Poised - Opposing attacks deal -25% damage and will not interrupt your actions.
Camping

You deal more damage to enemies the farther away they are.

Max Damage Bonus: +17%

none  
???      
Equilibrium

You deal more damage while you are Poised. This effect doubles when at over 50% Health.

Bonus Damage While Poised: +10%

One Of:
  • Adamant Attack
  • Adamant Launcher
    • Impervious Bolt
Poised - Opposing attacks deal -25% damage and will not interrupt your actions.
Ravaging Growth

Whenever you recover Health, gain bonus damage until you are hit. This effect can stack up to 3 times.

Bonus Damage: +8%

none  
Resolute Stance

Your Poised effects persist after the abilities that trigger them are over.

Bonus Poised Duration: 0.5 sec

One Of:

  • Adamant Attack
  • Adamant Launcher
  • Impervious Bolt
  • Twister
Poised - Opposing attacks deal -25% damage and will not interrupt your actions.
Safeguard

Reduce incoming damage from all sources. This effect doubles when under 15% health.

Incoming Damage: -8%

none  
Unearthed Verve

When you open a Relic Chest, restore some Health.

Health Restored: +10%

none  
Winds Of Change

When you are hit, deal damage to nearby enemies in a small radius.

Area Damage: 30

none  
Zealous Heart All healing sources are more effective. Gain +10 Max Health. none  

Kelumin Spirit Blessings

Kelumin

Ability Effect Requirements Effects
Rending Attack

Your Attack deals more damage and inflicts Wounded on enemies for 5 sec.

Attack Damage: +20%

none Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks.
Render Launcher

Your Launcher deals more damage and inflicts 2 stacks of Wounded on enemies for 6 sec.

Launcher Damage: +30%

none Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks.
Howling Bolt

Your Bolt is a howl that deals damage in a radius around you and inflects Wounded 3 times for 3 sec.

Bolt Damage: 50

none Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks.
Critical Dash

Your Dash deals damage twice and inflicts Wounded on enemies for 3 sec.

Dash Damage per Hit: 8

none Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks.
Moon Scar

Leap diagonally upwards, enemies hit receive 3 stacks of Wounded for 5 sec. Follow up with a downward slash.
Cooldown: 8 sec.

Slash Damage: 100

At least one other blessing from kelumin. Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks.
Absolute Magnitude

Your Essence Multiplier can increase beyond its standard limit.

Max Essence Multiplier: x2.3

none Essence - Obtained from slaying enemies. Attack enemies without getting hit to increase your multiplier and extract even more Essence.
 Blood Moon

Boss enemies have less Max Health at the start of combat.

Boss max Health: -8%

One Of:

  • Lunar Terminator
  • Moon Song
  • Occultation
 
Deep Rend

Wounded non-boss enemies immediately lose a portion of their Health when taking Critical Damage.

Health Lost: -8%

One Of:

  • Rending Attack
  • Rending Launcher
  • Howling Bolt
  • Critical Dash
Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks.
???      
Lunar Terminator

Gradually deal more damage to enemies the closer they are to half of their Max Health

Max Damage Bonus: +18%

none  
Moon Song

While your Assist is on Cooldown, you deal bonus Critical Damage.

Critical Damage: +15%

One Of:

  • Rending Attack
  • Rending Launcher
  • Howling Bolt
  • Critical Dash
  • Sharp Claws
  • Moon Scar

And One Of:

  • Icicle Rain
  • Flaming Leap
  • Moon Scar
 
Occultation

Enemies that overlap one another receive bonus damage from your Attack, Launcher, Bolt.

Bonus Damage: +10%

none  
Open Wounds

Deal bonus Critical Damage per stack of Wounded applied on the enemy.

Critical Damage per Stack: +3%

One Of:

  • Rending Attack
  • Rending Launcher
  • Howling Bolt
    • Critical Dash
Wounded- Target has 3% chance per stack to receive Critical Damage from your attacks.
Sharp Claws

Gain a base chance to deal Critical Damage.

Critical Chance: 3%

none  

Solesh Spirit Blessing

Solesh

Ability Effect Requirements Effects
Scorching Attack

Your Attack deals more damage and inflicts Burn on enemies for 4 sec.

Attack Damage: +25%

none Burn - Target receives 5 damage per stack every sec.
Scorching Launcher

Your Launcher deals more damage and inflicts 2 stacks of Burn on enemies for 5 sec.

Launcher Damage: +35%

none Burn - Target receives 5 damage per stack every sec.
Scorching Bolt

Your Bolt is a flamethrower that damages enemies and inflicts Burn for 5 sec. Closer enmies receive more hits.

Bolt Damage: 25

none Burn - Target receives 5 damage per stack every sec.
Scorching Dash

Your Dash creates a flaming bird that rushes forth, dealing damage and inflicting Burn for 3 sec.

Dash Damage: 16

none Burn - Target receives 5 damage per stack every sec.
Flaming Leap

Engulf yourself in flames and rocket your body forwards. Aim your desired launch direction while charging.
Cooldown: 9 sec.

Leap Damage: 80

At least one other blessing from Solesh  
Bird of Prey

After your Air Jump, gain increased Cooldown Spped until you land or touch a wall. This effect can stack up to 3 times.

Coodown Speed: +6%

   
Combustion

Enemies inflicted with 5 stacks of Burn will combust, dealing area damage.

Combust Damage: 20

One of:

  • Scorching Attack
  • Scorching Launcher
  • Scorching Bolt
  • Scorching Dash
Burn - Target receives 5 damage per stack every sec.
Ethereal Bounty

You gain addtional Dust from all sources.

Bonus Dust: +10%

none  
Flare-Up

When inflicting a stackable Status Effect on enemies, there is a chance to apply an additional stack.

Extra Stack Chance: 12%

none  
Incandescence

When your Essence Multiplier is above x1.5, deal area damage that inflicts Burn for 2sec. every sec.

Area Damage: 10

none Burn - Target receives 5 damage per stack every sec.
Smelting Strength

While enemies are inflicted with Status Effects, they also receive more damage.

Damage per Status Effect: +6%

none  
Solargenesis

Enemies are inflicted with stacks of Burn for 5 sec. when they spawn into the room.

Burn stacks on Spawn: 1

One of:

  • Scorching Attack
  • Scorching Launcher
  • Scorching Bolt
  • Scorching Dash
 
Spread Fire

When you slay Burned enemies, they pass their Burn stacks to nearby enemies and deal area damage.

Area Damage: 10

One of:

  • Scorching Attack
  • Scorching Launcher
  • Scorching Bolt
  • Scorching Dash
 
Tabula Rasa

Deal bonus damage at the start of combat rooms, but the effect decreases by 5% every sec.

Starting Bonus Damage: +40%

One of:

  • Scorching Attack
  • Scorching Launcher
  • Scorching Bolt
  • Scorching Dash
 
Wings of Flame

You have +1 Air Jump. When you Air Jump you spread wings of fire that deal damage.

Wings Damage: 12

   

Navolik Spirit Blessings

Navolik

Ability Effect Requirements Effects
Voltaic Attack

Your Attack deals more damage and Electrifies you for 4 sec. if it successfully hits.

Attack Damage: +30%

none Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire.
Voltaic Launcher

Your Launcher deals more damage and Electrifies you for 4 sec. if it successfully hits.

Launcher Damage: +40%

none Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire.
Chain-Lightning Bolt

Your Bolt chains to nearby enemies, dealing area damage. Gain +1 Electrified for 3 sec per chain.

Bolt Area Damage: 35

none Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire.
Voltaic-Blink Dash

Your Dash teleports you a set distance and damages nearby enemies. You become Electrified for 2 sec.

Dash Damage: 20

none Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire.
Lightning Strike

Electricity drops from above, dealing damage. Touch it to become Electrified for 6 sec. and create a blast that deals double the damage.
Cooldown: 10 sec.

Lightning Damage: 50

At least one other blessing from Naolik. Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire.
???      
???      
Celerity

Gain increased Movement Speed.

Movement Speed: +15%

none  
Closed Circuit

You gain increased Cooldown Speed for each active Electrified stack.

Cooldown Speed per Stack: +1%

One of:

  • Lightning Strike
  • Voltaic Attack
  • Voltaic Launcher
  • Chain-Lightning Bolt
  • Voltaic-Blink Dash
  • Shock Absorber
 
Magnetize

Your Chain-Lightning Bolt deals more damage and pulls enemies along its path.

Bolt Bonus Damage: +20%

Chain-Lightning Bolt  
Overcharge

When you get a stack of Electrified while already having 5 stacks, unleash a shockwave around you (Cooldown: 2sec)

Shockwave Damage: 50

One of:

  • Lightning Strike
  • Voltaic Attack
  • Voltaic Launcher
  • Chain-Lightning Bolt
  • Voltaic-Blink Dash
  • Lightning Strike

 

 
Shock Absorber

When you are hit, advance all cooldown times and become Electrified for 5 sec.

Cooldown Advanced: +15%

none Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire.
Static Electricity

While you move on the ground, there is a chance that expiring Electrified stacks will re-apply themselves afterwards.

Stack Re-Apply Chance: +35%

One of:

  • Lightning Strike
  • Voltaic Attack
  • Voltaic Launcher
  • Chain-Lightning Bolt
  • Voltaic-Blink Dash
  • Lightning Strike
Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire.
Thunderclap

Whenever you jump from the ground while Electrified, deal damage to nearby enemies.

Damage per Electrified Stack: 5

One of:

  • Lightning Strike
  • Voltaic Attack
  • Voltaic Launcher
  • Chain-Lightning Bolt
  • Voltaic-Blink Dash
Electrified - Gain +4% Attack Speed per stack, deal 5 damage to nearby enemies when stacks expire.
Time is of the Essence

Your Essence Multiplier increases faster and can not drop below x1.1

Multiplier Increased Speed: +40%

None  

Mishved Spirit Blessings

Mishved

Ability Effect Requirements Effects
Freezing Attack Your Attack deals more damage and inflicts Frost on enemies for 6 sec. none Frost - Target's Move Speed and Attack Speed are reduced by 15%.
Freezing Launcher

Your Launcher deals more damage and inflicts Frost on enemies for 7 sec.

Launcher Damage: +60%

none Frost - Target's Move Speed and Attack Speed are reduced by 15%.
Blizzard-Bomb Bolt

Your Bolt is an ice bomb that explodes on contract, or after 1.5 sec. Enemies damaged are inflicted with Frost for 7 sec.

Bolt Damage: 60

none Frost - Target's Move Speed and Attack Speed are reduced by 15%.
Freezing Dash

Your Dash deals damage and inflicts Frost on enemies for 4 sec.

Dash Damage: 18

none Frost - Target's Move Speed and Attack Speed are reduced by 15%.
Icicle Rain

Three Icicles fall from above, dealing area damage and inflicting Frost for 4 sec.
Cooldown: 8 sec.

Icicle Damage: 60

At least one other blessing from Mishved. Frost - Target's Move Speed and Attack Speed are reduced by 15%.
Aurora Borealis

You gain more Essence. The next Spirit Blessing you find will have offers of increased Rarity.

Essence gain: +12%

none  
Avalanche

When you Wall Splat enemies inflicted with Frost, they deal damage and inflict Frost nearby.

Aura Damage: 25

One of:

  • Freezing Attack
  • Freezing Launcher
  • Freezing Dash
  • Blizzard-Bomb Bolt
Frost - Target's Move Speed and Attack Speed are reduced by 15%.
Breaking the Ice

You deal bonus damage when striking undamaged enemies.

Bonus Damage: +40%

none  
Cold Presence

You deal increased damage per nearby enemy inflicted with Frost, up to +30% bonus damage.

Bonus Damage per Enemy: +4%

One of:

  • Freezing Attack
  • Freezing Launcher
  • Freezing Dash
  • Blizzard-Bomb Bolt
Frost - Target's Move Speed and Attack Speed are reduced by 15%.
Cooled Down

All of your Cooldown Speeds are faster.

Cooldown Speed: +12%

   
???      
Ice Shards

Frost inflicted enemies hit by your Attack or Launcher release a piercing Ice Shard at a random direction.

Ice Shard Damage: 6

One of:

  • Freezing Attack
  • Freezing Launcher
  • Freezing Dash
  • Blizzard-Bomb Bolt
  • Icicle Rain
Frost - Target's Move Speed and Attack Speed are reduced by 15%.
Long Winter

If your Blizzard-Bomb Bolt explodes via timeout, the blast radius is doubled and it deals more damage.

Timeout Damage: +60%

Blizzard-Bomb Bolt  
???      
Polar Fissure

Gain bonus damage for 3 sec. after you are hit or after breaking an enemy's shield.

Bonus Damage: +20%

none  
Snow Surge

When you slay Frost inflicted enemies, they deal damage and inflict Frost in a small radius.

Snow Surge Damage: 25

One of:

  • Freezing Attack
  • Freezing Launcher
  • Freezing Dash
  • Blizzard-Bomb Bolt
  • Icicle Rain
Frost - Target's Move Speed and Attack Speed are reduced by 15%.

Yamphas Spirit Blessings

Yamphas

Ability Effect Requirements Effects
Dousing Attack

Your Attack deals more damage and inflicts Drenched on enemies for 4 sec.

Attack Damage: +35%

none Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack.
Dousing Launcher

Your Launcher deals more damage and inflicts 2 stacks of Drenched on enemies for 6 sec.

Launcher Damage: +45%

none Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack.
Dousing Bolt

Your Bolt conjures 3 projectiles that damage enemies and inflict Drenched for 5 sec.

Damage per Projectile: 16

none Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack.
Dousing Dash

Your Dash unleashes a watery explosion that damages nearby enemies and inflicts Drenched for 4 sec.

Stream Damage: 22

none Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack.
Bubble Shield

Holt Assist to create a defensive bubble. After absorbing a hit, the bubble will burst, inflicting Drenched for 5 sec and dealing damage.
Cooldown: 5 sec.

Bubble Explosion Damage: 50

At least one other blessing from Yamphas. Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack.
Corrosion

Enemies take bonus Shield Damage based on the amount of Drenched stacks applied on them.

Shield Damage per Stack: +6%

One of:

  • Dousing Attack
  • Dousing Launcher
  • Dousing Dash
  • Dousing Bolt
Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack.
Ebb and Flow

Your Down Attack and Up Attack deal more damage.

Bonus Damage: +15%

none  
Jaws

You deal more damage when hitting enemies directly from below.

Bonus Damage: +10%

none  
Lost At Sea

Isolated enemies with no other enemies nearby receive more damage. Bonus is halved against Boss enemies.

Damage to Isolated Enemies: +10%

none  
Shoreline Drift

You get a random amount of Dust whenever you enter a new room.

Max Dust Reward: 10

   
Tides Of Conflict

You deal more damage in a room based on the amount of enemy waves spawned.

Damage per Spawned Wave: +8%

   
Uncharted Water

You have bonus damage for each room cleared in the current Region. This effect resets every Region.

Damage per Room: +1%

   
Wall Splash

Enemies take even more Wall Splat damage for each stack of Drenched applied on them.

Bonus Damage per Stack: +10%

One of:

  • Dousing Attack
  • Dousing Launcher
  • Dousing Dash
  • Dousing Bolt
Drenched - Target receives +5% Stun Duration and Wall Splat damage per stack.
Content within this article contains copyrighted material of Gentle Giant Games. We are not affiliated with Gentle Giant Games or Spiritfall or its associated retailers in any way.

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