DigitalTQ Logo DigitalTQ

The Caverns - IdleOn

October 8, 2025

The Caverns are a set of areas you unlock through The Hole in World 5 of IdleOn. Each Cavern has a different function and it's own mechanics that provide bonuses, resources and more for your IdleOn account.

In order to unlock the different Caverns, you need to Level Up your Explorer Villager from The Hole. As mentioned in The Hole article, a villager gains EXP over time based on how many Opals they have invested in them.

There are a total of 15 Caverns to unlock. You can find your Caverns by clicking on the hole area at the map Smolderin Plateau / The Hole.

The Well - Cavern I

The Well

The first Cavern you unlock is called The Well. Here you will obtain rock resources over time by filling up your buckets.

Each bucket you have can be assigned to collect resources from a different layer of The Well. In order to reveal the different levels of resources, you need to first remove the Rock Layer by assigning your buckets to collect the rocks from that layer.

You can unlock more Buckets via the Engineer Villager at The Hole.

The Well Resources

When you unlock the Engineer Schematic Bar Expand-o-rama you can then expand any full bar so you can hold more of that rock. Expanding will reset your rock resources to 0.

Selecting the option to Auto-Expand will automatically expand the bar when it is full (and also resetting your rock resources to 0).

You can also earn Opals by spending your Gravel resource at The Well. Each time you purchase an Opal, the amount of Gravel needed for the next opal is increased.

There are currently a total of 10 different layers from the well you can collect from:

 

Resource Rock Layer Amount Of Rock To Remove
Gravel
Gravel
1 0
Goldust
Goldust
2 50
Redstone
Redstone
3 500
Mythril
Mythril
4 9000
Colbaltine
Colbaltine
5 125,000
Colbaltine
Bruntine
6 1,500,000
Freezium
Freezium
7 20,000,000
Sweetium
Sweetium
8 100,000,000
Sweetium
Rad Coral
9 500,000,000
Sweetium
Hyper Coral
10 2,000,000,000

You can also gain the following based on The Well resources you have:

Name Bonus From
HoleUIbuildUpg52.png
DNA Rock Tumbler
Gives you a +60% chance to get an additional Grey Gene when trashing a pet for every Power of 10 Gravel you have. Engineer Villager (The Hole)
HoleUIbuildUpg57.png
True Golden Edge
Gives all your players +20% Damage for every Power of 10 Golddust you have. Engineer Villager (The Hole)
HoleUIbuildUpg56.png
Heavy Redstone Seasoning
Gives you a multiplicative 1.30x Cooking Speed bonus for every Power of 10 Redstone you have. Engineer Villager (The Hole)

The Well Boosts

To help boost The Well Cavern, you can unlock various bonuses throughout The Hole.

Name Bonus From
HoleUIbuildUpg1.png
Better Buckets
Increases the base fill rate of all Well Buckets from 10/hr to 15/hr. IMPORTANT:You can click on the buckets for more info! Engineer Villager (The Hole)
HoleUIbuildUpg58.png
Loadin' some 'Lode
Gives +5 Bucket Fill Rate per Power of 10 Motherlode Ore mined. You have mined # so far! Engineer Villager (The Hole)
HoleUIbuildUpg59.png
Hiring the Hounds from Beyond
Gives +10 B.F.R. per 100 hounds defeated in best runs of each class. Engineer Villager (The Hole)
HoleUIbuildUpg12.png
Bar Expand-o-rama
Adds the 'Expand Full Bars' toggle to the Well! Let me explain... when a bar is full of sediment, you lose half of the sediment, but permanently increase the max by 1.50x! Engineer Villager (The Hole)
HoleUIbuildUpg3.png
2nd Bucket!
Adds another bucket at the Well! You'll need to expand your Gravel bar to hold the 130 needed to create this! Engineer Villager (The Hole)
HoleUIbuildUpg15.png
Motherlode ~ Bucket Synergy
Gives all your buckets 1.10x fill rate per Motherlode Layer you've destroyed! Engineer Villager (The Hole)
HoleUIbuildUpg14.png
Expander Extravaganza
Gives all your buckets +20% Fill Rate per bar expansion across all sediment types! This includes Uber expansions later! Engineer Villager (The Hole)
HoleUIbuildUpg26.png
Even Better Buckets
Increases the base fill rate of all Well Buckets from 15/hr to 20/hr. Try changing your bucket to remove the rocks, once you remove that layer you can collect gold dust! Engineer Villager (The Hole)
HoleUIbuildUpg4.png
3rd Bucket!
Adds another bucket at the Well! Remember, click a bucket to change what sediment it collects! That's how you get this gold resource! Engineer Villager (The Hole)
HoleUIbuildUpg13.png
UBER Bar Expand-o-rama-hala
Allow for UBER Full Bar Expansion, which means you can expand Well Bars beyond the previous limit of 14 times. Engineer Villager (The Hole)
HoleUIbuildUpg5.png
4th Bucket!
Adds yet another bucket at the Well! Engineer Villager (The Hole)
HoleUIbuildUpg6.png
Five Nights at Bucket
Adds one more bucket at the Well! Five buckets!!! WOW! That's worth writing home about! Engineer Villager (The Hole)
HoleUIbuildUpg7.png
6th Bucket!
Adds another bucket at the Well! I guess 5 wasn't enough for a go getter like yourself! Engineer Villager (The Hole)
HoleUIbuildUpg8.png
7rth Barckot?!
Adds another bucket at the Well! You DO want more buckets, right? Engineer Villager (The Hole)
HoleUIbuildUpg9.png
Last Bucket!
Adds another bucket at the Well! And it's the last one too, I hope your bucket lust is satiated! Engineer Villager (The Hole)
HoleUIbuildUpg10.png
9th Bucket!
Adds another bucket at the Well! Yea apparently there were a few more of these left! Engineer Villager (The Hole)
HoleUIbuildUpg11.png
Bucket Finale!
Adds another bucket at the Well! And yea this one is actually the last one, I don't think an 11th would fit on screen! Engineer Villager (The Hole)
Measure +% Bucket Fill Rate Measures
Study The Well You only lose 25% sediment when bar expanding instead of 50% Also, +10% Bucket Fill Rate per Bar Expansion Studies

The Motherlode - Cavern II

The Motherlode

The Motherlode is a giant rock that you can Mine.

When you mine the Motherlode, you will reduce the layer bar. When it reaches zero, you can destroy the layer and earn an Opal.

Each time you destroy a layer, the Mining Efficiency needed increases, as well as how many Ore you need to mine to destroy the next layer.

You can also earn several bonuses from other areas of The Hole based on how many layers of The Motherlode you have destroyed:

Name Bonus From
HoleUIbuildUpg58.png
Loadin' some 'Lode
Gives +5 Bucket Fill Rate per Power of 10 Motherlode Ore mined. Engineer Villager (The Hole)
HoleUIbuildUpg15.png
Motherlode ~ Bucket Synergy
Gives all your buckets 1.10x fill rate per Motherlode Layer you've destroyed! Engineer Villager (The Hole)
HoleUIbuildUpg49.png
Motherlode Trickledown
+15% All Skill Efficiency, and +10% All Skill EXP gain per Motherlode Layer you've destroyed! Engineer Villager (The Hole)
Motherlode Every layer destroyed lowers the resources needed to destroy other skilling caverns by 2% Study

The Dawg Den - Cavern III

Dawg Den

The Dawg Den is where you fight waves and waves of hounds that get progressively stronger and stronger.

The hound mobs will incite fear the longer they stay on the map; when your fear bar is full it is game over.

You'll earn 1x Opal once you reach a certain score.

You can increase how many points you earn per kill based on Amplifiers. Amplifiers are unlocked through the Engineer Schematics.

Each Amplifier can be increased up to 100 times by clicking on it, which affects your overall Score Multiplier.

Amplifiers

Below you can find all the Amplifiers, all of which can be unlocked from the Engineer Villager at The Hole.

Name Amplifier
Amplifier
Bigger Bite
Hounds now have a base attack value of 5k
Amplifier
Elusive Instinct
Hounds now require 6K Accuracy for 100% hit chance
Amplifier
Canine Recovery
All hounds now heal 0% HP every 3s
Amplifier
Bigger Bow Wow
Hounds have a 10% chance to spawn BIG with 1x HP and DMG
Amplifier
Doggo Emp Effect
Somehow the hounds now make your attacks cost 1x more MP
Amplifier
Cursed Howl
Hounds have a 5% chance to be cursed, causing 1x more Fear
Amplifier
Den Despair
Start with your fear meter filled to 0%
Amplifier
Fast And Deadly
Hounds cause fear 0 seconds faster than normal

The Den Boosts

Based on how much you progress in The Den, you can also gain these boosts:

Name Bonus From
HoleUIbuildUpg59.png
Hiring the Hounds from Beyond
Gives +10 B.F.R. per 100 hounds defeated in best runs of each class. Engineer Villager (The Hole)
The Den Defeating the Golden Hound gives a 5x score multi and spawns another Golden Hound! Study Villager (The Hole)

The Bravery Monument - Cavern IV

Bravery

The Bravery Monument is a mini-game that unlocks several account-wide bonuses that stack each time you play.

The Bravery Monument also has several boosts that you unlock by AFKing at the Monument (you can't use Time Candies!).

When you click the Tell Me A Story, you'll have to use your Swords to deal damage. Each Sword can roll a minium~maximum amount of damage. If you defeat the round, you can select one of three bonuses.

If you lose the round, you'll lose any bonuses you have selected for that mini-game play. If you select Run Away, the bonuses are permanently added to your account!

Re-throws allow you to re-throw a sword, however, they will reduce your min-max damage bonus.

Retelling allows you to restart the entire level with all previous bonuses in tact (including Rethrows + min-max damage).

AFK Boosts

The following Bravery Bonuses can be unlocked by AFKing:

Bonus AFK Hours
Swords deal min~max damage 1
+2 additional Sword 80
You can Re-Throw 5 swords per story 300
+1 additional Sword 750
You get 1 Retelling per story 2,000
+1 additional Sword 5,000
+10 Re-Throws per story 10,000
+1 additional Sword 24,000

Bravery Stats

Below you can find all the Bonuses that you can gain from playing the Bravery Monument.

Stat Round
+% Mining Efficiency 0 1
x Bucket Fill Rate 1 1
x Cooking Speed 2 1
+% EXP Gain for Villagers 3 3
x Gaming Bits Gain 4 5
+% Chance for Bravery Opals 5 9
+% DMG for all Characters 6 13
x Bell Ring & Ping Rate 7 17
+ % All Monument AFK Gain 32
x Bravery Bonuses Multi 47

Bravery Monument Bonuses

You can enhance the Bravery Monument with these bonuses:

Name Bonus From
HoleUIbuildUpg24.png
The Story Changes Over Time..
Bravery Swords get +1 minimum DMG and +10 maximum DMG per 6 HR of AFK time at the Bravery Monument! Engineer Villager (The Hole)
HoleUIbuildUpg25.png
First Try, I swear!
If you throw the LAST bravery sword first, and it kills the monster, you get a +10% Sword Max DMG bonus for the rest of the story. If it doesn't kill, this bonus resets back to 0% Engineer Villager (The Hole)
HoleUIbuildUpg40.png
Reroll Keeper
Each unused reroll you have in a Bravery Story gives +10% Sword Max DMG. So don't be all loosey goosey with those rerolls! Engineer Villager (The Hole)
Measure +% Bravery Sword Max Dmg Measure
Study Bravery Minimum DMG is at least 3% of Max, and you now skip trivial fights! Study

The Bell - Cavern V

The Bell

The Bell cavern presents a giant bell that you can ring for various bonuses. 

There are several options for the Bell:

  • Ring Bell - Gives +1 level of a random bonus
  • Ping Bell - Gives an Opal
  • Clean Bell - Clean the bell to unlock an Improvement Method
  • Renew Bell - Resets all bonuses but you keep improvement methods and opals earned

You can only ring a bell once it's meter has filled up. You can only charge one bell at a time; once it reaches 100%, it will then continue to charge so you can ring it potentially multiple times.

Ringing Bell

The following bonuses are available to level up when using the Ringing Bell option:

  • +% Bucket Fill Rate
  • +% All Villager EXP Rate
  • +% Harp Note Gains
  • +% Daily Lamp Wishes
  • +% Extra Ruper Chance
  • +% Double Torch Chance

Cleaning Bell

The following Improvement Methods can be unlocked by cleaning the bell, which can be further upgraded using a specific resource.

Boost Resource
+% Bell Ring Money
+% Bell Ping Notes (The Harp)
+% Bell Clean Cobalite (The Well)
+% Bell Ring Atoms
+% Bell Ring Gaming Bits
+% Bell Ring Rubies (The Jar)

The Bell Bonuses

You can enhance The Bell with these bonuses:

Name Bonus From
HoleUIbuildUpg42.png
Double Dinger Ringer
Ringing the Bell now has a +30% chance of giving +2 LV to a bonus, instead of just +1 LV Engineer Villager (The Hole)
HoleUIbuildUpg45.png
Improvement Stackin'
For every 25 LVs across all Improvement Methods upgrades at the Bell, all your Improvement Method bonuses are 1.10x higher! Engineer Villager (The Hole)
HoleUIbuildUpg43.png
RNG Oxidizing Layer
When you Clean the Bell and FAIL to get a new Improvement Method, the success chance for next time goes up by 1.25x. This happens every fail, and resets when you finally succeed! Engineer Villager (The Hole)
HoleUIbuildUpg60.png
Triple Tap Tinkle
Ringing the Bell now has another +30% chance of giving +2 LV to a bonus instead of just +1 LV. Also, there's a new +20% chance of giving +3 LV instead of +2 or +1! Engineer Villager (The Hole)
HoleUIbuildUpg86.png
All This Ringing in my Ears
When Ringing the Bell, there is now a 25% chance to get 2x more LVs than you otherwise would have gotten! Engineer Villager (The Hole)
Measure +% Bell Ring & Ping Rate Engineer Villager (The Hole)
The Bell Every 20th Bell Ring gives a random bonus +20 LVs. Biiig Ring baby! Study
Bravery Bonus x Bell Ring & Ping Rate Bravery Monument

The Harp - Cavern VI

The Harp

The Harp allows you to earn a variety of note resources that can be used to upgrade various bonuses within The Hole.

When the Harp Power is charged (over time), you can then pluck the strings on The Harp to earn the note resources.

Each String can be adjusted to a different note, with each Note giving various bonuses.

You can also tune The Harp to learn different note resources that are earned when plucking the strings.

Harp Notes

Each Harp Note resource can be learned by purchasing it from The Harp NPC.

Note Cost
Crotchet Note
Crotchet Note
Default
Natural Note
Natural Note
Crotchet Note x150
Bass Note
Bass Note
Natural Note x1.9K
Treble Note
Treble Note
Bass Note x15.8K
Eighth Note
Eighth Note
Treble Note x109.4K
Quaver Note
Quaver Note
Eighth Note x687.7K
Sharp Note
Sharp Note
Quaver Note x4.1M
Clef Note
(F) Clef Note
Sharp Note x23.1M
Clef Note
(G) Clef Note
Clef Note x126.8M
Sixteenth Note
Sixteenth Note
Clef Note x681M

String Adjustments

Each Note that you have learned can be assigned to each string of The Harp. You learn the different note types from the Engineer Villager.

When a note is plucked, it will gain EXP based on your Harp Power.

Note String Description Level Bonus
C Creates x of the note you're tuned to! +% Harp Note Gain
D Has a % chance of finding an Opal x Harp Note Gain
E Doesn't do anything... but its LV bonus is freakin' epic! x Harp Power/hr
F Creates x of the tune,and notes next to the tune! +% Harp Note Gain
G Gives x EXP to all string types! +% String EXP Gain
A Creates x of every note you know! +% Harp Note Gain

 

The Harp Bonuses

You can enhance The Harp with these bonuses:

Name Bonus From
HoleUIbuildUpg32.png
Loaded Harp
Adds +1 more string to the Harp, ready to be strummed until the end of (the) time (signature)! Engineer Villager (The Hole)
HoleUIbuildUpg27.png
Eee String
Permanently unlocks a new String Type for the Harp! You can level it up by plucking it, getting +1 EXP per 100% Harp Power! Engineer Villager (The Hole)
HoleUIbuildUpg33.png
Packed Harp
Adds +1 more string to the Harp, you'll find it right next to all your other strings! Engineer Villager (The Hole)
HoleUIbuildUpg37.png
Domino Effect
Strings give +20% more per string plucked during a strum... let me explain. Imagine you have 5 strings, this would mean the final string you pluck would be worth DOUBLE! Engineer Villager (The Hole)
HoleUIbuildUpg41.png
Fractalfly ~ Harp Synergy
Boosts your Harp Note production by 1.10x per Undying Hive Layer you've destroyed! Engineer Villager (The Hole)
HoleUIbuildUpg28.png
Eff String
Permanently unlocks a new String Type for the Harp! You can level it up by plucking it, getting +1 EXP per 100% Harp Power! Engineer Villager (The Hole)
HoleUIbuildUpg29.png
Geez String
Permanently unlocks a new String Type for the Harp! You can level it up just like any other string, getting +1 EXP per 100% Harp Power! Engineer Villager (The Hole)
HoleUIbuildUpg34.png
Hefty Harp
Adds +1 more string to the Harp, it even makes sound when strummed! The other ones do too, but like, this one does too! Just incase you were worried it wouldn't. Engineer Villager (The Hole)
HoleUIbuildUpg38.png
Variety Effect
Strings give +30% more for each unique string type on your harp... I see you currently have $ different strings on your harp, so your strings are all worth #% more! Engineer Villager (The Hole)
HoleUIbuildUpg35.png
Multitudinal Harp
Adds +9999 more strings to the Harp! Haha nah just +1 string, figured I'd keep you on your toes! If I tricked you, you must go pluck the F string. Engineer Villager (The Hole)
HoleUIbuildUpg30.png
Aye String
Permanently unlocks a new String Type for the Harp! You can level it up just like any other string! Engineer Villager (The Hole)
HoleUIbuildUpg36.png
Sumptuous Harp
Adds +1 more string to the Harp... all these strings really remind me of string cheese, I used to love it! Engineer Villager (The Hole)
HoleUIbuildUpg86.png
All This Ringing in my Ears
When Ringing the Bell, there is now a 25% chance to get 2x more LVs than you otherwise would have gotten! Engineer Villager (The Hole)
String is Strung Adds 1 more string to your harp, cluck it with pride! Err, pluck it. I'm not a chicken that was just a typo!! Hole Majik
Measure +% Harp Note Gain Measure
Measure +% Harp String Exp Measure
Measure +% Harp Note Gain Measure
The Harp All strings give 2x EXP, and have a 1% chance of getting a massive 100x EXP multi Study

The Lamp - Cavern VII

The Lamp

Each day at The Lamp you gain a wish (which can be increased by a variety of bonuses in The Hole).

When you Wish for More Wishes, you will unlock a brand new Wish you can upgrade. The cost of upgrading Wishes scales differently for each one.

The following Wishes are available:

Wish Initial Cost Increase Per Wish Description Unlock Wish Cost
More Wishes 1   Your wish is my command... wait stop no you can't just wish for more wishes!! 4
Another Try 6 0 That sounds like a fair request, what exactly would you like another try at? @ 1
1000000 Opals 4 1 + (2 * wishes + pow(wishes, 1.7))) A million opals??!? M'lord please, lets be reasonable here! I can give to you but one opal... 4
Bring Them Back 2 wishes * 0 + 2 I'm sorry, I can't do this... it wouldn't be right. @ But I can grant 12 hours of respect, to whom should it go? 9
World 4 Stuff 1 wishes * .2 + 1 Uhh, sure, how about these bonuses: @ +{% Cooking Speed @ +}% Shiny Pet LV Up & Breedability Rate @ +~% Lab EXP gain 16
A Moderate Discount 2 wishes * .5 + 2 A... discount? Just a discount? Thats uh, yea, that is certainly doable m'lord. @ I can grant an additional 15% discount on the next Engineer Schematic creation! 25
World 5 Things 1 wishes * .2 + 1 Wow very specific! How about: @ +{% Sailing Loot Value @ +}% Bits gain @ +~% Divinity Pts gain 36
Infinite Resources 1 wishes * .05 + 1 Infinite isn't a number, it's more of a concept... Instead, I'll grant a #x bonus to Well and Harp resource gain! Oh, and $x for Jar Rupie gain! 49
World 6 Majigers 1 wishes * .2 + 1 Yes yes majigers, how about things like: @ +{% Next Crop chance @ +}% Stealth for Ninja twins @ +~% All Essence gain 64
Knowledge of Future 1998 wishes * 999 + 999 If I told you what the future was, it wouldn't really be the future anymore would it m'lord? No, you'll have to wait for the future to be the now. 81
World 7 Stuff 1998 wishes * 999 + 999 Bah, you should start with wishing for World 7 in the first place! We both know it doesn't exist yet! 100
World 8 Stuff 1998 wishes * 999 + 999 Oh please, World 8? Is this 'World 8' in the room with us right now? M'lord, you waste both our time! 121

The Lamp Bonuses

You can enhance The Lamp with these bonuses:

Name Bonus From
Wishy Washy +30% chance to get an additional Wish every day at the Lamp! Hole Majik
Measure +% Daily Lamp Wishes Measure
The Lamp Get 1 more lamp wishes every day. No, you can't wish to change this! Study
Ringing The Bell +% Daily Lamp Wishes The Bell

The Hive - Cavern VIII

The Hive

The Hive is Cavern 8 and it works very similarly to The Motherlode. Instead of Mining, you need to use your Catching Skill to remove different levels.

You will get 1 Opal per Hive destroyed, with the Catching Efficiency requirement increasing for every level you beat.

You can also earn several bonuses from other areas of The Hole based on how many layers of The Hive you have destroyed:

Name Bonus From
HoleUIbuildUpg41.png
Fractalfly ~ Harp Synergy
Boosts your Harp Note production by 1.10x per Undying Hive Layer you've destroyed! Engineer Villager (The Hole)
HoleUIbuildUpg50.png
Fractalfly Trickledown
+15% All Skill Efficiency, and +10% All Skill EXP gain per Undying Hive Layer you've destroyed! Engineer Villager (The Hole)
The Hive Every hive harvested lowers the resources needed to destroy other skilling caverns by 5% Study

The Gloomie Grotto - Cavern IX

Gloomie Grotto

The Gloomie Grotto cavern requires you to defeat a specific amount of Gloomie mobs in order to challenge the Grotto boss, known as The Monarch.

Gloomies will spawn periodically in the Cavern, with each kill reducing the kill count required to fight the boss. 

Once you defeat the boss, you'll be given an Opal and move onto the next round, where the amount of Gloomies to kill increases.

Bonuses

These bonuses are also available based on your progress in the Gloomie Grotto:

Name Bonus From
HoleUIbuildUpg46.png
Gloomie Lootie
+5% Drop Rate for each Colony of Gloomie Mushrooms defeated! Drop rate here as in like, the one for stuff outside of the Caverns. Engineer Villager (The Hole)
HoleUIbuildUpg47.png
Gloomie Expie
+25% Class EXP gain for each Colony of Gloomie Mushrooms defeated Engineer Villager (The Hole)
HoleUIbuildUpg48.png
Gloomie Opie
+10% Villager EXP gain for each Colony of Gloomie Mushrooms successfully romanced... or defeated, whichever is higher. Engineer Villager (The Hole)
HoleUIbuildUpg44.png
Gloomie Mulch
Gloomie mushrooms respawn +10% faster! In fact, ALL monsters across all the worlds of IdleOn respawn +10% faster! Engineer Villager (The Hole)
Measure +% Multikill Per Tier Measure
Grotto Each Gloomie kill counts for x more toward challenging the Monarch Study

The Justice Monument - Cavern X

Justice Monument

The Justice Monument is another mini-game you can play each day where you can gain permanent account-wide bonuses.

The mini-game involves you playing out a series of scenarios where you must either Accept, Reject or Dismiss.

You have four stats to keep an eye on:

  • Mental Health
  • Coins
  • Popularity
  • Dismissals

If you end up with 0 Mental Health, it's game over.

Every 5 levels, the Grim Reaper appears and asks you to pay a fine. If you reject his request, you'll lose a Mental Health. There are also other requests that can do the same.

Rewards come in the form of Treasure Chests, which you can earn through several of the scenarios available in the game. Once you get Game Over, you'll be able to open all of the chests you have earned.

AFK Boosts

You can unlock several Monument bonuses by AFKING in the Cavern:

Bonus AFK Hours
Start with 58 coins 1
Start with 2 Mental Health 80
You can Dismiss 1 case per story 300
Start with 1.5x more coins 750
+1 Mental Health and Dismissal 2,000
Start with 10 popularity 5,000
Start with 3x more coins 10,000
+2 Mental Health and Dismissals 24,000

Justice Stats

Below you can find all the Bonuses that you can gain from playing the Justice Monument.

Stat Round
+% Catching Efficiency 1
x Harp Note Gain 1
x Artifact Find Chance 1
+% EXP Gain for Villagers 8
x All Summoning Essence Gain  17
+% Chance for Justice Opals  27
+% Class EXP Gain 33
+% more daily Lamp Wishes 49
+ % All Monument AFK Gain  52
x Justice Bonuses Multi 77

Justice Monument Bonuses

These bonuses can also help you with the Justice Monument game:

Name Bonus From
HoleUIbuildUpg61.png
Compound Interest
You start with +1 more Court Coins every Power of 2 HRs of AFK time at the Justice Monument! So 2Hrs you get +1 coin, 4Hrs you get +2 coins, 8Hrs you get +3 coins, and so on! Engineer Villager (The Hole)
Monumental Vibes All of your Monument Bonuses are 1.25x higher! 9 out of 10 monument enjoyers recommend this bonus! Hole Majik
Justice Justice Reward Multi goes up 100% every day for +14 more days! Also, }x chance for opal reward! Study
Measure +% Monument Afk Rate Measure

The Jar - Cavern XI

Coming soon...

Content within this article contains copyrighted material of Idleon. We are not affiliated with Idleon or its associated retailers in any way.

Discussion

User Icon

Aleph - Editor In Chief

Aleph is the main writer and programmer of DigitalTQ. His aim is to provide quality gaming guides, articles and news from the video game industry. We've been playing games since the 90s and are always on the lookout for new gems to play.

Learn About Us