The Caverns are a set of areas you unlock through The Hole in World 5 of IdleOn. Each Cavern has a different function and it's own mechanics that provide bonuses, resources and more for your IdleOn account.
- The Well - Cavern I
- The Motherlode - Cavern II
- The Dawg Den - Cavern III
- The Bravery Monument - Cavern IV
- The Bell - Cavern V
- The Harp - Cavern VI
- The Lamp - Cavern VII
- The Hive - Cavern VIII
- The Gloomie Grotto - Cavern IX
- The Justice Monument - Cavern X
- The Jar - Cavern XI
In order to unlock the different Caverns, you need to Level Up your Explorer Villager from The Hole. As mentioned in The Hole article, a villager gains EXP over time based on how many Opals they have invested in them.
There are a total of 15 Caverns to unlock. You can find your Caverns by clicking on the hole area at the map Smolderin Plateau / The Hole.
The Well - Cavern I
The first Cavern you unlock is called The Well. Here you will obtain rock resources over time by filling up your buckets.
Each bucket you have can be assigned to collect resources from a different layer of The Well. In order to reveal the different levels of resources, you need to first remove the Rock Layer by assigning your buckets to collect the rocks from that layer.
You can unlock more Buckets via the Engineer Villager at The Hole.
When you unlock the Engineer Schematic Bar Expand-o-rama you can then expand any full bar so you can hold more of that rock. Expanding will reset your rock resources to 0.
Selecting the option to Auto-Expand will automatically expand the bar when it is full (and also resetting your rock resources to 0).
You can also earn Opals by spending your Gravel resource at The Well. Each time you purchase an Opal, the amount of Gravel needed for the next opal is increased.
There are currently a total of 10 different layers from the well you can collect from:
Resource | Rock Layer | Amount Of Rock To Remove |
---|---|---|
![]() Gravel |
1 | 0 |
![]() Goldust |
2 | 50 |
![]() Redstone |
3 | 500 |
![]() Mythril |
4 | 9000 |
![]() Colbaltine |
5 | 125,000 |
![]() Bruntine |
6 | 1,500,000 |
![]() Freezium |
7 | 20,000,000 |
![]() Sweetium |
8 | 100,000,000 |
![]() Rad Coral |
9 | 500,000,000 |
![]() Hyper Coral |
10 | 2,000,000,000 |
You can also gain the following based on The Well resources you have:
Name | Bonus | From |
---|---|---|
![]() DNA Rock Tumbler |
Gives you a +60% chance to get an additional Grey Gene when trashing a pet for every Power of 10 Gravel you have. | Engineer Villager (The Hole) |
![]() True Golden Edge |
Gives all your players +20% Damage for every Power of 10 Golddust you have. | Engineer Villager (The Hole) |
![]() Heavy Redstone Seasoning |
Gives you a multiplicative 1.30x Cooking Speed bonus for every Power of 10 Redstone you have. | Engineer Villager (The Hole) |
The Well Boosts
To help boost The Well Cavern, you can unlock various bonuses throughout The Hole.
Name | Bonus | From |
---|---|---|
![]() Better Buckets |
Increases the base fill rate of all Well Buckets from 10/hr to 15/hr. IMPORTANT:You can click on the buckets for more info! | Engineer Villager (The Hole) |
![]() Loadin' some 'Lode |
Gives +5 Bucket Fill Rate per Power of 10 Motherlode Ore mined. You have mined # so far! | Engineer Villager (The Hole) |
![]() Hiring the Hounds from Beyond |
Gives +10 B.F.R. per 100 hounds defeated in best runs of each class. | Engineer Villager (The Hole) |
![]() Bar Expand-o-rama |
Adds the 'Expand Full Bars' toggle to the Well! Let me explain... when a bar is full of sediment, you lose half of the sediment, but permanently increase the max by 1.50x! | Engineer Villager (The Hole) |
![]() 2nd Bucket! |
Adds another bucket at the Well! You'll need to expand your Gravel bar to hold the 130 needed to create this! | Engineer Villager (The Hole) |
![]() Motherlode ~ Bucket Synergy |
Gives all your buckets 1.10x fill rate per Motherlode Layer you've destroyed! | Engineer Villager (The Hole) |
![]() Expander Extravaganza |
Gives all your buckets +20% Fill Rate per bar expansion across all sediment types! This includes Uber expansions later! | Engineer Villager (The Hole) |
![]() Even Better Buckets |
Increases the base fill rate of all Well Buckets from 15/hr to 20/hr. Try changing your bucket to remove the rocks, once you remove that layer you can collect gold dust! | Engineer Villager (The Hole) |
![]() 3rd Bucket! |
Adds another bucket at the Well! Remember, click a bucket to change what sediment it collects! That's how you get this gold resource! | Engineer Villager (The Hole) |
![]() UBER Bar Expand-o-rama-hala |
Allow for UBER Full Bar Expansion, which means you can expand Well Bars beyond the previous limit of 14 times. | Engineer Villager (The Hole) |
![]() 4th Bucket! |
Adds yet another bucket at the Well! | Engineer Villager (The Hole) |
![]() Five Nights at Bucket |
Adds one more bucket at the Well! Five buckets!!! WOW! That's worth writing home about! | Engineer Villager (The Hole) |
![]() 6th Bucket! |
Adds another bucket at the Well! I guess 5 wasn't enough for a go getter like yourself! | Engineer Villager (The Hole) |
![]() 7rth Barckot?! |
Adds another bucket at the Well! You DO want more buckets, right? | Engineer Villager (The Hole) |
![]() Last Bucket! |
Adds another bucket at the Well! And it's the last one too, I hope your bucket lust is satiated! | Engineer Villager (The Hole) |
![]() 9th Bucket! |
Adds another bucket at the Well! Yea apparently there were a few more of these left! | Engineer Villager (The Hole) |
![]() Bucket Finale! |
Adds another bucket at the Well! And yea this one is actually the last one, I don't think an 11th would fit on screen! | Engineer Villager (The Hole) |
Measure | +% Bucket Fill Rate | Measures |
Study The Well | You only lose 25% sediment when bar expanding instead of 50% Also, +10% Bucket Fill Rate per Bar Expansion | Studies |
The Motherlode - Cavern II
The Motherlode is a giant rock that you can Mine.
When you mine the Motherlode, you will reduce the layer bar. When it reaches zero, you can destroy the layer and earn an Opal.
Each time you destroy a layer, the Mining Efficiency needed increases, as well as how many Ore you need to mine to destroy the next layer.
You can also earn several bonuses from other areas of The Hole based on how many layers of The Motherlode you have destroyed:
Name | Bonus | From |
---|---|---|
![]() Loadin' some 'Lode |
Gives +5 Bucket Fill Rate per Power of 10 Motherlode Ore mined. | Engineer Villager (The Hole) |
![]() Motherlode ~ Bucket Synergy |
Gives all your buckets 1.10x fill rate per Motherlode Layer you've destroyed! | Engineer Villager (The Hole) |
![]() Motherlode Trickledown |
+15% All Skill Efficiency, and +10% All Skill EXP gain per Motherlode Layer you've destroyed! | Engineer Villager (The Hole) |
Motherlode | Every layer destroyed lowers the resources needed to destroy other skilling caverns by 2% | Study |
The Dawg Den - Cavern III
The Dawg Den is where you fight waves and waves of hounds that get progressively stronger and stronger.
The hound mobs will incite fear the longer they stay on the map; when your fear bar is full it is game over.
You'll earn 1x Opal once you reach a certain score.
You can increase how many points you earn per kill based on Amplifiers. Amplifiers are unlocked through the Engineer Schematics.
Each Amplifier can be increased up to 100 times by clicking on it, which affects your overall Score Multiplier.
Amplifiers
Below you can find all the Amplifiers, all of which can be unlocked from the Engineer Villager at The Hole.
Name | Amplifier |
---|---|
![]() Bigger Bite |
Hounds now have a base attack value of 5k |
![]() Elusive Instinct |
Hounds now require 6K Accuracy for 100% hit chance |
![]() Canine Recovery |
All hounds now heal 0% HP every 3s |
![]() Bigger Bow Wow |
Hounds have a 10% chance to spawn BIG with 1x HP and DMG |
![]() Doggo Emp Effect |
Somehow the hounds now make your attacks cost 1x more MP |
![]() Cursed Howl |
Hounds have a 5% chance to be cursed, causing 1x more Fear |
![]() Den Despair |
Start with your fear meter filled to 0% |
![]() Fast And Deadly |
Hounds cause fear 0 seconds faster than normal |
The Den Boosts
Based on how much you progress in The Den, you can also gain these boosts:
Name | Bonus | From |
---|---|---|
![]() Hiring the Hounds from Beyond |
Gives +10 B.F.R. per 100 hounds defeated in best runs of each class. | Engineer Villager (The Hole) |
The Den | Defeating the Golden Hound gives a 5x score multi and spawns another Golden Hound! | Study Villager (The Hole) |
The Bravery Monument - Cavern IV
The Bravery Monument is a mini-game that unlocks several account-wide bonuses that stack each time you play.
The Bravery Monument also has several boosts that you unlock by AFKing at the Monument (you can't use Time Candies!).
When you click the Tell Me A Story, you'll have to use your Swords to deal damage. Each Sword can roll a minium~maximum amount of damage. If you defeat the round, you can select one of three bonuses.
If you lose the round, you'll lose any bonuses you have selected for that mini-game play. If you select Run Away, the bonuses are permanently added to your account!
Re-throws allow you to re-throw a sword, however, they will reduce your min-max damage bonus.
Retelling allows you to restart the entire level with all previous bonuses in tact (including Rethrows + min-max damage).
AFK Boosts
The following Bravery Bonuses can be unlocked by AFKing:
Bonus | AFK Hours |
---|---|
Swords deal min~max damage | 1 |
+2 additional Sword | 80 |
You can Re-Throw 5 swords per story | 300 |
+1 additional Sword | 750 |
You get 1 Retelling per story | 2,000 |
+1 additional Sword | 5,000 |
+10 Re-Throws per story | 10,000 |
+1 additional Sword | 24,000 |
Bravery Stats
Below you can find all the Bonuses that you can gain from playing the Bravery Monument.
Stat | Round |
---|---|
+% Mining Efficiency 0 | 1 |
x Bucket Fill Rate 1 | 1 |
x Cooking Speed 2 | 1 |
+% EXP Gain for Villagers 3 | 3 |
x Gaming Bits Gain 4 | 5 |
+% Chance for Bravery Opals 5 | 9 |
+% DMG for all Characters 6 | 13 |
x Bell Ring & Ping Rate 7 | 17 |
+ % All Monument AFK Gain | 32 |
x Bravery Bonuses Multi | 47 |
Bravery Monument Bonuses
You can enhance the Bravery Monument with these bonuses:
Name | Bonus | From |
---|---|---|
![]() The Story Changes Over Time.. |
Bravery Swords get +1 minimum DMG and +10 maximum DMG per 6 HR of AFK time at the Bravery Monument! | Engineer Villager (The Hole) |
![]() First Try, I swear! |
If you throw the LAST bravery sword first, and it kills the monster, you get a +10% Sword Max DMG bonus for the rest of the story. If it doesn't kill, this bonus resets back to 0% | Engineer Villager (The Hole) |
![]() Reroll Keeper |
Each unused reroll you have in a Bravery Story gives +10% Sword Max DMG. So don't be all loosey goosey with those rerolls! | Engineer Villager (The Hole) |
Measure | +% Bravery Sword Max Dmg | Measure |
Study Bravery | Minimum DMG is at least 3% of Max, and you now skip trivial fights! | Study |
The Bell - Cavern V
The Bell cavern presents a giant bell that you can ring for various bonuses.
There are several options for the Bell:
- Ring Bell - Gives +1 level of a random bonus
- Ping Bell - Gives an Opal
- Clean Bell - Clean the bell to unlock an Improvement Method
- Renew Bell - Resets all bonuses but you keep improvement methods and opals earned
You can only ring a bell once it's meter has filled up. You can only charge one bell at a time; once it reaches 100%, it will then continue to charge so you can ring it potentially multiple times.
Ringing Bell
The following bonuses are available to level up when using the Ringing Bell option:
- +% Bucket Fill Rate
- +% All Villager EXP Rate
- +% Harp Note Gains
- +% Daily Lamp Wishes
- +% Extra Ruper Chance
- +% Double Torch Chance
Cleaning Bell
The following Improvement Methods can be unlocked by cleaning the bell, which can be further upgraded using a specific resource.
Boost | Resource |
---|---|
+% Bell Ring | Money |
+% Bell Ping | Notes (The Harp) |
+% Bell Clean | Cobalite (The Well) |
+% Bell Ring | Atoms |
+% Bell Ring | Gaming Bits |
+% Bell Ring | Rubies (The Jar) |
The Bell Bonuses
You can enhance The Bell with these bonuses:
Name | Bonus | From |
---|---|---|
![]() Double Dinger Ringer |
Ringing the Bell now has a +30% chance of giving +2 LV to a bonus, instead of just +1 LV | Engineer Villager (The Hole) |
![]() Improvement Stackin' |
For every 25 LVs across all Improvement Methods upgrades at the Bell, all your Improvement Method bonuses are 1.10x higher! | Engineer Villager (The Hole) |
![]() RNG Oxidizing Layer |
When you Clean the Bell and FAIL to get a new Improvement Method, the success chance for next time goes up by 1.25x. This happens every fail, and resets when you finally succeed! | Engineer Villager (The Hole) |
![]() Triple Tap Tinkle |
Ringing the Bell now has another +30% chance of giving +2 LV to a bonus instead of just +1 LV. Also, there's a new +20% chance of giving +3 LV instead of +2 or +1! | Engineer Villager (The Hole) |
![]() All This Ringing in my Ears |
When Ringing the Bell, there is now a 25% chance to get 2x more LVs than you otherwise would have gotten! | Engineer Villager (The Hole) |
Measure | +% Bell Ring & Ping Rate | Engineer Villager (The Hole) |
The Bell | Every 20th Bell Ring gives a random bonus +20 LVs. Biiig Ring baby! | Study |
Bravery Bonus | x Bell Ring & Ping Rate | Bravery Monument |
The Harp - Cavern VI
The Harp allows you to earn a variety of note resources that can be used to upgrade various bonuses within The Hole.
When the Harp Power is charged (over time), you can then pluck the strings on The Harp to earn the note resources.
Each String can be adjusted to a different note, with each Note giving various bonuses.
You can also tune The Harp to learn different note resources that are earned when plucking the strings.
Harp Notes
Each Harp Note resource can be learned by purchasing it from The Harp NPC.
Note | Cost |
---|---|
![]() Crotchet Note |
Default |
![]() Natural Note |
![]() |
![]() Bass Note |
![]() |
![]() Treble Note |
![]() |
![]() Eighth Note |
![]() |
![]() Quaver Note |
![]() |
![]() Sharp Note |
![]() |
![]() (F) Clef Note |
![]() |
![]() (G) Clef Note |
![]() |
![]() Sixteenth Note |
![]() |
String Adjustments
Each Note that you have learned can be assigned to each string of The Harp. You learn the different note types from the Engineer Villager.
When a note is plucked, it will gain EXP based on your Harp Power.
Note String | Description | Level Bonus |
---|---|---|
C | Creates x of the note you're tuned to! | +% Harp Note Gain |
D | Has a % chance of finding an Opal | x Harp Note Gain |
E | Doesn't do anything... but its LV bonus is freakin' epic! | x Harp Power/hr |
F | Creates x of the tune,and notes next to the tune! | +% Harp Note Gain |
G | Gives x EXP to all string types! | +% String EXP Gain |
A | Creates x of every note you know! | +% Harp Note Gain |
The Harp Bonuses
You can enhance The Harp with these bonuses:
Name | Bonus | From |
---|---|---|
![]() Loaded Harp |
Adds +1 more string to the Harp, ready to be strummed until the end of (the) time (signature)! | Engineer Villager (The Hole) |
![]() Eee String |
Permanently unlocks a new String Type for the Harp! You can level it up by plucking it, getting +1 EXP per 100% Harp Power! | Engineer Villager (The Hole) |
![]() Packed Harp |
Adds +1 more string to the Harp, you'll find it right next to all your other strings! | Engineer Villager (The Hole) |
![]() Domino Effect |
Strings give +20% more per string plucked during a strum... let me explain. Imagine you have 5 strings, this would mean the final string you pluck would be worth DOUBLE! | Engineer Villager (The Hole) |
![]() Fractalfly ~ Harp Synergy |
Boosts your Harp Note production by 1.10x per Undying Hive Layer you've destroyed! | Engineer Villager (The Hole) |
![]() Eff String |
Permanently unlocks a new String Type for the Harp! You can level it up by plucking it, getting +1 EXP per 100% Harp Power! | Engineer Villager (The Hole) |
![]() Geez String |
Permanently unlocks a new String Type for the Harp! You can level it up just like any other string, getting +1 EXP per 100% Harp Power! | Engineer Villager (The Hole) |
![]() Hefty Harp |
Adds +1 more string to the Harp, it even makes sound when strummed! The other ones do too, but like, this one does too! Just incase you were worried it wouldn't. | Engineer Villager (The Hole) |
![]() Variety Effect |
Strings give +30% more for each unique string type on your harp... I see you currently have $ different strings on your harp, so your strings are all worth #% more! | Engineer Villager (The Hole) |
![]() Multitudinal Harp |
Adds +9999 more strings to the Harp! Haha nah just +1 string, figured I'd keep you on your toes! If I tricked you, you must go pluck the F string. | Engineer Villager (The Hole) |
![]() Aye String |
Permanently unlocks a new String Type for the Harp! You can level it up just like any other string! | Engineer Villager (The Hole) |
![]() Sumptuous Harp |
Adds +1 more string to the Harp... all these strings really remind me of string cheese, I used to love it! | Engineer Villager (The Hole) |
![]() All This Ringing in my Ears |
When Ringing the Bell, there is now a 25% chance to get 2x more LVs than you otherwise would have gotten! | Engineer Villager (The Hole) |
String is Strung | Adds 1 more string to your harp, cluck it with pride! Err, pluck it. I'm not a chicken that was just a typo!! | Hole Majik |
Measure | +% Harp Note Gain | Measure |
Measure | +% Harp String Exp | Measure |
Measure | +% Harp Note Gain | Measure |
The Harp | All strings give 2x EXP, and have a 1% chance of getting a massive 100x EXP multi | Study |
The Lamp - Cavern VII
Each day at The Lamp you gain a wish (which can be increased by a variety of bonuses in The Hole).
When you Wish for More Wishes, you will unlock a brand new Wish you can upgrade. The cost of upgrading Wishes scales differently for each one.
The following Wishes are available:
Wish | Initial Cost | Increase Per Wish | Description | Unlock Wish Cost |
---|---|---|---|---|
More Wishes | 1 | Your wish is my command... wait stop no you can't just wish for more wishes!! | 4 | |
Another Try | 6 | 0 | That sounds like a fair request, what exactly would you like another try at? @ | 1 |
1000000 Opals | 4 | 1 + (2 * wishes + pow(wishes, 1.7))) | A million opals??!? M'lord please, lets be reasonable here! I can give to you but one opal... | 4 |
Bring Them Back | 2 | wishes * 0 + 2 | I'm sorry, I can't do this... it wouldn't be right. @ But I can grant 12 hours of respect, to whom should it go? | 9 |
World 4 Stuff | 1 | wishes * .2 + 1 | Uhh, sure, how about these bonuses: @ +{% Cooking Speed @ +}% Shiny Pet LV Up & Breedability Rate @ +~% Lab EXP gain | 16 |
A Moderate Discount | 2 | wishes * .5 + 2 | A... discount? Just a discount? Thats uh, yea, that is certainly doable m'lord. @ I can grant an additional 15% discount on the next Engineer Schematic creation! | 25 |
World 5 Things | 1 | wishes * .2 + 1 | Wow very specific! How about: @ +{% Sailing Loot Value @ +}% Bits gain @ +~% Divinity Pts gain | 36 |
Infinite Resources | 1 | wishes * .05 + 1 | Infinite isn't a number, it's more of a concept... Instead, I'll grant a #x bonus to Well and Harp resource gain! Oh, and $x for Jar Rupie gain! | 49 |
World 6 Majigers | 1 | wishes * .2 + 1 | Yes yes majigers, how about things like: @ +{% Next Crop chance @ +}% Stealth for Ninja twins @ +~% All Essence gain | 64 |
Knowledge of Future | 1998 | wishes * 999 + 999 | If I told you what the future was, it wouldn't really be the future anymore would it m'lord? No, you'll have to wait for the future to be the now. | 81 |
World 7 Stuff | 1998 | wishes * 999 + 999 | Bah, you should start with wishing for World 7 in the first place! We both know it doesn't exist yet! | 100 |
World 8 Stuff | 1998 | wishes * 999 + 999 | Oh please, World 8? Is this 'World 8' in the room with us right now? M'lord, you waste both our time! | 121 |
The Lamp Bonuses
You can enhance The Lamp with these bonuses:
Name | Bonus | From |
---|---|---|
Wishy Washy | +30% chance to get an additional Wish every day at the Lamp! | Hole Majik |
Measure | +% Daily Lamp Wishes | Measure |
The Lamp | Get 1 more lamp wishes every day. No, you can't wish to change this! | Study |
Ringing The Bell | +% Daily Lamp Wishes | The Bell |
The Hive - Cavern VIII
The Hive is Cavern 8 and it works very similarly to The Motherlode. Instead of Mining, you need to use your Catching Skill to remove different levels.
You will get 1 Opal per Hive destroyed, with the Catching Efficiency requirement increasing for every level you beat.
You can also earn several bonuses from other areas of The Hole based on how many layers of The Hive you have destroyed:
Name | Bonus | From |
---|---|---|
![]() Fractalfly ~ Harp Synergy |
Boosts your Harp Note production by 1.10x per Undying Hive Layer you've destroyed! | Engineer Villager (The Hole) |
![]() Fractalfly Trickledown |
+15% All Skill Efficiency, and +10% All Skill EXP gain per Undying Hive Layer you've destroyed! | Engineer Villager (The Hole) |
The Hive | Every hive harvested lowers the resources needed to destroy other skilling caverns by 5% | Study |
The Gloomie Grotto - Cavern IX
The Gloomie Grotto cavern requires you to defeat a specific amount of Gloomie mobs in order to challenge the Grotto boss, known as The Monarch.
Gloomies will spawn periodically in the Cavern, with each kill reducing the kill count required to fight the boss.
Once you defeat the boss, you'll be given an Opal and move onto the next round, where the amount of Gloomies to kill increases.
Bonuses
These bonuses are also available based on your progress in the Gloomie Grotto:
Name | Bonus | From |
---|---|---|
![]() Gloomie Lootie |
+5% Drop Rate for each Colony of Gloomie Mushrooms defeated! Drop rate here as in like, the one for stuff outside of the Caverns. | Engineer Villager (The Hole) |
![]() Gloomie Expie |
+25% Class EXP gain for each Colony of Gloomie Mushrooms defeated | Engineer Villager (The Hole) |
![]() Gloomie Opie |
+10% Villager EXP gain for each Colony of Gloomie Mushrooms successfully romanced... or defeated, whichever is higher. | Engineer Villager (The Hole) |
![]() Gloomie Mulch |
Gloomie mushrooms respawn +10% faster! In fact, ALL monsters across all the worlds of IdleOn respawn +10% faster! | Engineer Villager (The Hole) |
Measure | +% Multikill Per Tier | Measure |
Grotto | Each Gloomie kill counts for x more toward challenging the Monarch | Study |
The Justice Monument - Cavern X
The Justice Monument is another mini-game you can play each day where you can gain permanent account-wide bonuses.
The mini-game involves you playing out a series of scenarios where you must either Accept, Reject or Dismiss.
You have four stats to keep an eye on:
- Mental Health
- Coins
- Popularity
- Dismissals
If you end up with 0 Mental Health, it's game over.
Every 5 levels, the Grim Reaper appears and asks you to pay a fine. If you reject his request, you'll lose a Mental Health. There are also other requests that can do the same.
Rewards come in the form of Treasure Chests, which you can earn through several of the scenarios available in the game. Once you get Game Over, you'll be able to open all of the chests you have earned.
AFK Boosts
You can unlock several Monument bonuses by AFKING in the Cavern:
Bonus | AFK Hours |
---|---|
Start with 58 coins | 1 |
Start with 2 Mental Health | 80 |
You can Dismiss 1 case per story | 300 |
Start with 1.5x more coins | 750 |
+1 Mental Health and Dismissal | 2,000 |
Start with 10 popularity | 5,000 |
Start with 3x more coins | 10,000 |
+2 Mental Health and Dismissals | 24,000 |
Justice Stats
Below you can find all the Bonuses that you can gain from playing the Justice Monument.
Stat | Round |
---|---|
+% Catching Efficiency | 1 |
x Harp Note Gain | 1 |
x Artifact Find Chance | 1 |
+% EXP Gain for Villagers | 8 |
x All Summoning Essence Gain | 17 |
+% Chance for Justice Opals | 27 |
+% Class EXP Gain | 33 |
+% more daily Lamp Wishes | 49 |
+ % All Monument AFK Gain | 52 |
x Justice Bonuses Multi | 77 |
Justice Monument Bonuses
These bonuses can also help you with the Justice Monument game:
Name | Bonus | From |
---|---|---|
![]() Compound Interest |
You start with +1 more Court Coins every Power of 2 HRs of AFK time at the Justice Monument! So 2Hrs you get +1 coin, 4Hrs you get +2 coins, 8Hrs you get +3 coins, and so on! | Engineer Villager (The Hole) |
Monumental Vibes | All of your Monument Bonuses are 1.25x higher! 9 out of 10 monument enjoyers recommend this bonus! | Hole Majik |
Justice | Justice Reward Multi goes up 100% every day for +14 more days! Also, }x chance for opal reward! | Study |
Measure | +% Monument Afk Rate | Measure |
The Jar - Cavern XI
Coming soon...
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