Summoning is a World 6 skill you can find in Spirited Valley, where you play a mini-game that involves summoning mobs to defeat your opponent. Summoning unlocks lots of account-wide bonuses that help you get to World 7.
- Summoning Overview
- Summoning Upgrades
- Summon Doublers
- Summoning Table Battles
- Infinite Summoning
- Summoning Stones
- Summoning Bonuses From Other Areas
Your IdleOn Summoning Skill level is shared between all characters.
Summoning Overview

You can begin Summoning by clicking on the Summoning Stone Towers in Spirited Valley to open up your Upgrade options.
Summoning Upgrades use a currency called Essence. There are a total of 8 different essence types, but you'll only start with the basic White Essence.
- White
- Green
- Yellow
- Blue
- Purple
- Red
- Cyan
- Teal
You gain Essence over time, which is increased by several upgrades in the Summoning Upgrades board, so you'll want to be upgrading your stats every day.
Once you have some upgrades added, you can then begin your first Summoning battles. To do so, click on the Summoner's Table.

The Summoner's Table allows you to challenge different waves of enemies for each of the 7 different Essences. Winning a battle will give you a one-time Winner's Bonus that is displayed at the Summoning Table.
Upon entering a Summoning Battle, you can click begin match. Each match will summon enemy mobs from the right and you'll have to summon your own mobs by clicking on the board.
At the bottom of the Summoning Battle, you'll see which mobs you can summon in the form of cards. Each mob you summon uses Mana, which generates over time. Without Mana, you won't be able to summon mobs to win the fight.
There is a Health Bar at the bottom of the screen which shows both your opponents HP and your own HP. When one mob manages to reach the opposite side, you'll lose 1 HP. Whoever manages to get their opponent to 0 first, wins the battle.
The Health Bar at the bottom should not be confused with the stats in the top left corner; these stats refer to your summoning mobs and the damage they deal.
There are several types of mobs you can summon, all of which are unlocked via the Summoning Upgrades menu.
You can also partake in the Infinite Summoning battles once you have unlocked this option. These are new battles that get progressively harder and harder, but also give new account-wide bonuses.

Finally, you'll be able to find Summoning Stones throughout the IdleOn maps where you can take on battles that will double your current Summoning Upgrades for that color if you win.
Summoning Upgrades
Below you can find all the Summoning Upgrades that you can upgrade with the Essence currencies.
| Name | Description | Max Level | Base Cost | Cost Increase |
|---|---|---|---|---|
![]() White Essence Champ |
+5% White Essence generated per hour for each win across all colours. @ Total bonus: +}% | 9999 | 10 | 1.12 |
![]() Unit Health |
Increases the HP of all summoned units in competition by +1 | 9999 | 10 | 1.3 |
![]() Familiar |
Summons a slime familiar to chill in your sanctuary, generating 10 Summoning EXP every hour. @ Cost resets in | 25 | 100 | 10 |
![]() Unit Damage |
Increases the DMG of all summoned units in competition by +1 | 9999 | 20 | 1.35 |
![]() Green Summoning |
Unlocks the Green Summoning Stone, and begins generating Green Essence. @ Also, +10% Green Essence per hour | 9999 | 4000 | 1.2 |
![]() Mana Generation |
During competition, mana generation is +2% higher than normal. | 9999 | 40 | 1.35 |
![]() Familiar Merging |
3 Slime Familiars merge into a Vrumbi Familiar which gives 4x Summoning Exp. 4 Vrumbies then merge and give 5x exp. This repeats many times. | 1 | 2500 | 1.2 |
![]() Dodge Roll |
All your units get a +1% chance to dodge damage when colliding with an enemy | 30 | 80 | 1.3 |
![]() Multi-Number Cards |
There's a chance cards can played multiple times, indicated by the number in the top-left corner. These cards also come with a smaller cost! | 1 | 7500 | 1.5 |
![]() Vrumbi |
7% chance to draw a Vrumbi during competition. They have 1.5x SPD, 2.0x DMG, and +5% Dodge Chance | 10 | 10 | 7.5 |
![]() Unit Wellness |
Increases the HP of all summoned units in competition by +2 | 9999 | 25 | 1.3 |
![]() Green Essence Victor |
+1% Green Essence generated per hour for each Green circuit win. @ Total bonus: +}% | 9999 | 50 | 1.12 |
![]() Powerful Units |
Increases the DMG of all summoned units in competition by +2 | 9999 | 70 | 1.35 |
![]() Yellow Summoning |
Unlocks the Yellow Summoning Stone, and begins generating Yellow Essence. @ Also, +10% Yellow Essence per hour | 9999 | 15000 | 1.2 |
![]() Mana Overflow |
During competition, when your mana pool is full, expand max mana by 1.5x and boost mana generation by +15% | 1 | 4000 | 1.5 |
![]() Spiked Placement |
When summoning any unit, deal 4 damage to all enemies within 100 pixels of where you click... You don't have to click in your spawn! | 9999 | 250 | 1.4 |
![]() Starting Mana frfr |
Start each competition with +1 more mana | 9999 | 750 | 1.6 |
![]() Bloomy |
4% chance to draw a Bloomy during competition. They sit in the backline and give +5% Mana Generation while alive. | 10 | 20 | 25 |
![]() Yellow Essence Winnin' |
+5% Yellow Essence generated per hour for each Yellow circuit win. @ Total bonus: +}% | 9999 | 50 | 1.12 |
![]() Luck of the Draw |
All special units are >x more likely to be drawn instead of slime. | 10 | 130 | 3 |
![]() Unit Constitution |
Increases the HP of all summoned units in competition by +5% | 9999 | 250 | 1.3 |
![]() Stronger Units |
Increases the DMG of all summoned units in competition by +4 | 9999 | 525 | 1.35 |
![]() Slime Cellsplit |
When spawning any unit during competition, +1% chance to also spawn an exact duplicate, free of charge! | 30 | 900 | 1.15 |
![]() Blue Summoning |
Unlocks the Blue Summoning Stone, and begins generating Blue Essence. @ Also, +10% Blue Essence per hour | 9999 | 50000 | 1.2 |
![]() Re-Draw |
Unlocks the Re-Draw button, allowing you to instantly redraw all your cards for a cost... but you get the first 1 for free! | 3 | 2000 | 5 |
![]() Another Slot |
Adds +1 Card Slot, letting you hold more cards at once! | 1 | 10000 | 1.5 |
![]() Tonka |
5% chance to draw a Tonka during competition. They have 0.75x SPD, 0.75x DMG, and 8.0x HP. Your upgrades here boost its HP by a further +10%. | 20 | 30 | 1.85 |
![]() Blue Essence Ballin' |
+5% Blue Essence generated per hour for each Blue circuit win. @ Total bonus: +}% | 9999 | 70 | 1.12 |
![]() Slime Mitosis |
When spawning any unit during competition, +1% chance to also spawn an exact duplicate, free of charge! | 30 | 200 | 1.5 |
![]() Manaranarr |
During competition, mana generation is +2% higher than normal. | 9999 | 450 | 1.5 |
![]() Blue Knowledge |
+1% Blue Essence generation per Summoning LV you have. @ Total bonus: +}% | 9999 | 750 | 1.15 |
![]() Beefier Units |
Increases the DMG of all summoned units in competition by +6 | 9999 | 1500 | 1.35 |
![]() Jeweled Cards |
6% chance to draw a Jeweled variant of any card, which costs 2x Mana but spawns 4x Units! | 3 | 6000 | 170 |
![]() Purple Summoning |
Unlocks the Purple Summoning Stone, and begins generating Purple Essence. @ Also, +10% Purple Essence per hour | 9999 | 250000 | 1.2 |
![]() Another Slot |
Adds +1 Card Slot! Or as an AI might say, this upgrade further substantiates the incremental improvement to the quantity of cards you hold by 1 | 1 | 15000 | 1.5 |
![]() Unit Ache Pea |
Increases the HP of all summoned units in competition by +9 | 9999 | 5000 | 1.3 |
![]() Regalis |
3% chance to draw a Regalis during competition. They spawn a Slime Unit every 1 sec. Upgrading this boosts slime unit spawn rate by +1% | 30 | 50 | 1.7 |
![]() Unit Hitpoints |
Increases the HP of all summoned units in competition by +13 | 9999 | 100 | 1.25 |
![]() Purp Essence Pumpin' |
+5% Purple Essence generated per hour for each Purple circuit win. @ Total bonus: +}% | 9999 | 250 | 1.12 |
![]() Familiar Skipping |
When summoning a Slime Familiar, there's a 1 in 8 to get a Vrumbi instead of Slime, and 1 in 50 to get a Bloomy. Upgrading this boosts this chance by +1% | 100 | 600 | 1.25 |
![]() Purple Knowledge |
+1% Purple Essence generation per Summoning LV you have. @ Total bonus: +}% | 9999 | 1000 | 1.15 |
![]() Final Card |
If you play every card in your hand, get +1% Mana Regen per card played. Playing Multi-Number cards counts multiple times for this! | 3 | 2000 | 2500 |
![]() Mana Dividends |
During competition, mana generation is +2% higher than normal. | 9999 | 4500 | 1.5 |
![]() Brutal Units |
Increases the DMG of all summoned units in competition by +5% | 9999 | 9000 | 1.25 |
![]() Red Summoning |
Unlocks the Red Summoning Stone, and begins generating Red Essence. @ Also, +10% Red Essence per hour | 9999 | 1000000 | 1.2 |
![]() Sparkie |
5% chance to draw a Sparkie during competition. They have 3.0X DMG and explode on death. Your upgrades here boost it's DMG by a further +5%. | 30 | 75 | 1.75 |
![]() Red Essence Ragin' |
+5% Red Essence generated per hour for each Red circuit win. @ Total bonus: +}% | 9999 | 200 | 1.15 |
![]() Seeing Red |
When an enemy crosses your line and damages you, all units get 1% DMG for the rest of the fight. This stacks every time an enemy crosses your line. | 10 | 750 | 1.8 |
![]() Slime Duplication |
When spawning any unit during competition, +1% chance to also spawn an exact duplicate, free of charge! | 40 | 2000 | 1.5 |
![]() Cost Crashing |
All Summoning upgrades cost }% less Essence. | 9999 | 4000 | 1.25 |
![]() Unit Blood |
Increases the HP of all summoned units in competition by a brand new multiplier of +10% | 9999 | 8000 | 1.4 |
![]() Merciless Units |
Increases the DMG of all summoned units in competition by a brand new multiplier of +8% | 9999 | 15000 | 1.41 |
![]() Red Knowledge |
+1% Red Essence generation per Summoning LV you have. @ Total bonus: +}% | 9999 | 30000 | 1.52 |
![]() Cyan Summoning |
Unlocks the Cyan Summoning Stone, and begins generating Cyan Essence. @ Also, +10% Cyan Essence per hour | 9999 | 3000000 | 1.21 |
![]() Cyan Essence King |
+5% Cyan Essence generated per hour for each Cyan circuit win. @ Total bonus: +}% | 9999 | 150 | 1.15 |
![]() I Frames |
All your units get a +1% chance to dodge damage when colliding with an enemy | 30 | 400 | 1.5 |
![]() Units of Destruction |
Increases the DMG of all summoned units in competition by +10% | 9999 | 2000 | 1.43 |
![]() Cost Deflation |
All Summoning upgrades cost }% less Essence. | 9999 | 1200 | 1.21 |
![]() Cyan Knowledge |
+1% Cyan Essence generation per Summoning LV you have. @ Total bonus: +}% | 9999 | 5000 | 1.55 |
![]() Undying Units |
Increases the HP of all summoned units in competition by +14% | 9999 | 10000 | 1.41 |
![]() DMG Laundering |
Boosts the DMG of all summoned units by +1% for every 100 total summoning upgrades purchased. @ Total bonus: +}% | 9999 | 20000 | 1.79 |
![]() HP Laundering |
Boosts the HP of all summoned units by +1% for every 100 total summoning upgrades purchased. @ Total bonus: +}% | 9999 | 50000 | 1.78 |
![]() Infinite Essence |
The generation of all essence colours is increased by +5% for every Endless Summoning victory you have. @ Total bonus: +}% | 9999 | 100000 | 1.35 |
![]() Infinite Health |
The HP of all summoned units is increased by +2% for every Endless Summoning victory you have. @ Total bonus: +}% | 9999 | 300000 | 1.38 |
![]() Infinite Damage |
The DMG of all summoned units is increased by +2% for every Endless Summoning victory you have. @ Total bonus: +}% | 9999 | 600000 | 1.41 |
![]() White Knowledge |
+1% White Essence generation per Summoning LV you have. @ Total bonus: +}% | 9999 | 1500 | 1.15 |
![]() Green Knowledge |
+1% Green Essence generation per Summoning LV you have. @ Total bonus: +}% | 9999 | 1200 | 1.15 |
![]() Yellow Knowledge |
+1% Yellow Essence generation per Summoning LV you have. @ Total bonus: +}% | 9999 | 300 | 1.15 |
![]() Sharpened Spikes |
Spike damage is increased by 1% of your base unit damage. @ Total Bonus Spike DMG: +} | 20 | 12000 | 1.65 |
![]() Guardio |
4% chance to draw a Guardio! They sit in midfield, do 0 DMG, have 12x HP, and aren't knocked back. Your upgrades here boost its HP by a further +8%. | 30 | 100 | 3.5 |
![]() Endless Summoning |
Unlocks the Endless Summoning feature, accessed in the Top Right when selecting an opponent! Go to the Summoner's Table, you can't miss it! | 1 | 2500 | 1.55 |
![]() Muddah |
2% chance to draw a Muddah during competition. They have 25x HP, 5x DMG, and spawn 2 to 3 random units on death. | 1 | 100000 | 1.55 |
![]() Sell Sell Sell |
All Summoning upgrades cost }% less Essence. | 9999 | 500000 | 1.2 |
![]() Teal Tirade |
+5% Teal Essence generated per hour for each Teal circuit win. @ Total bonus: +}% | 9999 | 1000000 | 1.15 |
![]() Unit Obliteration |
Increases the DMG of all summoned units in compeition by +50% | 9999 | 5000000 | 1.4 |
![]() Cost Laundering |
Reduces the cost of all Summoning Upgrades by +1% for every 100 total summoning upgrades purchased. @ Total bonus: }% cost reduction | 9999 | 10000000 | 50000 |
![]() Hundredaire |
If you have 100x the mana cost of a unit when summoned, you'll multiply Unit Damage by +1% for the rest of the match! | 9999 | 40000000 | 2.8 |
![]() Serrated Spikes |
Spike damage is increased by 1% | 9999 | 90000000 | 1.35 |
![]() Allstar |
Hey now, all your Summoning Doublers give +1% Extra multiplier to their attached bonuses! | 50 | 200000000 | 170 |
![]() Whims of the Tide |
+2% Total pla... player damage? Am I looking at this right...? Seems like it! @ +2% Total Player Damage Multiplier! | 250 | 550000000 | 12 |
![]() Teal Knowledge |
+1% Teal Essence generation per Summoning LV you have. @ Total bonus: +}% | 9999 | 1000000000 | 1.15 |
![]() Glombolic Units |
Embiggens your units, glombolicizing their health by a homogonic +100% emulcified pediatrician. | 9999 | 2000000000 | 1.42 |
Summon Doublers
Summon Doublers are special event points you can earn that will double the bonuses of any upgrade in the Summoning Upgrades table.
You can earn 18 Summon Doublers from the Gambit Cavern at The Hole.
Summoning Table Battles
Below you can find all of the Summoning battles available at the Summoning Table, as well as the Winner Bonuses they give when you defeat them.
| Stone | Name | Winner Bonus |
|---|---|---|
![]() |
![]() Pablo and his Plump Piggies |
1.28x Total DMG |
![]() |
![]() Gam3rPr0digy and their Boar Stampede |
1.525x Jade Gain |
![]() |
![]() Donald and his Quacky Ducks |
1.105x Farming SPD |
![]() |
![]() Sandy and her Nutty Squirrels |
1.245x All Essence |
![]() |
![]() Popo and their Largest of Mammalians |
1.525x Artifact Find |
![]() |
![]() Little Susie and her Bunny Family |
1.875x Jade Gain |
![]() |
![]() MovieFan84 and his Famous Nacho Batallion |
1.42x Total DMG |
![]() |
![]() Ronaldo and his Cool Freakin' Birdz |
+1.05 Lab Con Range |
![]() |
![]() Master Oogman and his Speedy Hedgehogs |
1.14x Farming SPD |
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Jonesy and his Lil Mushies |
1.525x Total DMG |
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Walter and his Lil Shrooms |
1.35x Sneak EXP |
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Lex and her Hoppy Frogs |
2.05x Jade Gain |
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Bongo and his Lazy Beans |
1.56x Total DMG |
![]() |
Sam and his Goopy Slimes |
+1.05 Lab Con Range |
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Mika and his Itty Bitty Baby Boas |
2.225x Jade Gain |
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Guy Montag and his Walking Veggies |
1.175x Farming SPD |
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Gork and his Ugly Glublins |
1.7x Artifact Find |
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Ed and his Stolen Planks |
1.35x Sigil SPD |
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Gigachad and his Awesome Gigafrogs |
+1.05 Lab Con Range |
![]() |
TP Pete Jr and his Battle Poops |
1.525x All Essence |
![]() |
Michael and his Rodents |
1.525x Artifact Find |
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Kyle and his Branch Brigade |
1.14x Farming SPD |
![]() |
Aaron and his Aacorn Gang |
1.7x All Essence |
![]() |
Kip and his Lil Fungi |
1.665x Total DMG |
| - | Bob and his Boops of Death |
1.875x All Essence |
![]() |
Karen and her Pots |
1.175x Farming EXP |
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Jimmy and his Enthusiastic Mimics |
1.525x Sneak EXP |
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Eugene and his Frosted Crabs |
+7% Drop Rate |
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Nobby and his Gang of Nuts |
2.4x Jade Gain |
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Tiny Tim and his Cool Castles |
1.525x Sigil SPD |
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Tira and her Shrewd Pincermen |
1.875x Sneak EXP |
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Misha and her Super Spuds |
1.21x Farming SPD |
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Wlad and his Rootin' Tootin' Tysons |
+1.05 Lab Con Range |
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Mac and his Many Moonmoons |
1.35x Crop EVO |
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Sir Reginald and his Gentlemen Giants |
1.7x Artifact Find |
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Shelby and her Shelled Snelbies |
1.875x Total DMG |
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Paulie and his Sheepie Herd |
+3.5% AFK Gains |
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Dirk and his Celsius Flakes |
1.35x Farming EXP |
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Mr Harrison and his Mighty Staches |
2.05x All Essence |
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Gibby and his Bloque Offensive |
2.05x Total DMG |
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Esther and her Trampler Mamooths |
1.525x Sigil SPD |
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Frosty and his Relatives |
+35% Skill EXP |
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The Accountant and his Trusty Penguins |
2.75x Jade Gain |
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Fermi and his Thermies |
1.7x Artifact Find |
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Kristen and her Chill Quenchies |
+10.5% Drop Rate |
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Rob and his Ice Cold Killer Snakes |
2.05x Construct SPD |
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Lil Plump and his Dope Bops |
1.35x Skill Effncy. |
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Nadia and her All Seeing Eyes |
2.05x Sneak EXP |
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Shepherd and his Flock of Rams |
+1.05 Lab Con Range |
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Brody and his Infamous Bloodbones |
1.525x Crop EVO |
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ProXD and his Mushrooms of Mischief |
2.75x Cooking SPD |
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Tallie and her Rambunctious TVs |
1.525x Farming EXP |
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Homer and his Epic Donuts |
2.225x Total DMG |
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Nostalgo and his Genies of Olde |
1.21x Farming SPD |
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Dalia and her Hyperactive Drinks |
+7% AFK Gains |
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Werm and his Worms |
2.225x All Essence |
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JelloL0ver87 and his Beloved Gel Cubes |
1.7x Sigil SPD |
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Megacorp Representative and his Product |
+52.5% Skill EXP |
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Werm's Stepsister and her Worms |
2.75x Total DMG |
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DQ and their abandoned Clammies |
3.625x Jade Gain |
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Dee and her 'dars |
1.875x Artifact Find |
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Gordon and his Eloquent Flombeiges |
+17.5% Drop Rate |
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Giuseppe and his Power Tools |
3.1x Construct SPD |
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Jawz and his Hot Smokin Suggmas |
2.05x Gaming Bits |
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Macdonald and his Homemade Maccies |
1.35x Skill Effncy. |
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Brandon and his Iconic Brightsides |
2.4x Total DMG |
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Lola and her Crazy Crackers |
+1.05 Lab Con Range |
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Mr M and his Holey Moleys |
1.875x Crop EVO |
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The Don's Molto Bene Moltis |
4.15x Cooking SPD |
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Smoggy Shaman and their Scary Bones |
2.05x Sneak EXP |
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Thomas and his Halftime Breakforce |
1.875x Shiny EXP |
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Larry and his Lava Lamps |
1.875x Farming EXP |
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OwO and their Spirit Army |
1.245x Farming SPD |
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Briggs and his Mole Workforce |
1.875x All Essence |
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Krepe and his Crawlies |
1.525x Artifact Find |
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Grinder23 and his Favorite Mobs |
+35% Drop Rate |
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Spiffy Jr and their Whelming Liquids |
+10.5% All Stat |
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iFarm and their 0cal Units |
2.75x Jade Gain |
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Spiffy Sr and his Bigtime Liquids |
1.7x Sigil SPD |
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Bart and his Trollsquad |
+7% AFK Gains |
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Grunkle and their Rooted Whimsy |
3.8x Construct SPD |
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Barb and her Overworked Blobs |
+70% Skill EXP |
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Lumi and her Bright Lights |
3.1x Total DMG |
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Marge and her Troll Patrol |
5.2x Cooking SPD |
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Lief and his Overzealous Leeks |
+1.05 Lab Con Range |
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Seru and their Ceramic Entities |
1.7x Skill Effncy. |
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Mr Walker and his Untiring Doggies |
2.75x Gaming Bits |
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Duke of Yolk and his Subjects |
1.28x Farming SPD |
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Sorel and her Esteemed Sludge |
3.45x Shiny EXP |
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Shinji and his Inevitable Army |
+10.5 Library Max |
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Danny and his Shiny Fishies |
9.75x Total DMG |
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Monty and his Dastardly Doodlefish |
1.595x Artifact Find |
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Rhea and her Eccentric Eels |
+17.5% Drop Rate |
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Clarence and his Slug Entourage |
+10.5% AFK Gains |
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Nina and her Birthday Balloonfish |
13.25x Total DMG |
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Karl and his Downtrodden Clamrades |
9.75x Gaming Bits |
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Jojo and his Bizarre Recyclables |
1.7x Artifact Find |
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Penny and her Lane of Puffers |
11.5x Construct SPD |
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Bill and his Spiky Balls of Pain |
+3.5 Library Max |
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Maple and her Nostalgic Spearfish |
18.5x Total DMG |
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Mr. K and his Crusty Crabs |
1.805x Artifact Find |
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Frankton and his Crab Army of Doom |
4.15x Crop EVO |
Infinite Summoning
Infinite Summoning is unlocked from the Summoning Upgrades area. Once unlocked, head to the Summoner's Table and click on the Infinite Icon in the top-right. It will launch you into a new battle.
Each battle will have different mechanics to make it difficult, as well as scaling mob HP and damage.
Once you reach round 40, the bonuses recycle.
| Round | Winner Bonus | Card |
|---|---|---|
| 1 | +1 Stamp LV/day | Extra Time I've doubled our health points so we can play longer. |
| 2 | +3% Villager EXP | Fair Play No lane stacking! When you hurt me, all your units in that lane take damage. |
| 3 | +1% Ballot Bonus | Fast Forward All of our units, yours and mine, move at 170% speed. |
| 4 | +12% Class EXP | Invincibility Just let me play my units, I will forfeit one health each time, but you must deal the final blow. |
| 5 | +1 Equinox Max LV | Extra Time I've doubled our health points so we can play longer. |
| 6 | 1.07x Meal Bonuses | Slow Motion All units, both yours and my own, move at 60% speed. |
| 7 | +2% Ballot Bonus | Fair Play No lane stacking! When you hurt me, all your units in that lane take damage. |
| 8 | +4% Villager EXP | Invincibility Just let me play my units, I will forfeit one health each time, but you must deal the final blow. |
| 9 | +15% Class EXP | Offsides Rule When you hurt me, all your minions beyond the midfield perish. |
| 10 | 1.03x Amber Gain | Triple Overtime Ten times the health points. I wanna see your deck's lategame viability. |
| 11 | +1 Equinox Max LV | Zerg Surprise You best be ready, I'm playing all my minions on turn 1! |
| 12 | +4% Monument AFK | Uno Draw 7 You're playing with a 7 card hand. It's more fun this way, trust me you'll love it! |
| 13 | +18% Class EXP | Glass Cannon You have but a single health point, as do I. |
| 14 | +2% Ballot Bonus | Truce No mods, no effects, no tricks. I want a proper match this time. |
| 15 | +4% Villager EXP | Offsides Rule When you hurt me, all your minions beyond the midfield perish. |
| 16 | 1.03x Winner Bonuses | Fast Forward All of our units, yours and mine, move at 170% speed. |
| 17 | +2% for World 7 | Invincibility Just let me play my units, I will forfeit one health each time, but you must deal the final blow. |
| 18 | +2% for World 7 | Fair Play No lane stacking! When you hurt me, all your units in that lane take damage. |
| 19 | +2 Equinox Max LV | Glass Cannon You have but a single health point, as do I. |
| 20 | +20% Class EXP | Triple Overtime Ten times the health points. I wanna see your deck's lategame viability. |
| 21 | +5% Monument AFK | Zerg Surprise You best be ready, I'm playing all my minions on turn 1! |
| 22 | 1.04x Amber Gain | Extra Time I've doubled our health points so we can play longer. |
| 23 | +24% Class EXP | Uno Draw 7 You're playing with a 7 card hand. It's more fun this way, trust me you'll love it! |
| 24 | +4% Villager EXP | Invincibility Just let me play my units, I will forfeit one health each time, but you must deal the final blow. |
| 25 | +1 Stamp LV/day | Fast Forward All of our units, yours and mine, move at 170% speed. |
| 26 | +2% Ballot Bonus | Offsides Rule When you hurt me, all your minions beyond the midfield perish. |
| 27 | +3% for World 7 | Glass Cannon You have but a single health point, as do I. |
| 28 | 1.05x Spelunk POW | Slow Motion All units, both yours and my own, move at 60% speed. |
| 29 | 1.09x Meal Bonuses | Invincibility Just let me play my units, I will forfeit one health each time, but you must deal the final blow. |
| 30 | +26% Class EXP | Zerg Surprise You best be ready, I'm playing all my minions on turn 1! |
| 31 | +5% Monument AFK | Fair Play No lane stacking! When you hurt me, all your units in that lane take damage. |
| 32 | +5% Villager EXP | Triple Overtime Ten times the health points. I wanna see your deck's lategame viability. |
| 33 | +3% for World 7 | Truce No mods, no effects, no tricks. I want a proper match this time. |
| 34 | +1 Equinox Max LV | Extra Time I've doubled our health points so we can play longer. |
| 35 | 1.05x Amber Gain | Invincibility Just let me play my units, I will forfeit one health each time, but you must deal the final blow. |
| 36 | 1.08x Spelunk POW | Glass Cannon You have but a single health point, as do I. |
| 37 | +2% Ballot Bonus | Fast Forward All of our units, yours and mine, move at 170% speed. |
| 38 | +6% Monument AFK | Fair Play No lane stacking! When you hurt me, all your units in that lane take damage. |
| 39 | +30% Class EXP | Uno Draw 7 You're playing with a 7 card hand. It's more fun this way, trust me you'll love it! |
| 40 | 1.03x Winner Bonuses | Triple Overtime Ten times the health points. I wanna see your deck's lategame viability. |
Summoning Stones
Below you can find the location of all the Summoning Stones found throughout IdleOn. Summoning Stones are special boss fights that have tons of HP that increases with each round you complete.
Each round you defeat will double the Summoning Upgrades for that Essences' color.
| Boss | Location | Starting HP | Round 2 | Round 3 | Stone |
|---|---|---|---|---|---|
The Aetherdoot |
Spirited Valley / Bamboo Laboredge | 500K | 2B | 8T | ![]() |
The Grover Glunko |
Spirited Valley / Lightway Path | 2M | 8B | 32T | ![]() |
The Shimmerlord |
Spirited Valley / Yolkrock Basin | 300M | 1.2T | 4.8Q | ![]() |
The Freezerslush |
Frostbite Tundra / Equinox Valley | 20M | 80B | 320T | ![]() |
The Hexermush |
Hyperion Nebula / Jelly Cube Bridge | 8M | 32B | 128T | ![]() |
The Cinderdomeo |
Smolderin' Plateau / Crawly Catacombs | 80M | 320B | 1.3Q | ![]() |
![]() The Zephyeror |
Spirited Valley / Emperor's Castle Doorstep | 1B | 4T | 16Q | ![]() |
Summoning Bonuses From Other Areas
You can boost your Summoning Skill with the following boosts in IdleOn:
| Name | Boost | From | Notes |
|---|---|---|---|
Essence Statue |
% White Essence | Statue Man | Access from World 1 |
White Essence Stamp |
% White Essence | Stamps | Access from World 1 |
Triad Essence Stamp |
% Green, Yellow, Blue Essence | Stamps | Access from World 1 |
Dark Triad Essence Stamp |
% Purple, Red, C Essence | Stamps | Access from World 1 |
Summoner Stone Stamp |
% Summoning EXP | Stamps | Access from World 1 |
| % Summon XP multi | Arcade | Access from World 1 | |
| Sumo Magno | +20% Summoning EXP | Star Signs | Access from World 1 |
![]() ESSENCE BOOST |
+% Red Essence Gain, this bonus increases based on the total level of ALL your warriors! | Alchemy | Access from World 2 |
![]() ESSENCE BOOST |
+% Green Essence Gain, this bonus increases based on the total level of ALL your archers! | Alchemy | Access from World 2 |
![]() ESSENCE BOOST |
+% Purple Essence Gain, this bonus increases based on the total level of ALL your mages! | Alchemy | Access from World 2 |
![]() ESSENCE CHAPTER |
+% All Essence Gain for every 2000 Tome Completion Points above 5000. | Alchemy | Access from World 2 |
![]() ESSENCE BOOST |
+% Yellow Essence Gain. This bonus doesn't increase based on anything! | Alchemy | Access from World 2 |
| LADYBUG SERUM | +% White Essence gain, and before you make an angry rant, male ladybugs were also used to flavor this vial! | Alchemy | Access from World 2 |
| GIBBED DRINK | +% Summoning EXP gain. No, the horn doesn't contribute to the flavor, just the fleshy bits inside. | Alchemy | Access from World 2 |
![]() |
Boosts Summoning EXP gain by +40% and all Essence gained by 1.4x 40 | Bonus Ballot | Access from World 2 |
| Godshard Set | 1.15x Higher Winners Bonuses from Summoning | Equipment Sets | Access from World 3 |
![]() Sticky Bun |
+5% All Summoning Essence Gain | Cooking | Access from World 4 |
![]() Large Pohayoh |
+2% Summoning EXP | Cooking | Access from World 4 |
![]() Chippy |
+1% Summoning EXP gain | Pet Breeding | Access from World 4 |
Donut |
+1% Summoning EXP gain | Pet Breeding | Access from World 4 |
![]() Skill Mastery |
|
The Rift | Access from World 4 |
![]() The Winz Lantern |
All Winner Bonuses from Summoning are 1.25x Bigger! | Sailing | Access from World 5 |
| The Justice Monument | x All Summoning Essence Gain | Caverns | Access from World 5 |
![]() Essence Confetti |
Adds a new bonus of +3% All Essence Gain per 10 items found after 1000 items, as shown at The Slab in World 5. | Jade Emporium | Access from World 6 |
![]() MSA Expander III |
Adds a new bonus type to the Miniature Soul Apparatus in World 3, specifically All Essence Gain! | Jade Emporium | Access from World 6 |
![]() Crystal Comb |
1.3x Bigger Summoning Winner Bonuses | Sneaking | Access from World 6 |
![]() Stick of Chew |
1.3x All Essence Generation | Sneaking | Access from World 6 |
| Adds a shroom familiar to your Summoning Sanctuary, which gives a permanent 1.40x bonus to all Essence gain. | Gem Shop | Access from World 6 | |
| Refills 1 life in Summoning, so you can try again now without waiting for the free life refill you get every day. This restocks every day, so you can buy 12 every day. | Gem Shop | Access from World 6 | |
| Gives you a Summoner Stone usable item. Use it in your player inventory to instantly get 4 hours of Summoning Essence, instantly! This item restocks each day. | Gem Shop | Access from World 6 |





















































































































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