The Arcane Cultist Masterclass allows you to transform into Arcanist Form, where you must clear locked maps behind Arcane Barriers. The Arcane Cultist gives plenty of bonuses to other IdleOn characters, including allowing you to farm the new Prisma Bubble item.
- Job Advance to Arcane Cultist
- Arcane Cultist Overview
- Arcane Cultist Talents
- Arcane Cultist Upgrades - Tesseract
- Arcane Cultist Guide
- Arcane Cultist Boosts
Arcane Cultist is the Masterclass of the Bubonic Conjuror and you can advance by reaching World 6.
Job Advance to Arcane Cultist

To advance to Arcane Cultist, you need to take your Bubonic Conjuror class to see Masterius in World 6: Troll Playground. Here you'll begin the short Masterclass Questline.
Your task is to defeat 400 Wurm mobs in 120 seconds. You can find Wurms in World 5: The Worm Nest.

Make sure you have a decent high-level Raise Dead Talent (use the World 3 Talent Library to get max level books) so that you can respawn the Wurms fast enough. You'll get periodic updates on how close you are to clearing the 400 Wurms.
Once all defeated, head back to Masterius to advance!
Arcane Cultist Overview

- Class Name: Arcane Cultist
- Job Advancement: Beginner / Mage / Shaman / Bubonic Conjuror / Arcane Cutlist
- Family Bonus: +% Total Dmg Multiplier
- Support Talents: Summoning
- Release Date: June 2025
Like other Masterclasses, Arcane Cultist has a new type of currency called Tachyons that you earn by defeating mobs in Arcanist Form.

When you first use the Arcanist Form Talent, you'll be teleported back to World 1 Blunder Hills, where each map is locked behind an Arcane Barrier.

To lift the Arcane Barrier, you must defeat the required amount of Arcane mobs before the Time Limit runs out. If you don't defeat the required amount of Arcane Mobs in the time limit, it will reset and you can start again from the beginning. As you can imagine, it gets more and more difficult as you progress through IdleOn worlds.
Arcane Mobs are spawned by using the talent Arcane Crystals.
Your Arcane Crystal is charged up by defeating regular mobs on the map and once it is fully charged it will spawn x amount of Arcane Mobs.
Arcane Mobs can only be defeated using Arcane Damaging skills in the beginning, such as the new upgraded Sizzling Skulls (Arcane Skulls).
There are a whole host of Arcane Cultist upgrades inside the Tesseract Talent (add it to your Attack Bar to open it), where you spend your Tachyons that drop from mobs when in Arcanist Form.
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The Talent Overwhelming Energy can also add permanent buffs such as Drop Rate, XP and AFK gains to specific maps in IdleOn for all your characters. Just click on the Arcane Crystal on the map to change it's color:
- Purple - Drop Rate buff
- Yellow - Class EXP
- Blue - AFK Gains

You can use the AFK window to see what boosts you've added to each map.
In a nutshell, Arcane Cultist can also add the following boosts to other areas of IdleOn:
- Map Drop Rate Boost
- Map Class EXP Boost
- Map AFK Boost
- Prisma Bubbles
- Arcade Balls Bonus
- Statues Drop Chance
- Opals
- Golden Food Drop Chance
- Villager EXP
- 3 new Lab Jewels
- Equinox Bar Fill Rate
- Seraph Cosmos Multiplier
- Gambit PTS
- The Emperor Multiplier
- Cheaper Summoning Upgrades
- Max Talent Levels
Arcane Cultist Talents
You gain 3 Talent Point per level up of your Arcane Cultist. You can also use Super Talent PTS to further increase the level of talents from Legend Talents in World 7.
You can also gain Talent Points from these sources:
- [Windwalker Master Class] Talented Masters
- [Deathbringer Master Class] Ok fine, Talents for Thee too
- World 6 Merit Shop
- [Tesseract] My Talents, and Mine Alone
| Talent | Description | Type |
|---|---|---|
Arcanist Form |
Enter/Exit Arcanist Form to collect Tachyons, while coping with new combat stats. Also gives +% Arcanist DMG | Assign |
Tesseract |
Opens the Tesseract, which upgrades Arcanist Form and more. Also gives a +% boost to Tachyons found. | Assign |
Arcane Skulls |
Sizzling skulls are now Arcane, can hit Arcane mobs, and last % longer. You also cast skulls every basic attack. | Passive |
Arcane Crystals |
When fully charged by normal kills, spawns x Arcane mobs immune to non-arcane dmg. Use again to change colour! | Assign |
Overwhelming Energy |
During Arcanist Form, defeating arcane mobs perma-buffs DR, XP, or AFK for the current map up to x, shown in AFK Info | Passive |
Ghastly Power |
+% Arcanist DMG and +% Attack Speed per 100 Tesseract Upgrades total | Passive |
Ghoulish Power |
+% Arcanist Accuracy and Defence per 100 Tesseract Upgrades total | Passive |
Labotomizer |
+% Arcanist Critical Hit chance per 10 Laboratory LV | Passive |
Individuality |
+5 base WIS | Passive |
Primo Prisma |
Arcane mobs have a x higher chance of dropping Prisma bubbles. | Passive |
Essential Essence |
All Summoning Upgrades are % cheaper per 100 total upgrades you have! | Passive |
Passion Of The Summon |
0x Summoning EXP gain, and % chance to get a DOUBLE Summoning Familiar! Works on all players. | Passive |
Absolute Stardom |
Summoning Doublers from Gambit Cavern give the upgrade +% multi, instead of just +100% multi. | Passive |
Tachyon Truth |
No Bubble Left Behind has a +% chance to give +3 LV per POW 10 Tachyons collected | Passive |
Backup Energy |
Backup needed? How about x Tachyon Gain and x less kills needed to charge Arcane Crystals | Passive |
Arcane Cultist Upgrades - Tesseract
The Tesseract Talent will open up the Arcane Cultist upgrades that you can spend any Tachyons you have earned.
There are six different types of Tachyons you can earn by defeating different mobs on the various maps in IdleOn.
| Upgrade | Description | Max Level | Tachyons Required | Upgrades Required |
|---|---|---|---|---|
![]() Arcanist Damage |
+ Base Damage in Arcanist Form | 999999 | ![]() Singulon |
0 |
![]() Arcanist Accuracy |
+ Base Accuracy in Arcanist Form | 999999 | ![]() Singulon |
1 |
![]() Arcanist Defence |
+ Base Defence in Arcanist Form | 999999 | ![]() Singulon |
5 |
![]() The Prisma Bubble is Real |
While in Arcanist Form, 1 in x mobs drop Prisma Bubbles | 1 | ![]() Singulon |
10 |
![]() Arcanist Cataclysm |
+% Total Damage in Arcanist Form | 999999 | ![]() Singulon |
25 |
![]() Wand Drops |
Mobs can drop Arcanist Weapons up to % Quality | 999999 | ![]() Singulon |
40 |
![]() Arcanist Damage II |
+ Base Damage in Arcanist Form | 999999 | ![]() Singulon |
70 |
![]() Tenteyecle Nostalgia |
Tenteyecle now works again, but only has a $% chance | 50 | ![]() Singulon |
75 |
![]() Arcanist Crits |
+% Critical Hit chance in Arcanist Form | 70 | ![]() Singulon |
105 |
![]() Arcanist Accuracy II |
+ Base Accuracy in Arcanist Form | 999999 | ![]() Singulon |
120 |
![]() World Ender |
Defeating the World Boss now unlocks the next world | 1 | ![]() Singulon |
130 |
![]() Arcanist Defence II |
+ Base Defence in Arcanist Form | 999999 | ![]() Doubulon |
160 |
![]() Singulon Hoarding |
+% Arcanist Damage per POW 10 Purple Tachyon owned | 999999 | ![]() Doubulon |
190 |
![]() Arcane Charging |
Arcane Crystals take x kills to charge instead of 200 | 100 | ![]() Doubulon |
220 |
![]() Arcanist Supercharge |
+% Critical Damage in Arcanist Form | 999999 | ![]() Doubulon |
250 |
![]() Arcanist Damage III |
+ Base Damage in Arcanist Form | 999999 | ![]() Verdon |
290 |
![]() Spheres of Gold |
+% extra Gold Balls earned in the Arcade | 999999 | ![]() Doubulon |
330 |
![]() Ripple in Spacetime |
+% Extra Tachyons | 999999 | ![]() Doubulon |
375 |
![]() Parallel Statues |
% chance for Statues to drop with 2x Quantity | 40 | ![]() Verdon |
415 |
![]() Arcanist Accuracy III |
+ Base Accuracy in Arcanist Form | 999999 | ![]() Verdon |
460 |
![]() Arcane Basics |
Basic attacks now do Arcane damage | 1 | ![]() Verdon |
510 |
![]() Fastcasting |
+% faster Attack Speed while in Arcanist Form | 999999 | ![]() Verdon |
560 |
![]() Arcanist of All Trades |
+% Defence and Accuracy in Arcanist Form | 999999 | ![]() Doubulon |
610 |
![]() Ring Drops |
Mobs can drop Arcanist Rings up to % Quality | 999999 | ![]() Bludon |
670 |
![]() Arcanist Cataclysm II |
+% Total Damage in Arcanist Form | 999999 | ![]() Doubulon |
735 |
![]() Ethereal Opals |
+ Opals to give to villagers | 25 | ![]() Verdon |
800 |
![]() Inviting a Plus One |
+% chance for crystals to spawn +1 more Arcane Mob | 300 | ![]() Bludon |
890 |
![]() Doubulon Hoarding |
+% Arcanist Accuracy per POW 10 Brown Tachyons owned | 999999 | ![]() Singulon |
990 |
![]() Jewel of Deadly Wrath |
Permanently unlocks a new Jewel in the Lab | 1 | ![]() Bludon |
1050 |
![]() Arcanist Defence III |
+ Base Defence in Arcanist Form | 999999 | ![]() Verdon |
1150 |
![]() Parallel Golden Food |
% chance for Golden Food to drop with 2x Quantity | 40 | ![]() Bludon |
1250 |
![]() Arcanist Cataclysm III |
+% Total Damage in Arcanist Form | 999999 | ![]() Verdon |
1350 |
![]() Villager Indoctrination |
x Villager EXP gain in World 5 | 999999 | ![]() Bludon |
1500 |
![]() My Talents, and Mine Alone |
+ Talent PTS for the Arcane Cultist class only | 200 | ![]() Bludon |
1650 |
![]() Verdon Hoarding |
+% Extra Tachyon per POW 10 Green Tachyons owned | 999999 | ![]() Doubulon |
1800 |
![]() Jewel of the North Winds |
Permanently unlocks a new Jewel in the Lab | 1 | ![]() Bludon |
2000 |
![]() Arcanist Damage IV |
+ Base Damage in Arcanist Form | 999999 | ![]() Bludon |
2050 |
![]() Eternal Stream |
x higher Equinox Bar Fill Rate | 999999 | ![]() Massivon |
2350 |
![]() Arcanist Accuracy IV |
+ Base Accuracy in Arcanist Form | 999999 | ![]() Bludon |
2600 |
![]() Fractal Tesseract |
x higher bonuses from most Tesseract upgrades | 50 | ![]() Massivon |
2750 |
![]() Astrology Cultism |
Seraph Cosmos's multiplier is now x instead of 1.10x | 10 | ![]() Massivon |
2850 |
![]() Bludon Hoarding |
+% Arcanist DEF per POW 10 Red Tachyons owned | 999999 | ![]() Verdon |
3000 |
![]() Arcanist Cataclysm IV |
+% Total Damage in Arcanist Form | 999999 | ![]() Bludon |
3350 |
![]() Jewel of Eternal Energy |
Permanently unlocks a new Jewel in the Lab | 1 | ![]() Massivon |
3700 |
![]() Arcanist of All Trades II |
+% Defence and Accuracy in Arcanist Form | 999999 | ![]() Bludon |
3850 |
![]() Pinnacle of Prisma |
Prisma Bubbles give x higher bonuses instead of 2.00x | 20 | ![]() Aurion |
4000 |
![]() Arcanist Defence IV |
+ Base Defence in Arcanist Form | 999999 | ![]() Massivon |
4300 |
![]() Gambit Grandmaster |
x higher total PTS in the Gambit Cavern | 200 | ![]() Massivon |
4600 |
![]() Vicar of the Emperor |
All bonuses from defeating The Emperor are x higher | 50 | ![]() Aurion |
4900 |
![]() Massivon Hoarding |
+% cheaper upgrades per POW 10 Silver Tachyons owned | 999999 | ![]() Bludon |
5100 |
![]() Arcanist Damage V |
+ Base Damage in Arcanist Form | 999999 | ![]() Massivon |
5400 |
![]() Drop Rate Crossfire |
% of your Drop Rate affects Prisma Bubble drop chance | 100 | ![]() Massivon |
5700 |
![]() Arcanist Accuracy V |
+ Base Accuracy in Arcanist Form | 999999 | ![]() Massivon |
5900 |
![]() Arcanist Cataclysm V |
+% Total Damage in Arcanist Form | 999999 | ![]() Aurion |
6200 |
![]() Endless Reductions |
+% cheaper Summoning upgrades per Endless Mode Victory | 999999 | ![]() Aurion |
6500 |
![]() Arcanist of All Trades III |
+% Defence and Accuracy in Arcanist Form | 999999 | ![]() Aurion |
6750 |
![]() Aurion Hoarding |
+% Extra Tachyons per POW 10 Gold Tachyons owned | 999999 | ![]() Massivon |
7000 |
![]() Universe Talent |
+ Talent LVs for all characters, always! | 5 | ![]() Aurion |
7300 |
![]() Beyond All Limits |
The max Arcane Crystal bonus is +x higher | 10 | ![]() Aurion |
7600 |
Arcane Cultist Guide
Our progression guide for Arcane Cultist is based on Early-Game, Mid-Game and End-Game sections.
Your first priority should be to unlock Arcane Rocks, which give 1 hour of Tachyons per the AFK Window rate on your Arcane Cultist. To unlock this, you need to collect 1,000 Arcane Fragments (they drop from all mobs when in Arcanist Form).
You will then get 1 Arcane Rock per 1 hour of AFK Fighting. This allows you to earn Tachyons by AFKing.
Arcane Barrier Unlocking
Each map is locked behind a specific amount of Arcane Mobs that need defeating, which can only be spawned from charging the Arcane Crystals.
You have two important talents for Arcane Barrier unlocking:
 ![]()
The obvious one is your Arcane Crystal talent. At level 600 it will spawn 15 Arcane mobs per charge. The other talent is Backup Energy: this gives you a Tachyon multiplier but also reduces the amount of kills needed to charge your Arcane Crystals.
To charge your Arcane Crystal faster, you need to make sure you have maxed out the talent levels for Tenteycle (reduces attack cooldowns by x seconds) from Shaman and Raise Dead (respawns mobs when all dead) from Bubonic Conjuror.
So basically Tenteycle will reduce the cooldown of Raise Dead, allowing you to respawn mobs on the map faster, allowing you to charge the Arcane Crystal faster.
Note that when you first start playing Arcane Cultist, Tenteyecle is nerfed severely and you will need to upgrade the Tenteyecle Nostalgia upgrade in the Tesseract to improve it.
You should also be upgrading the following Tesseract upgrades for Arcane Barrier unlocking:
- Tenteyecle Nostalgia
- Arcane Charging
- Inviting a Plus One
- Fractal Tesseract
Early Game Progression
All your damage, accuracy and defence are reset when in Arcanist Form so your damage is going to be really low.
You should focus on pushing all the maps in World 1 right away; spread your Tesseract Upgrades between these important skills:
- Arcanist Damage (Base Damage)
- Arcanist Accuracy (Base Accuracy)
- Arcanist Cataclysm
- Arcanist Damage II
- Tenteyecle Nostalgia
- Arcanist Accuracy II
When you finally get to World Ender upgrade, you can now start pushing into World 2 and World 3.
When it comes to breaking early-game Arcane Barriers, you want to upgrade Tenteyecle Nostalgia as much as possible. It has a max of 100 level upgrades and can get your Tenteyecle skill working at around 87% chance.

There are two types of equipment that Arcane Cultist have: Arcane Wands and Arcane Rings. Neither can be upgraded by Upgrade Stones.
You can only get 100 Arcane Wands drop per day, and the stats are based on how many upgrades you have put into Wand Drops in the Tesseract.
Mid-Game Progression
It goes without saying that you can skip much of the mid-game progression by just hoarding Arcane Rocks and spamming them to get enough Tachyons to boost your upgrades in the Tachyon.
Mid-Game is all worlds up to the end of World 5.
That being said you'll start to find the Arcane Barriers taking a lot longer to clear due to either low damage or running out of time.
If it's low damage, the bigger damage boost you can get is usually from Wand Equipment. Each Weapon Power in an Arcane Wand will give you a 1.04x Damage Multi.
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Other than that, you just need to keep pushing upgrades in the Tesseract. Your Talents Ghastly Power and Ghoulish Power all scale on how many Tesseract Upgrades you have in total, giving +% Damage and Accuracy!
Don't forget to use your Super Talent PTS on damage dealing talents too!

Singulon Hoarding gives +% Arcanish Damage per POW 10 Purple Tachyon, so try to keep a healthy stack of Singulon to max out the damage you get.
End-Game Progression
By now you're going to struggle with getting enough damage to clear Arcane Mobs. It's all about incremental upgrades to your damage-increasing Tesseract upgrades and getting better Arcane Wands.
You're also likely going to need talent levels to be around 650 each to give you the best chance to lift the Arcane Barriers.
You should be very close to have unlocked all Tesseract Upgrades now too. Make sure you have the following:
- Singulon Hoarding (Have at least 1Q of Purple Tachyon)
- Arcane Charging (MAXED)
- Verdon Hoarding (Have at least 1Q of Green Tachyons)
- Fractal Tesseract (Boosts all your other upgrades with a multi)
- Aurion Hoarding (Have at least 1Q of Gold Tachyons)
Your damage Tesseract Upgrades are the Arcanist Cataclysm and Arcanist Damage ones; just keep progressing them as much as possible.
For your Wand, you want to login each day to try and get a wand with a better Weapon Attack Speed. It can go all the way up to Supersonic (Speed 11), which will make a big difference when dealing damage to Arcane Mobs.
World 7 is currently locked for Arcane Cultist, so defeating The Emperor will not unlock it. You can of course come out of Arcanist Form and visit World 7 anyways.
Arcane Cultist Boosts
The following areas of IdleOn can also help with boosting Arcane Cultist.
Extra Boosts
These boosts can be earned from other areas of IdleOn.
| Name | Boost | From |
|---|---|---|
Arcade (Arcane) |
% Arcanist Tachyons | [World 1] Arcade |
![]() Balloonfish (Bones) |
4x Masterclass drops (bones/dust/tachyon) | [World 1] Pet Companions |
![]() TACHYON BUBBLE |
+% Extra Tachyons for Arcane Cultist. | [World 2] Alchemy |
| PAPER PINT | +% extra Masterclass drops, specifically DB's Bones, WW's Dust, and AC's Tachyons! We love our acronyms don't we! | [World 2] Alchemy |
![]() Killroy (Masterclass) |
Permanently boosts the drops of Masterclasses by x | [World 2] Killroy's Slaughterhouse |
| The Hat Rack (Masterclass Drops) | +% Masterclass Drops | [World 3] The Hat Rack |
![]() Eternal Energy Jewel |
+50% extra Arcane Cultist Tachyons. @ This bonus always has a 100px connection range no matter what! | [World 4] Laboratory |
| Fuchsia | +% extra Tachyons for Arcane Cultists | [World 5] Gaming |
![]() Mystery Fizz |
1.3x Extra Arcane Cultist Tachyons | [World 6] Sneaking |
| The Emperor (Arcane) | x Arcane Cultist Extra Tachyons | [World 6] The Emperor |
Daily Shopping Spree |
The first x upgrades you buy each day for Masterclasses are 80% cheaper | [World 7] Legend Talents |
![]() Multi Meritocracy (Masterclasses) |
All masterclasses find 3x more Bones, Dust, and Tachyons | [World 7] Multi Meritocracy |
| Masterclass Research | Reduces the cost of all OG Masterclass upgrades (DB, WW, AC) by 10% every day, FOREVER! | [World 7] Research |
![]() Turquoise Hardhat |
x more resources dropped for all W6 Masterclasses! Bones, Dust, Tachyons, what more could you ask for? | [World 7] Spelunking |








































































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