Spelunking is a World 7 skill found in Shimmerfin Deep that allows you to dive to the depths of Tunnels for rare items, exciting World 7 upgrades and existing IdleOn account boosts.
- Spelunking Overview
- Spelunking Tunnels
- Spelunking Shop Upgrades
- Spelunking AFK Tunnels
- Lore Journal
- Spelunking Bonuses From Other Areas
Each character has their own Spelunking Skill level, which you can increase by AFKing at special Spelunking Tunnels found in World 7.
Spelunking Overview

Spelunking can be accessed through the Codex menu once you have unlocked World 7 and completed Toobus Goodbus questline.
There are several different Tunnels you can explore in Spelunking, with each one being unlocked once you defeat the Tunnel's boss.
When you select a Tunnel, you can choose a specific amount of IdleOn characters to participate in the dive, as long as they have at least 50% Stamina.
Once you enter, you'll always start on Depth 1. You'll need to destroy the objects on the map in order to find the hole that will allow you to descend to the next Depth using Tools; you can unlock more Tools in the Shop.
Each depth gets more and more difficult, requiring more and more POW to destroy the objects. You can increase your POW by purchasing upgrades from the Shop.



Destroying objects in Spelunking will net you a new currency called Amber. Amber is used in the Spelunking Shop to purchase various upgrades and boosts.
You'll also find various other materials called Discoveries, that boost various Spelunking skills and attributes.
Whenever you perform an action, you'll consume Stamina. Each character has their own Stamina amount.
During a Spelunking dive, once a character's Stamina reaches zero the next character will jump in. When all characters have zero Stamina, you'll have to exit the Tunnel and it's game over.
Exiting the Tunnel gives a penalty and you lose 50% of your loot. Instead, you can take the Escape Rope, which randomly appears on different Depths, which allows you to take all your Loot and even gives a bonus multiplier once unlocked.

Each Tunnel also has it's own Boss. These bosses have a lot higher POW requirements that normal objects around them, however, once defeated they will unlock brand new mechanics for both new and old IdleOn systems.
Defeating a Tunnel boss will also unlock the next Tunnel, allowing you to progress further.
To increase the amount of Stamina your IdleOn characters have, you need to increase your Spelunking Skill level. This is done by AFKing at various Tunnel Locations found in the World 7 maps.
Each Spelunking AFK Tunnel also allows you to obtain an item called Lore Chapters. You can consume these Lore Chapters to give you various Spelunking bonuses, such as increase POW multipliers, Stamina regeneration rate and more.
Spelunking Tunnels
Here are all the tunnels found in the Spelunking game, including the Boss and any mechanics they unlock.
| Tunnel | Discoveries | Boss |
|---|---|---|
![]() Pebble Cove |
|
Unlocks Omnipotent Sailing Artifact in Sailing |
![]() Sedimeadow |
|
Unlocks Superbits in Gaming |
![]() Rustbelt_03 |
|
Unlocks 6-Star Cards in Cards |
![]() Blustpit |
|
Unlocks Exotic Market & Medal Seed type in Farming |
![]() Chucklemire |
|
Unlocks Teal Summoning in Summoning |
![]() Lunarheim |
|
Gives +30 Max LV for Cooking Meals! +1 Super Talent PTS! +2 Gallery Slots! |
![]() Lunarheim |
|
Unlocks Ethereal Sigils in Alchemy and each one also gives +0.2% Prisma Bubble Multi! |
![]() Lunarheim |
|
Unlocks a new shape in Research |
![]() Scoutpost |
|
Gives Palette Colours now give 1.50x bonuses, and Palette Luck is +4% higher per Gaming LV in Gaming |
Spelunking Shop Upgrades
Here are all the upgrades you can find in the Spelunking Shop.
| Upgrade | Description | Max Level | Unlock | Upgrade Cost |
|---|---|---|---|---|
![]() Learning the POW |
+1 POW per total Spelunking LV of all players. @ POW is needed to destroy tougher objects in Tunnels! @ Total Bonus:+1 POW | 99999 | 0.63 ![]() |
6.28875 ![]() |
![]() Discovering the POW |
+12% POW. This is multiplied by 1.05x for every Discovery made as seen in your Lore! (You have ^ Discoveries) @ Total Bonus:+12% POW | 99999 | 567 ![]() |
198.3075 ![]() |
![]() Depthing the POW |
+7% POW. This is multiplied by 1.02x for every Depth of your Best Depth reached, added up across every Tunnel! (You have ^ Depths) @ Total Bonus:+7% POW | 99999 | 214.3K ![]() |
74K ![]() |
![]() Hauling the POW |
+5% POW. This is multiplied by 1.03x for every digit of your Biggest Haul, added up across every Tunnel! (You have ^ Digits) @ Total Bonus:+5% POW | 99999 | 33.8M ![]() |
11.6M ![]() |
![]() Big Time Stamina |
Each player gets +1 Max Stamina for every 10 LV of their Spelunking Skill! @ (INFO: Players also get +1 Max Stamina per Spelunking Skill LV) | 50 | 25.65 ![]() |
27.945 ![]() |
![]() Stamina Resurgence |
All players regenerate Stamina +1% faster, and get +1 Max Stamina. @ The current regen rate is 1/hr | 150 | 215.46 ![]() |
131.0865 ![]() |
![]() Overstim Meter |
Unlocks the Overstimmed Meter. This meter fills up when players generate stamina while at max stamina, and boosts Amber gain of your next Delve. @ Each Overstim LV gives +1% bonus Amber! | 99999 | 17K ![]() |
7.3K ![]() |
![]() Amber on the Rocks |
All objects in Tunnels have a ~% chance of dropping Amber. @ When they do drop Amber, they drop +25% more! | 99999 | 27.6165 ![]() |
15.113445 ![]() |
![]() Amber on the Brain |
+5% more Amber. This is multiplied by 1.01x for each Spelunking LV added up across all players! (You have ^ Spelunking LVs) @ Total Bonus:+5% Amber | 99999 | 5.1K ![]() |
1.7K ![]() |
![]() Amber from the Depths |
+4% more Amber. This is multiplied by 1.01x for every Depth of your Best Depth reached, added up across every Tunnel! (^ Depths) @ Total Bonus:+4% Amber | 99999 | 32.2M ![]() |
11.3M ![]() |
![]() Amber from 'Em All |
+3% more Amber. This is multiplied by 1.05x for every Discovery made as seen in your Lore! (You have ^ Discoveries) @ Total Bonus:+3% Amber | 99999 | 30.5B ![]() |
10.6B ![]() |
![]() The Biggest Haul |
Tunnels now track and display the most Amber you've found in a single delve, called the Biggest Haul! | 1 | 3.9K ![]() |
2.4K ![]() |
![]() Auto Button |
Adds the AUTO button. Enable it during a Delve and the rocks will click themselves! If you buy the upgrade from the Gemshop, you can click AUTO multiple times to make it go faster!!! | 1 | 24.5K ![]() |
15K ![]() |
![]() Unexplainable daily Amber Gains to satiate the playerbase |
Every day you play IdleOn, each Tunnel gives you amber equal to 4% of its Biggest Haul! I don't know how this is possible either, but let's not question it! | 50 | 2.4K ![]() |
1.8K ![]() |
![]() The Reliable Mace |
Adds the Mace to your Toolkit, which has a 40 pixel radius, does 2x DMG, but uses 2 Stamina. Equip it at any time during your next Delve! @ Also, +2% Total POW to help smash rocks! | 99999 | 10.3K ![]() |
3.6K ![]() |
![]() The Sturdy Mallet |
Adds the Mallet to your Toolkit, which has a 50 pixel radius, does 4x DMG, but uses 3 Stamina. Equip it at any time during your next Delve! @ Also, +5% Total POW to help bash rocks! | 99999 | 23.1M ![]() |
8.8M ![]() |
![]() The Risque Flail |
Adds the Flail to your Toolkit, which has a 60 pixel radius, does 7x DMG, but uses 4 Stamina. Equip it at any time during your next Delve! @ Also, +10% Total POW to help gash rocks! | 99999 | 14.5B ![]() |
5.9B ![]() |
![]() The Unaffiliated Warhammer |
Adds the Warhammer to your Toolkit, which has a 85 pixel radius, does 15x DMG, but uses 7 Stamina. Equip it at any time during your next Delve! @ Also, +30% Total POW to help gnash rocks! | 99999 | 18.3B ![]() |
8.1B ![]() |
![]() Uncanny Ability to Find Narrow Passages |
You are now 1.12x more likely to find the hole to the next Depth, making it easier to descend! Most of these are barely big enough to squeeze into... which is PERFECT! | 10 | 208.9K ![]() |
478.8M ![]() |
![]() Less Taxes |
Lose only 2% of your loot when taking the emergency Toll Tunnel exit, instead of the normal 50% rate! | 20 | 1.8M ![]() |
3.9M ![]() |
![]() Blue Amber Exclusivity Agreement |
You now deal in Blue Amber, worth 1000 Orange Amber each. As a reward for this agreement, you get +3% more amber. | 99999 | 1.3M ![]() |
493.3K ![]() |
![]() Deep Pockets |
+1% more amber per current Depth you are on during a delve. For example, on Depth 7, objects will drop 1x more amber! | 40 | 83.4M ![]() |
152.8M ![]() |
![]() Rope Subsidy |
Taking the Escape Rope exit will get you 1.01x more amber than you actually found! | 99999 | 262.6M ![]() |
148.4M ![]() |
![]() New Brand of Elixir |
Unlock a new Elixir type to bring with you! You can equip these at the new Elixir Belt. | 12 | 12.6M ![]() |
46.1M ![]() |
![]() Elixir Slot |
Add another slot to your Elixir Belt, letting you equip another elixir! | 4 | 396M ![]() |
48.4B ![]() |
![]() Duplicate Elixirs |
You can now equip 1 of the same elixir at the same time! | 4 | 2.5B ![]() |
19.1B ![]() |
![]() Free Refills |
+1% chance to get an instant refill when using an elixir! In other words, a FREE use! | 50 | 15.7B ![]() |
33.6B ![]() |
![]() A Truly Exalted Find |
Objects have a 1 in 2 chance of dropping Exalted Stamp Fragments, which boost Exalt Bonus by +0.01x. @ You've found # of these so far. | 99999 | 477.7M ![]() |
182.4M ![]() |
![]() A Scintillatingly Prismatic Find |
Objects have a 1 in 2 chance of dropping a Prisma Bubble! @ You've found # of these so far. | 99999 | 3.8B ![]() |
1.4B ![]() |
![]() A Bunch-of-Random-Junk-ly Find |
Objects can drop snail mail, blinding lanterns, sigil syrup (used within Alchemy, give 24hrs of Sigil EXP), and peace offerings! This upgrade gives a +1% chance for these to drop. | 99999 | 23.7B ![]() |
9.1B ![]() |
![]() 由[申由?-由申~[申 |
Objects can drop a... well, I'm not actually sure. @ The wiki does say it's in the game, but who knows. I've never gotten it, but seeing that I'm a description I haven't really tried to. | 99999 | 149.3M ![]() |
63.9B ![]() |
![]() Shadow Strike |
When striking an object, 1% chance for a Shadow Strike to trigger. These mimick your strike on nearby objects without using any Stamina! | 60 | 5.7B ![]() |
8.7B ![]() |
![]() More Shadow Strikes |
Shadow strikes have a 4% chance of triggering multiple times instead of just once | 100 | 35.7B ![]() |
27.3B ![]() |
![]() Critical Impact |
You now deal +2% more damage to objects | 99999 | 53.9B ![]() |
19.8B ![]() |
![]() Overpow Technique |
You now deal 2x damage to objects if you have 10x their POW Required, 3x damage if you have 100x POW, 4x damage if 1000x POW, and so on... | 1 | 339.5M ![]() |
207.4M ![]() |
![]() Jobs All Done |
Clearing an entire Depth of all objects gives a +1% bonus multiplier to amber found for the rest of the delve. @ So yea, this bonus resets at the start of every new delve. | 99999 | 2.1B ![]() |
882.2M ![]() |
![]() Hidden Elixirs |
Every 5th Depth, there will always be one object that drops an elixir! So you can find an elixir somewhere on Depth 5, 10, 15, 20, and so on. | 1 | 4.9B ![]() |
3B ![]() |
![]() Partaking in Skull Fluid |
Defeating the lore boss now drops 1 elixirs! This can only happen once per run though... | 3 | 30.6B ![]() |
234M ![]() |
![]() Nova Blast |
Trigger a Nova Blast when running out of stamina on any player except the last. These have a 1% chance of hitting each object! | 30 | 46.2B ![]() |
24.7B ![]() |
![]() Nova X Elixir Crossover Events |
When using an elixir, you have a 1% chance of triggering a Nova Blast! | 30 | 291.1K ![]() |
133.4K ![]() |
![]() Min-Maxed Nova Blasts |
Nova Blasts now deal damage equal to that of the best tool you've unlocked, which is the 1 that does #x Damage! | 1 | 1.8M ![]() |
1.1M ![]() |
![]() The Green Amber Clause of the Contract |
Forget Blue, you now deal in Green Amber, worth 1M Blue Amber (or 1B Orange Amber) each. As a reward for staying committed to our agreements, you get +4% more amber. | 99999 | 511.9M ![]() |
176.8M ![]() |
![]() Amber Mitosis |
Objects now have a 1% chance to drop DOUBLE amber when being destroyed | 40 | 3.2B ![]() |
1.8B ![]() |
![]() Grand Discoveries |
When destroying the final object type of a tunnel, there is a 1 in 1 chance of making a Grand Discovery. This can be done 10 times per tunnel, with each additional Grand Discovery being 2x rarer than the last... | 800 | 21.9M ![]() |
7.7M ![]() |
![]() Grandiose Amber |
Each Grand Discovery you make boosts amber by +1%. This is a new multiplier, so it's super great! @ Total Bonus:+1% Amber | 100 | 553M ![]() |
304.2M ![]() |
![]() Grandiose EXP |
Each Grand Discovery you make boosts Spelunking EXP Gain by +1%. This is an additive bonus, so it's super mid! @ Total Bonus:+1% Spelunking EXP | 100 | 69.7B ![]() |
31.9B ![]() |
![]() Grandiose POW |
Each Grand Discovery you make boots POW by +1%. This is a new multiplier, so it's super great! @ Total Bonus:+1% Total POW | 100 | 8.8T ![]() |
6.7T ![]() |
![]() Mirage Hardhat |
Kattlekruk gives +1% more LVs to his bubbles every day. | 100 | 4.2B ![]() |
2B ![]() |
![]() Grey Hardhat |
When a '2x Statue Drop' occurs, it comes with an additional +1% Statues. This of course stacks with Whallamus's Yellow 6 Legend Talent... @ Imagine explaining that last part to a player back in 2021... | 200 | 157.6B ![]() |
63.6B ![]() |
![]() Turquoise Hardhat |
1.01x more resources dropped for all W6 Masterclasses! Bones, Dust, Tachyons, what more could you ask for? | 250 | 5T ![]() |
2.1T ![]() |
![]() Golden Hardhat |
+1% Drop Rate. For all characters, all the time, except for the past. Only works starting now! | 500 | 417T ![]() |
159.3T ![]() |
![]() The Red Amber Fine Print of the Contract |
Green was yesterday's news. Now, you deal in Red Amber, worth 1T Green Amber (or 1000QQ Orange Amber) each. As a reward for not suing over these contract changes, you get +5% more amber. | 99999 | 118.8T ![]() |
41.8T ![]() |
![]() Amber Be Here |
Amber now drops +1% more often from destroying rocks, moving you ever closer to your childhood dreams of having 100% Amber Drop Chance! | 10 | 2.5M ![]() |
22.5M ![]() |
Spelunking AFK Tunnels

Below you can find all the AFK locations where you can increase your Spelunking Skill level and start finding Lore Chapter items.
Spelunking EXP gained is based on your Spelunking Efficiency stat; use the AFK window to view your efficiency multiplier.
| Tunnel | Map | Lore | Base EXP |
|---|---|---|---|
| Fearful Tunnel | Shimmerfin Deep / Refraction Bend | 5 | |
| Decaying Crevasse | Shimmerfin Deep / Barnacle Curb | 18 | |
| Buried Church | Shimmerfin Deep / Middle of Nowhere | 70 | |
| One Way Opening | Shimmerfin Deep / Coralcave Perimeter | 500 | |
| Plunder Cranny | Shimmerfin Deep / Coralcave Perimeter | 1,000 | |
| Kelp Forest | Shimmerfin Deep / Coralcave Perimeter | 5,000 |
Lore Journal

The Lore Journal chronicles your progress in Spelunking. It shows the bosses you have defeated, the objects you have managed to collect and any Grand Discoveries you have made.



Grand Discoveries can be found when you purchase the Grand Discoveries shop ugrade. You'll then have a rare chance to find a Grand Discovery in any cave when you destroy the last object type of that cave.
Each Grand Discovery is 2x rarer than the first one you find. There are 10 Grand Discoveries per cave. Each Grand Discovery found will help increase Shop upgrade multis:
- Grandiose Amber
- Grandiose EXP
- Grandiose POW
Lore Chapters
Clicking on the View Chapters show you Spelunking Bonuses you can earn by consuming Lore Chapter items.
Lore Chapters can be consumed by holding down on a stack of items. You can only read 5 Chapters per day, but this can be increased by completing the Rift Mastery for Spelunking.
Lore Chapter 1 - The Fear Within
| Bonus | Pages | Per Level |
|---|---|---|
| +5 Base Spelunking Efficiency | 100 | +5 |
| +1000% Total Spelunking Efficiency | 2,000 | +1000 (decays) |
| +30% Faster Spelunking Speed | 25,000 | +30 (decays) |
Lore Chapter 2 - Decay Surrounds
| Bonus | Pages | Per Level |
|---|---|---|
| +10 Base Spelunking Efficiency | 100 | +10 |
| +30% Spelunking EXP gain | 2,500 | +30 (decays) |
| 1.04x Total Spelunking POW | 10,000 | +1.04 (decays) |
| 1.04x Total Amber Found | 200,000 | +1.04 (decays) |
Lore Chapter 3 - This is Gospel
| Bonus | Pages | Per Level |
|---|---|---|
| +25 Max Stamina for All Players | 100 | +25 (decays) |
| +50% Faster Stamina Regeneration | 10,000 | +50 (decays) |
| 250% extra Overstim Fill Rate | 200,000 | +250 (decays) |
Lore Chapter 4 - No Escape
| Bonus | Pages | Per Level |
|---|---|---|
| +10% Max Stamina for All Players | 100 | +10 (decays) |
| +50% Spelunking EXP gain | 4,000 | +50 (decays) |
| +3% chance to not use up Elixir | 100,000 | +3 (decays) |
| 50% extra Chapter LVs from Pages | 2,500,000 | +50 (decays) |
Lore Chapter 5
| Bonus | Pages | Per Level |
|---|---|---|
| +25% Grand Discovery Chance | 100 | +25 (decays) |
| 1.03x Total Amber Found | 80,000 | +1.03 (decays) |
| 1.03x Total Spelunking POW | 5,000,000 | +1.03 (decays) |
Lore Chapter 6
| Bonus | Pages | Per Level |
|---|---|---|
| 1.1x Total Spelunking POW | 5,000 | +1.1 (decays) |
| 1.1x Total Amber Found | 80,000 | +1.1 (decays) |
| +60% Faster Stamina Regeneration | 1,000,000 | +60 (decays) |
Spelunking Bonuses From Other Areas
You can boost your Spelunking Skill with the following boosts in IdleOn:
| Name | Boost | From | Notes |
|---|---|---|---|
Spelunky Statue |
% Spelunking EXP | Statue Man | Access from World 1 |
Amber Stamp |
+% Spelunking Amber gain | Stamps | Access from World 1 |
Little Rock Stamp |
% Spelunking Efficiency | Stamps | Access from World 1 |
Hardhat Stamp |
+% Spelunking EXP Gain | Stamps | Access from World 1 |
![]() Mine Pet |
20x Spelunk POW 2x Mines/hr |
Pet Companions | Access from World 1 |
| % Spelunking Amber | Arcade | Access from World 1 | |
| % Spelunk XP multi | Arcade | Access from World 1 | |
![]() SPAPUNKIE |
+% Spelunking Efficiency. You yearn that much more for the tiny gaps in caverns that man was not meant to venture... | Alchemy | Access from World 2 |
![]() DEEP DEPTH |
+% chance to find the rope 'n hole to the next Depth in Speluking Delves. | Alchemy | Access from World 2 |
![]() FASTER NRG |
+% faster Stamina Regeneration for Spelunking. Delve fast, delve often. | Alchemy | Access from World 2 |
| SIPPY SEAWEED | +% faster Spelunking Speed... like, for finding chapter pages and leveling up! | Alchemy | Access from World 2 |
| WRIGGLE WATER | +% Spelunking Amber gain | Alchemy | Access from World 2 |
![]() Skill Mastery |
|
The Rift | Access from World 4 |
![]() Pointagon |
All Chapter Lore bonuses in Spelunking are 1.30x Bigger! | Sailing | Access from World 5 |
| The Gambit | % Spelunking EXP Gain | The Caverns | Access from World 5 |
![]() Science Fancy Pen |
Adds the 'Spelunky' bonus to your scientist, which boosts both POW and Amber gain by 5% per Crop after 200! So having 210 crops only gives +50% | The Jade Emporium | Access from World 6 |
| Increases Spelunking EXP gain by 1% | The Beanstalk | Access from World 6 | |
![]() Infinite Summoning |
1.05x Spelunk POW | Summoning | Access from World 6 |
![]() Infinite Summoning |
1.05x Amber Gain | Summoning | Access from World 6 |
![]() Infinite Summoning |
1.08x Spelunk POW | Summoning | Access from World 6 |
Fearful Tunnel Card |
% Spelunking EXP | Cards | Access from World 1 |
Decaying Crevasse Card |
% Spelunking Efficiency | Cards | Access from World 1 |
Buried Church Card |
% Spelunking AFK Gain | Cards | Access from World 1 |
One Way Opening Card |
% Spelunking EXP | Cards | Access from World 1 |
Equinox Broadbass Card |
% Spelunking Efficiency | Cards | Access from World 1 |
Shellslug Card |
% Spelunking AFK Gain | Cards | Access from World 1 |
Balloonfish Card |
% Spelunking POW (Passive) | Cards | Access from World 1 |
Noble Clam Card |
% Spelunking EXP | Cards | Access from World 1 |
Litterfish Card |
% Spelunking Amber (Passive) | Cards | Access from World 1 |
Spearfish Card |
% Stamina Regen (Passive) | Cards | Access from World 1 |
| Each purchase lets you click the Auto button in Spelunking tunnels 1 additional time to make it go 2x faster! Each purchase also gives 2x Spelunking POW. NOTE:You unlock a slow version of Auto Mode for free later. | Gem Shop | Access from World 7 | |
| Spelunking objects can now drop Bling Bags, with each one boosting Amber Gain by 1.10x for the entire delve! Each purchase here boosts the chance they drop by 1.50x! | Gem Shop | Access from World 7 |

- Smol Pebbles - POW: 1
- Smooth Rocks - POW: 10
- Big Stone - POW: 1K
- Gravel Pile - POW: 30K
- Granite Stack - POW: 500K
- Stonespire - POW: 3M+

- Stubby Coral - POW: 1K
- Fuzzy Fungi - POW: 4K
- Vibrant Coral - POW: 20K
- Spikey Shell - POW: 100K
- Seaweed Tuft - POW: 500K
- Giant Conch - POW: 1.5M
- Coralissimus - POW: 5M+

- Sheet Metal - POW: 150K
- CTR Television - POW: 600K
- Rusted Girders - POW: 2.3M
- Corroded Pipe - POW: 4.5M
- Sign of Haltage - POW: 11.3M
- E-Waste Pile - POW: 37.5M
- Scrap Heap - POW: 75M
- No Man's Crossroad - POW: 150M+

- Lil Shroomie - POW: 8M
- Fly Amanita - POW: 24M
- Toadstool Sprouts - POW: 40M
- Fungi Trunk - POW: 96M
- Tabletop Shroomie - POW: 240M
- Speckled Amanita - POW: 560M
- Toadshool Thicket - POW: 1.6B
- Rotwood Colony - POW: 16B
- Plurabella - POW: 80B+
- Cotton Candy - POW: 5B
- Tiny Teddy - POW: 15B
- Nacho Box - POW: 25B
- Milk Stack - POW: 100B
- Stuffed Grizzly - POW: 175B
- Discarded Popcorn - POW: 500B
- Broken Horsey - POW: 3.5T
- Broken Dispenser - POW: 5T
- Knockdown Tower - POW: 12.5T
- Forgotten Funhouse - POW: 100T+

- Skull Pile - POW: 60T
- Stuck Sword - POW: 120T
- Proud Flag - POW: 900T
- Old Bones - POW: 1.2Q
- Wall Remnants - POW: 12Q
- Heroic Remains - POW: 18Q
- Knightly Twohander - POW: 36Q
- Vacant Throne - POW: 90Q
- Kingdom Flags - POW: 300Q
- Fallen Castle - POW: 1.2QQ
- Monolith - POW: 6.6QQ+

- Lil Peeper - POW: 20Q
- Snoozebox - POW: 60Q
- Stuckstream - POW: 180Q
- Stacked Gaze - POW: 500Q
- Upstairs - POW: 1.6QQ
- Oz Mirror - POW: 6QQ
- Flowffee - POW: 20QQ
- Ordinary Door - POW: 100QQ
- Grandmother Clock - POW: 400QQ
- Implausible Statue - POW: 2QQQ
- Robust Mirror - POW: 6QQQ
- Persisting Time - POW: 20QQQ+

- Opie - POW: 500QQ
- Bloo - POW: 1QQQ
- Onyx - POW: 5QQQ
- Merald - POW: 10QQQ
- Gumborox - POW: 50QQQ
- Beeg Rubee - POW: 100QQQ
- Chaomeraldi - POW: 250QQQ
- Ammatheist - POW: 500QQQ
- Solidary Pilar - POW: 2.5QQQQ
- Supreme Onyx - POW: 12.5QQQQ
- Spagettical - POW: 75QQQQ
- Flaming Lavarock - POW: 1QQQQQ
- Magnum Opus - POW: 5QQQQQ+

- Snow - POW: 800QQQ
- Keep Out - POW: 1.6QQQQ
- Radi Ooze - POW: 8QQQQ
- Smolman - POW: 16QQQQ
- Dead Tree - POW: 80QQQQ
- Barbed Wire - POW: 160QQQQ
- Small Sonar - POW: 400QQQQ
- Cherno Bile - POW: 800QQQQ
- Incognisnow - POW: 4QQQQQ
- Labeled Waste - POW: 20QQQQQ
- Artificial Tree - POW: 120QQQQQ
- Contained Impurity - POW: 1.6QQQQQQ
- Legrange Sonar - POW: 8QQQQQQ
- DMK Snowgoon - POW: 24QQQQQQ+








































































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