DigitalTQ Logo DigitalTQ

IdleOn Patch 2.36 - Deathbringer Updates

May 2, 2025

Patch 2.36 for IdleOn is a small update that improves the Deathbringer Master Class, allowing you to now AFK for bones!

The Deathbringer Class in IdleOn was only recently introduced and in order to upgrade it you had to actively play (similar to the newly released Windwalker Class in Patch 2.35).

Now however, the patch is adding AFK Bones to the Deatherbringer class, allowing you to get AFK gains from Charred Bones! See the patch notes for more details.

Some quality of life updates were added to help improve Windwalker farming, including limiting the amount of drops to prevent lag.

IdleOn Patch 2.36 Notes

Below you can view the full Patch 2.36 Notes:

Collect 1000 charred bone Fragments on Deathbringer to unlock AFK bone collecting! Once unlocked, you will get 1 Charred Bone per HR of afk gains claimed on your Deathbringer, which each Charred Bone giving 1hr of Bones when used, similar to Aethermoons. The only difference will be that you use up the entire stack of Charred Bones at once, so you don't need to click 100s of times.

View your Medallion collection by USING the Shiny Medallion talent on your Windwalker! Yes, you need to assign the Shiny Medallion talent to your attack bar, just like you do for Compass talent.

Quality Of Life

Changed the "Shiny Medallions" talent to be an Active talent. When used, it shows which mobs you've collected medallions from, and which you havent! I'm repeating myself here, but for good reason, some people will still be confused by how to access the medallion collection! Unfortunately for you and me both, these people don't read patch notes so you'll have to help spread the word... maybe through pictures, or voice recordings?
Aethermoons do NOT drop dust at your feet anymore. It just ADDS the dust STRAIGHT to your Compass, no fuss no sus.

Balance Changes

You can now only get 250 Tempest Weapon/Ring Drops while visiting a map, after which they will stop dropping. This is to prevent overnight AFK-ing from lagging due to having 1000s of unlootable weapon drops. NOTE: Stones and medallions WILL keep dropping always. If you want more Weapons/Rings to drop, simply leave and re-enter the map -- changing Servers will accomplish this too. I felt this would be a more convenient change than requiring the player to juggle between different loot filter options.
Adjusted which mobs can and can't drop Medallions, and removed medallions that are now impossible to get from all players. Most notably, these include Bug Hive medallions.
Adjusted how late-game tower defence works. Waves now auto-complete after 9999 seconds, however you CANT "save" unless all mobs are dead.

Bug Fixes

Fixed Maestro crashing in World 4 town on Android!
Fixed Wisdom monument's Memory Game crashing sometimes in latest version
Fixed Reindeer signpost disappearing when swapping maps. It now functions just like Deathbringer Gravestone and Siegebreaker's Flag, where it 'follows' you as you move maps, but it does of course lose its current killcount.
You can now find "Grass Element" Tempst Bows - the first one drops from Snelbies in World 2, and can also be found from mobs in World 4 and World 6.
You can now find "Wind Element" Tempst Rings - the first one drops from Pincermin in World 2, and can also be found from mobs in World 4 and World 6.
The 4th Anniversary inventory slot bag now properly applies to newly created characters. This will work retroactively, but you need to directly login with the newly created player who was missing the bag.
Fixed an issue where two Gold Charms from Master II+ were missing from Ninja Drop Tables.

Other Notes

The 4th Anniversary Event has come to an end, including the 2.5x Arcade Golden Ball Bonus (:().

However, we did notice some new Arcade Bonuses have been added this patch, including:

  • Nugget Regen
  • Windwalker Dust
  • Medallion Chance
Content within this article contains copyrighted material of Idleon. We are not affiliated with Idleon or its associated retailers in any way.

Discussion

User Icon

Aleph - Editor In Chief

Aleph is the main writer and programmer of DigitalTQ. His aim is to provide quality gaming guides, articles and news from the video game industry. We've been playing games since the 90s and are always on the lookout for new gems to play.

Learn About Us