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Magnamire - #086

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Standard Potential
Potent Potential
Perfect Potential

Magnamire like to aggressively hug trainers. Trainers generally dislike these hugs since it can take days to get rid of the layer of goo Magnamire leave behind.

TYPE
Electric Electric
RARITY
Uncommon
DEX NO
#086

Magnamire's Base Stats

StatBase Stat%
HP133
Speed117
Attack215
Defense204
Sp. Attack163
Sp. Defense152
SP34

Magnamire's Evolution Line

Electric
#085

Gauslime

Gauslime
Electric
#086

Magnamire

Magnamire

Where to find Magnamire?

LocationNotes
Frozen Cavern
Frozen Cavern

Magnamire's Skills

IconSkillDescriptionUnlocks At
Power SlapPower SlapSlap the opponent with a charged palm, lowering its Defense by 1 stage.Level 1
Toughen UpToughen UpThe user toughens up its body to raise its Defense by 1 stage.Level 5
Electric PoundElectric PoundSmash the target on its head for 1 to 3 times. Every hit has a {sideEffectChance}% chance to knock down the target.Level 9
DisableDisableDisable the target's last used move for 5 rounds.Level 12
Lightning StrikeLightning StrikeA jolt of lightning hits the target, dealing damage and depleting 4 SP.Level 17
TaserTaserSend a jolt of electricity through the target, which will cause Shock.Level 23
Electro MinesElectro MinesElectromagnetic mines will deplete 20% SP of any non-Electric opponent entering the battlefield. Electric Coromon restore 20% of their SP.Level 28
Last StandLast StandFor the rest of the round, the user endures when HP would fall below 1. The move will fail if used consecutively.Level 34
Sparkle SlamSparkle SlamThe user makes its body static and slams into the opponent. Has a {sideEffectChance}% chance to Shock the target.Level 38
Body BlastBody BlastThe user hurls its body at the opponent, with a {sideEffectChance}% chance to knock down the target.Level 43
Ooze ArmorOoze ArmorThe user surrounds itself with a shell of protective ooze, increasing Defense by 2 stages.Level 48
TranscendingTranscendingThe user transcends its natural limits, dealing high damage and always going first. The move will fail if used consecutively.Level 54
Spark WallSpark WallThe user places a wall of sparks on the field for 3 rounds. Opponents passing through it lose 6 SP. This move always goes first.Level 59

Magnamire's Traits

TraitDescriptionChance
Sticky LayerThe sticky layer of the Coromon lowers the Speed of an attacker making contact by 1 stage.30%
StinkyUpon entering a battle, the Coromon's stinky scent has a 20% chance to make the opponent Hazy. As the Squad leader outside of battle it has a chance to repel wild Coromon.20%
Gravity PullThis Coromon has such a big mass that any attacker making contact will be prevented from switching out or escaping for 5 rounds.20%
MagneticWhen a Spinner fails to catch a wild Coromon, this Coromon tries to pull back the Spinner to the trainer with a 50% chance of success.15%
MenacingThe Coromon intimidates its opponent, lowering its Attack by 1 stage. As the Squad leader outside of battle it has a chance to repel much weaker wild Coromon.15%
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