Blaster is a MapleStory class that relies on combo and animation-canceling skills to maximize damage and when done right, is a great DPS class to play. Blaster comes from the Resistance character classes and uses a gauge to produce strong combo skills that players will fill up as they deal damage. Blaster is a Warrior, so they utilize the STR stat whilst using a new weapon type called Arm Cannon.
- Blaster Overview
- Blaster First Job Skill Build
- Blaster Second Job Skill Build
- Blaster Third Job Skill Build
- Blaster Fourth Job Skill Build
- Blaster Hyper Skill Build
- Blaster Fifth Job Skill Build
- Changelog
Blaster Overview
Blaster was released in patch V.175 Heroes Of Maple in Global MapleStory, joining the Resistance class lineup that includes: Battle Mage, Wild Hunter, Mechanic, Xenon, Blaster, Demon Slayer and Demon Avenger. The class is known for having to hit multiple keys on your keyboard in order to maximize the damage it produces against Bosses; when done right, this class comes out on top as one of the best damage-dealing classes in MapleStory.
As a training class Blaster has some decent mobbing skills but is usually out performed by other newer classes. Blaster relies on using a combination of skills in order to deal damage, alternating between macro skills and activating Charge skills to keep up buff stacks. New players to the class won't need to optimize their load out to enjoy it- it's usually only when you enter 5th job and beyond will you start really needing to understand how Blaster works. It has great mobility with both a Flash Jump and a Vertical Jump and it's Hyper Skills allows it to float in mid-air for ever, allowing you to dodge some 1-hit KO attacks in end-game bosses like Lucid.
Blaster is best at bossing when players can utilize its combo attacks. Blaster has a few skills which give animation cancel- allowing the player to use one skill, cancel the animation and then spam it again. This allows Blaster to deal plenty of attacks in a short amount of time, giving them a powerful DPS position in the MapleStory DPS charts. It does take some learning to understand Blaster mechanics when it comes to bossing, but players shouldn't be put off. There are plenty of tutorials online that can help with this and you're more than likely to pick it intuitively as you play the class.
- Weapon: Arm Cannon
- Job: Warrior
- Class: Resistance
- Shared Cash Shop Inventory: Wild Hunter, Battle Mage, Mechanic, Xenon, Demon Slayer, Demon Avenger, Blaster.
- Legion Block: Ignore Defense (1/2/3/5/6)%
- Link Skill: Spirit Of Freedom (Do not take damage after being revived for 1 second (stacks))
- Primary Stat: STR
- Inner Ability: 20% Boss Damage
Blaster First Job Skill Build
You can max all of your skills in first job. Follow this build:
- Magnum Punch (+1), Double Jump (2)
- Double Jump (MAX)
- Magnum Punch (MAX)
- Revolving Cannon (MAX)
- Detonate (MAX)
- Bunker Buster Explosion (MAX)
- Blast Shield (MAX)
Combine both Revolving Cannon and Magnum Punch into a Macro skill in the Skill Tab. Magnum Punch is your main mobbing skill, and combining it with Revolving Cannon allows you to charge the Bullet Gauge. Once the Gauge is charged, you can then use Bunker Buster Explosion skill to deal damage to a wide area.
Blast Shield will convert any damage dealt to you as a shield. Detonate allows for vertical jumping and Revolving Cannon Mastery increases your damage when Overheated.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Magnum Punch | Unleashes a powerful straight punch in front of you with the explosive power of the Arm Cannon. You can use Revolving Cannon while using this skill. You can also link this skill to Double Blast and Bullet Blast. | Main Attack Skill | |
Revolving Cannon Mastery | Study the Arm Cannon to learn the basics of Revolving Cannon. Any enemies attacked directly by an overheated Arm Cannon will receive additional damage due to the excess heat, and the additional damage increases depending on your number of charged Dynamo Gauge stock. | Passive Buff | |
Revolving Cannon | Use your Arm Cannon to create additional explosions and deal damage. This cannot be used as a standalone skill, and can only be used during certain attacks. Holding the key down to charge will manually reload your Ammo. You can charge while using other skills, and can charge up to 2 skills simultaneously. Skills usable during Revolving Cannon: Magnum Punch, Double Blast, Revolving Blast | Combine Skill | |
Double Jump | Allows you to double jump. | Double Jump Skill | |
Detonate | Fire your cannon to thrust in the direction opposite the way you are facing. The recoil that thrusts you will also damage nearby enemies. Using the skill while holding the up arrow key will cause an explosion on the ground that propels you upward. Attacking an enemy with attack reflection will not damage you, and the skill cannot be used while reloading. | Vertical Jump Skill | |
Bunker Buster Explosion | Depletes the Dynamo Gauge to release massive explosions and shockwaves. Ignores Defense Rate of enemies' in melee range.The Dynamo Gauge charges when using Revolving Cannon during certain offensive skills. Additional shockwaves are released based on Dynamo Gauge bars used, dealing extra damage based on proximity. Immune to damage from attack reflection.Required skill: Revolving Cannon Mastery Lv.5 Lv. 10 required to learn 'Revolving Blast'. | Gauge Skill | |
Blast Shield | When attacked by an enemy, generates a protective shield proportional to the damage taken. The total of the shield and current HP can't exceed the max HP or the shield will disappear. While using Blaster skills, you cannot be knocked back. | Passive Buff |
Blaster Second Job Skill Build
You can max all of your skills in second job. Follow this build:
- Double Blast (MAX)
- Arm Cannon Mastery (MAX)
- Physical Training (MAX)
- Revolving Cannon Plus (MAX)
- Bobbing (MAX)
- Arm Cannon Booster (MAX)
- Charge Mastery (MAX)
In second Job, you get a new skill called Double Blast. You want to create another Macro this time with Double Blast and Revolving Cannon. You should utilize both macros for training (the one from first job too!)
Get your Arm Cannon Booster up to a high level for that extra attack speed. You'll also get your first Charge skill called Bobbing, which isn't very useful right now but will be for Bossing. Charge Mastery will allow you to regain a Bullet when using a Charge skill.
Revolving Cannon will increase the amount of bullets in your gauge and increase the damage of Bunker Buster Explosion.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Double Blast | Performs a powerful 2-hit combo in the direction you're facing using the momentum from your Arm Cannon. After you learn this skill, you can also activate it by repeatedly pressing the Magnum Punch button. You can use Revolving Cannon while using this skill. Can be linked to Bobbing, Weaving, Hammer Smash, Shotgun Punch, or Bullet Blast. | Main Attack Skill | |
Revolving Cannon Plus | Improves the potential for the Revolving Cannon embedded within your Arm Cannon. | Passive Buff | |
Physical Training | Permanently increases STR and DEX through sheer physical training. | Passive Buff | |
Charge Mastery | Maintain control over your power to improve charge skills. Additionally, permanently increases Damage. | Passive Buff | |
Bobbing | Move forward while avoiding enemy attacks. Jumping will cancel this skill immediately. Using a custom command uses the skill again to cancel immediately. Can be linked to Magnum Punch, Rocket Rush, or Bullet Blast.If activated after a charge, any of your skill that was already activated will be canceled, and Bobbing will be activated. You can charge a skill while using a different skill other than Bobbing, and up to 2 skills can be charged simultaneously. Also permanently increases Magnum Punch damage. Right-click to toggle custom commands ON/OFF. | Charge Skill | |
Arm Cannon Mastery | Increases Arm Cannon Mastery, Critical Rate, and Attack Power. | Passive Buff | |
Arm Cannon Boost | Doubles the attack speed of your weapon. Must have an Arm Cannon equipped. | Buff |
Blaster Third Job Skill Build
You can max all of your skills in third job. Follow this build:
- Revolving Cannon Plus II (MAX)
- Combo Training (MAX)
- Weaving (MAX)
- Hammer Smash (MAX)
- Shield Training (MAX)
- Rocket Rush (MAX)
- Magnum Launch (MAX)
In Third Job, you will want to max out Revolving Cannon Plus II and Combo Training first. Combo Training will give you a stackable buff that will increase your damage and attack speed; to get this buff you need to alternative between your two Macros or use a Charge skill.
Hammer Smash isn't all that useful, and neither are the Rocket Rush or Magnum Launch.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Hammer Smash | Strike the ground to knock nearby enemies into the air. Affected enemies receive a debuff, increasing the final damage taken from Blaster's attack for a short time.Can be linked to Magnum Punch or Bullet Blast.Charge the skill by holding down the key. While charging, attacks won't knock you back. Releasing the charge will cancel any of your active skills, and will create an extra shockwave that deals additional attacks. You can charge skills even while other skills, aside from Hammer Smash, are in use, and up to 2 skills may be charged at once.You will not take damage from shockwaves that strike enemies with attack reflection. Also permanently increases Double Blast damage. | Main Attack Skill | |
Weaving | Move backward while avoiding enemy attacks. Jumping will cancel this skill immediately. Using a custom command uses the skill again to cancel immediately. Can be linked to Rocket Rush, Muzzle Flash, or Bullet Blast.If activated after a charge, any of your skill that was already activated will be canceled, and Weaving will be activated. You can charge a skill while using a different skill other than Weaving, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage. Right-click to toggle custom commands ON/OFF. | Charge Skill | |
Shield Training | Fortify your Blast Shield with some training. | Passive Buff | |
Rocket Rush | Grabs onto nearby enemies and drag them in the direction you're facing. Any enemy in your path will be bulldozed along, and you can use Magnum Launch during this skill. This skill will not be activated if there are no enemies nearby to grab. Can be resisted by some monsters. | Secondary Attack Skill | |
Revolving Cannon Plus II | Improves the potential for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus. | Passive Buff | |
Magnum Launch | Deliver a powerful punch to the enemy you were holding with Rocket Rush. The enemy will be launched a certain distance and explode, damaging any other enemies it hits on the way. Can only use during Rocket Rush, and using Rocket Rush again will activate this skill. | Secondary Attack Skill | |
Combo Training | Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. Additionally, Attack Power is permanently increased. | Passive Buff |
Blaster Fourth Job Skill Build
You can max all of your skills in fourth job. Follow this build:
- Shotgun Punch (MAX)
- Revolving Cannon Plus III (MAX)
- Gauntlet Expert (MAX)
- Combo Training II (MAX)
- Advanced Charge Mastery (MAX)
- Muzzle Flash (MAX)
- Shield Training II (MAX)
- Vitality Shield (MAX)
- Maple Warrior (MAX)
- Hero's Will (MAX)
- Revolving Blast (MAX)
- Ballistic Hurricane (MAX)
Shotgun Punch is your new mobbing skill but you may still find alternating between your combo skills are much better due to having better range vertically. Revolving Cannon Plus II and Combo Training II will increase your damage and attack speed when using combos to create the stackable damage buff.
Ballistic Hurricane is a slow secondary attack that you won't use very often and Revolving Blast is a useless Bind that you'll want to replace with the 5th Job Bind when you can.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Shotgun Punch | Fires a Screw Blow accompanied by a shockwave. For a short time after, a spiraling shockwave will remain in that spot, dealing additional damage. Can be linked with Bobbing, Weaving, and Bullet Blast. Also permanently increases Double Blast damage. | Main Attack Skill | |
Vitality Shield | Converts an active Blast Shield to HP. You can't use this if no Blast Shield is active or if your HP is full. There is a brief moment after using this skill where damage from attacks, including attacks that deal a percentage of your HP, is reduced. The damage reduction is determined by the damage reduction of Charge Mastery. This buff is not affected by buff duration extension effects. Additionally, permanently increases Magnum Launch damage. | Buff | |
Shield Training II | Enhances the Blast Shield through rigorous mental training and perseverance. Additionally, permanently increases Rocket Rush damage. | Passive Buff | |
Revolving Cannon Plus III | The final upgrade for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus II. | Passive Buff | |
Revolving Blast | Reloads Ammo. Rush, grab and stun an enemy you're facing. Prioritizes highest Max HP target in range. Revolving Cannon is usable while holding enemy. Use Revolving Cannon on the enemy 6 times and perform this skill again to unleash a Bunker Buster for extra damage. Activates even when grabbing an enemy that can't be stunned. Invincible while holding the enemy. Bonus Bunker Buster attack ignores additional Defense Rate. Will not activate if no enemies are nearby. Affected enemy is immune to Stun for 90 seconds. | Bind Skill | |
Muzzle Flash | Instantly approaches a nearby enemy while Weaving to perform an attack. Can only be used during Weaving, and can be activated by Weaving (as long as it isn't activated with a custom command). It will not be activated if there is no enemy within range. Can be linked to Magnum Punch and Bullet Blast, and permanently increases Magnum Punch damage. | Teleport Skill | |
Maple Warrior | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection. | Buff | |
Hero's Will | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | Buff | |
Gauntlet Expert | Increases the Mastery, Critical Damage, and Boss Damage of the Arm Cannon. | Passive Buff | |
Combo Training II | Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. This overwritesyour enhancements from Combo Training. Attack Power is further increased. | Passive Buff | |
Ballistic Hurricane | Unleashes all of your fighting prowess into a seamless cyclone of punches. Your rapid onslaught of punches creates a hurricane and pulls in nearby enemies. Can be resisted by some monsters. You can continue to move and attack while the skill is active. Also permanently increases Hammer Smash damage. | Cooldown Attack Skill | |
Advanced Charge Mastery | Maintain control over your power to optimize charge skills. Overwrites the buffs from Charge Mastery. Additionally, permanently ignores a portion of enemies' Defense Rate when attacking, and decreases damage taken. | Passive Buff |
Blaster Hyper Skill Build
Hyper skills are available at level 140. You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. These skills mostly help increase the damage of your current skills.
- Aftershock Punch
- Power Punch
- Piercing Punch
- Improved Bunker Shockwave
- Bunker Buster Explosion Guard Bonus
- Hyper Magnum Punch
- For Liberty
- Cannon Overdrive
Blaster Fifth Job Skill Build
Upon reaching level 200, you will now have access to the V Matrix, which acts as your new fifth job skills. Each class gets their own skills to use, along with boosting nodes to increase the damage of existing skills. To obtain new skills, you open up items called Nodestones, which drop from every mob in Arcane River. You have limited number of slots in your V Matrix, so you want to obtain perfect nodes for maximize your character's damage.
Blaster's Nodes should include:
- Rocket Punch
- Gatling Punch
- Bullet Blast
- Afterimage Shock
- Trio: Magnum Punch, Double Blast, Revolving Cannon
- Trio: Shotgun Punch, Bunker Buster Explosion, Hammer Smash
All 5th Job classes should try to also obtain these:
- Decent Holy Symbol
- Decent Sharp Eyes
- Decent Speed Infusion
- Erda Nova
- Rope Lift
- True Arachnid Reflection
- Resistance Infantry
- Weapon Aura
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Rocket Punch | Load up your Arm Cannon with armor-piercing ammo and deliver an earth-shattering punch. Rocket Punch is not affected by Revolving Cannon's Boost Node. | Buff | |
Gatling Punch | Throws a rapid barrage of punches out in front of you. Grants Enhanced Guard. Prevents Knockback, and increases Final Damage proportionally with number of hits. | Burst Skill | |
Bullet Blast | Use the Revolver Gauntlet to unleash the combined powers of all of your bullets in one concussive blast. The Charge and explosion deal damage to enemies even when they are under attack reflection. The Charge action cannot be canceled by the Charge Skill. | Iframe | |
Afterimage Shock | A powerful attack creates afterimage-like shockwaves, which sweep through enemies. The afterimages' attacks are unaffected by attack reflection. Using the skill again, while its effect is active, will cancel that effect. Max Level 25. | Cooldown Buff |
Changelog
06/07/2021 - First update
Discussion