Shade is a MapleStory class that is part of the Heroes group of characters. Shade wields the spirits to help deal damage to monsters and bosses. If you like a class with some cool animations for it's attacks, Shade might be the perfect MapleStory class for you. They have some great bossing utilities to help with survivability and they are arguably one of the easiest classes to play in MapleStory.
- Shade First Job Skill Build
- Shade Second Job Skill Build
- Shade Third Job Skill Build
- Shade Fourth Job Skill Build
- Shade Hyper Skill Build
- Shade Fifth Job Skill Build
- Shade Sixth Job Skills
- Changelog
Shade Overview
Shade was released as part of the MapleStory Update Rising Heroes: Echoes Of Darkness. As well as being a popular class to level up, Shade has a very interesting and sad story to follow. Players starting out will have to get to second job (level 30) before they can leave their hometown area of Fox Point Village. Luckily, Shade has some decent mobbing skills in the early levels to help with grinding and getting through the beginner stages of MapleStory. Once you hit level 30, you can then venture into the rest of Maple World.
Shade is part of the MapleStory Heroes classes, which include: Aran, Evan, Mercedes, Phantom, Luminous and Shade.
REMASTER UPDATE: The Shade class was revamped in the V.255 update, known as Shade Redux! The class's skills were given a revamp and damage boosts!
Training a Shade is very fun and one of the easiest classes to control. There are very few mechanics you need to be aware of and they have very few buffs you need to micro-manage. Levels 1-200 will breeze by and getting to fifth job will further enhance your overall map control. Shade has some very cool animations for its skills, making it one of the flashier classes to play. All the mobbing skills of Shade are very good, so you won't struggle training this character through any of the different job advancements.
As a bossing class, Shade has some useful utility skills that can help survivability. They have an early level bind skill called Spirit Trap that will stun an enemy for 10 seconds. Summon Other Spirits gives up to 3 seconds of invincibility to help dodge those fatal attacks and you also have an 8 second i-frame with 120 second cooldown called Spirit Incarnation as your Hyper Skill. Their damage sits in the middle of the pact as a bossing DPS class- which is really where you want to be.
Check our our MapleStory Training Guide to help find the fastest maps to level up your characters.
- Weapon: Knuckle
- Job: Pirate
- Class: Hero
- Shared Cash Shop Inventory: Heroes: Luminous, Phantom, Aran, Shade, Mercedes
- Legion Block: Critical Damage (1%/2%/3%/4%/5%)
- Link Skill: Close Call (10% chance to survive fatal attack)
- Primary Stat: STR
- Inner Ability: +1 Attack Speed
Shade First Job Skill Build
You can max all of your skills in first job. Follow this build:
- Flash Fist (+1), Vulpes Leap (+1) Fox God's Favor (+1)
- Vulpes Leap (MAX)
- Flash Fist (MAX)
- Fox God's Favor (MAX)
- Cosmic Balance (MAX)
Flash Fist is your main attacking skill. At some point during your 1st Job Advancement, this skill gets a rename.
Vulpes Leap is your double jump skill, so max it early for mobility and getting around maps.
Fox God's Favor gives you an Attack Speed boost and damage boost. It's a buff skill so you will need to keep it up.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Swift Strike | You throw a powerful punch against multiple enemies in front. Max Level: MP Cost: 9, Max Enemies Hit: 4, Damage: 205%, Number of Attacks: 2 |
Main Attack Skill | |
Flash Fist | "Imbued with the power of the spirits, you strike multiple enemies in front." Max Level: MP Cost: 11, Max Enemies Hit: 4, Damage: 138%, Number of Attacks: 4 |
Main Attack Skill | |
Vulpes Leap | Leap once more while already in the air. Press the up key at the same to move upward. Max Level: MP Cost: 10. Allows you to jump a greater distance. |
Double Jump Skill | |
Fox God's Favor | Call on the blessing of the Fox God to increase your Attack Speed for a set duration. Permenantly increases your Attack Power and Damage. Max Level: MP Cost: 15, Duration: 200 sec, Attack Speed: +1 [Passive Effect: Attack Power: +20, Damage: +10%] |
Buff Skill | |
Cosmic Balance | "The blessings of the heavens and earth envelop you, increasing your Defense, Max HP, and Max MP. Level 20 required to learn Harmonious Defense. " Max Level: DEF: +500, Max HP: +20%, Max MP: +20% |
Passive buff skill. |
Shade Second Job Skill Build
You can max all of your skills in second job. Follow this build:
- Ground Pound (+1), Fox Spirits (+1), Spirit Bond 2 (+1)
- Knuckle Mastery (MAX)
- Ground Pound (MAX)
- Fox Spirits (MAX)
- Spirit Bond 2 (MAX)
- Foxy Courage (MAX)
- Strength Training (MAX)
- Blade Imp - Spin Slash (MAX)
- Backstep (MAX)
Ground Pound is your new main attacking skill and it has great range on it. Add some SP into Spirit Bond 2 for attack speed boost and you'll have a great 2nd job class on your hands.
Knuckle Mastery, Fox Courage and Strength Training all increase your damage passively.
You get Fox Spirits, which is a toggle skill that will trigger randomly when attacking.
Blade Imp isn't very useful in 2nd job.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Ground Pound | Summons a nature spirit to attack multiple enemies in front of you. Max Level: MP Cost: 18, Max Enemies Hit: 6, Damage: 360%, Number of Attacks: 4 |
Main Attack Skill | |
Fox Spirits | Grants a chance to summon Fox Spirits when landing direct skill attacks. The foxes chase down and attack enemies. Unaffected by attack reflection. Targets the boss with the highest HP first. Can be toggled On/Off Level 10 required to learn Heartfelt Communion Max Level: MP Cost: 15, 40% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when hitting a boss with Bomb Punch. Damage: 120%, Number of Attacks: 2 The spirits disappear after attacking up to 2 times. |
Toggle Skill | |
Blade Imp - Direct | "Summon a blade spirit and choose the direction of the Blade Imp's attack. Press the arrow keys after using the skill to choose Blade Imp - Forward Slash , Blade Imp - Downward Slash , or Blade Imp - Spin Slash ." Max Level: MP Cost: 10, determines Blade Imp's direction Cooldown: 2 sec |
Cooldown Attack Skill | |
Blade Imp - Forward Slash | "Summon a blade spirit, which pulls in multiple enemies in front of you in a fierce attack. Some enemies can resist this pull. Enemies hit by the attack are marked with Blade Imp - Trap for a set amount of time." Max Level: MP Cost: 50, Max Enemies Hit: 8, Damage: 155%, Number of Attacks: 4 Blade Imp - Trap: lasts 120 seconds, final damage from Shade's attack on marked enemies by 10% Cooldown: 1 sec. |
Cooldown Attack Skill | |
Blade Imp - Downward Slash | "Summon a blade spirit, which pulls multiple enemies down in a fierce attack. Some enemies can resist this pull. Enemies hit by the attack are marked with Blade Imp - Trap for a set amount of time." Max Level: MP Cost: 50, Max Enemies Hit: 8, Damage: 155%, Number of Attacks: 4 Blade Imp - Trap: lasts 120 seconds, final damage from Shade's attack on marked enemies by 10% Cooldown: 1 sec. |
Cooldown Attack Skill | |
Blade Imp - Spin Slash | "Summon a blade spirit, which pulls multiple nearby enemies toward you in a fierce attack. Some enemies can resist this pull. Enemies hit by the attack are marked with Blade Imp - Trap for a set amount of time." Max Level: MP Cost: 50, Max Enemies Hit: 8, Damage: 155%, Number of Attacks: 4 Blade Imp - Trap: lasts 120 seconds, final damage from Shade's attack on marked enemies by 10% Cooldown: 1 sec. |
Cooldown Attack Skill | |
Back Step | Slides backward quickly. Also increases Avoidability permanently. Able to move when using the skill. Max Level: MP Cost: 10. Moves a certain distance backward. [Passive Effect: Avoidability: +15%] |
Movement Skill | |
Spirit Bond 2 | "Deepens your bond with the spirits, boosting your Attack Speed, Movement Speed, and Max Movement Speed permanently. Required Skills: Spirit Bond 1 Lv. 1 Level 4 required to learn Spirit Bond 3. " Max Level: Attack Speed: +2, Speed: +22, Max Speed: +20 |
Passive buff skill. | |
Foxy Courage | Channel the power of the Fox God to bolster your aptitude for battle. Max Level: Damage: +10%, Critical Rate: +15% |
Passive buff skill. | |
Knuckle Mastery | Increases Knuckle Mastery and Critical Rate. Lv. 10 required to learn Advanced Knuckle Mastery. Max Level: Knuckle Mastery: +50%, Critical Rate: +10% |
Passive buff skill. | |
Strength Training | Permanently increases your STR through hard work and training. Max Level: STR: +60 |
Passive buff skill. |
Shade Third Job Skill Build
You can max all of your skills in third job. Follow this build:
- Shockwave Punch (+1), Spirit Frenzy (+1), Spirit Trap (+1)
- Spirit Bond 3 (+1), Weaken (+1), Total Harmony (+1)
- Spirit Bond 3 (MAX)
- Shockwave Punch (MAX)
- Spirit Frenzy (MAX)
- Total Harmony (MAX)
- Weaken (MAX)
- Spirit Trap (MAX)
- Harmonious Defense (MAX)
- Summon Other Spirit (MAX)
Shockwave Punch is your new main attacking skill and you also get Spirit Frenzy, which can be placed down on the map and attack mobs for you. Great for map control!
You also get Spirit Trap, which can be placed down but doesn't last very long.
Spirit Bond 3, Weaken and Total Harmony all boost your damage passively.
Summon Other Spirits will auto-revive you if you get hit with a 1-hit KO move- great for bossing.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Shockwave Punch | Summons a nature spirit to attack multiple enemies in front of you. Can be used 2 times in a row. Max Level: MP Cost: 20 per hit Hit 1 - Max Enemies Hit: 6, Damage: 350%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 4 |
Main Attack Skill | |
Spirit Frenzy | "Opens a path to the spirit world, creating a wall of frenzied spirits. The spirits absorb the souls of enemies they defeat, increasing the duration of Spirit Frenzy. Unaffected by attack reflection. Level 20 required to learn Heartfelt Communion. " Max Level: MP Cost: 30, summons Spirit Frenzy for 45 sec and periodically deals damage Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 6 Duration increases by 1 seconds for every enemy defeated with Spirit Frenzy, with a maximum increase of 15 seconds. Cooldown: 30 sec |
Summon Skill | |
Spirit Trap | Calls upon binding spirits to immobilize enemies caught in their trap. Enemies who are already stunned will not be affected. Affected enemies cannot be stunned again by Spirit Trap or other skills for 90 seconds. Max Level: MP Cost: 65, creates a trap that lasts for 10 seconds and regularly deals damage. Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 3 Attacked enemies are stunned. Stun Duration: +100%, depending on damage inflicted with Spirit Trap. Cooldown: 120 sec. |
Summon Skill | |
Summon Other Spirit | "Your guardian spirit intercedes when you fall in battle, knocking back enemies and making you temporarily invincible. Can be resisted by some enemies. Cooldown applies when the guardian spirit is summoned and is not affected by Cooldown reset. Can be toggled On/Off. " Max Level: MP Cost: 150. When hit by an attack that would prove fatal, consumes the buff to deal 450% damage up to 15 enemies 4 times and make you invincible for 3 sec Cooldown: 1800 sec |
Buff Skill | |
Spirit Redemption | "When you fall in battle, a guardian spirit revives you, knocking back enemies and making you temporarily invincible. Can be resisted by some monsters." Max Level: |
Passive buff skill. | |
Spirit Bond 3 | "Your bond with the spirits grows deeper, boosting your Final Damage and Boss Damage permanently. Required Skills: Spirit Bond 2 Lv. 4 Level 20 required to learn Spirit Bond 4. " Max Level: Final Damage: +15%, Boss Damage: +20% |
Passive buff skill. | |
Weaken | Enlists the aid of enervating spirits to ignore a portion of the enemy's defense. The spirits also have a chance to possess and weaken enemies. Max Level: Ignore Defense: +20% 10% chance for an enervating spirit to possess enemies hit by attacks for 30 seconds. Damage increases by 20% when attacking an enemy possessed by an enervating spirit. |
Passive buff skill. | |
Total Harmony | "Increases Attack Power, Damage, and Critical Damage by harmonizing with the Spirit Guardian. " Max Level: Attack Power: +20, Damage: +20%, Critical Damage: +10% |
Passive buff skill. | |
Harmonious Defense | "The spirits flow harmoniously within you, permanently increasing your Defense, Status Resistance, and Elemental Resistance. Required Skill: Cosmic Balance Lv. 20 or higher " Max Level: Defense: +1500, Status Resistance: +40, Elemental Resistance: +40% |
Passive buff skill. |
Shade Fourth Job Skill Build
You can max all of your skills in fourth job. Follow this build:
- Bomb Punch (+1), Advanced Knuckle Mastery (+1), Critical Insight (+1)
- Bomb Punch (MAX)
- Advanced Knuckle Mastery (MAX)
- Critical Insight (MAX)
- Heartfelt Communion (MAX)
- Maple Warrior (MAX)
- Spirit Bond 4 (MAX)
- Soul Splitter (MAX)
- Spirit Ward (MAX)
- Spirit Claw (MAX)
- Death Mark (MAX)
- Hero's Will (MAX)
If 4th job, your main mobbing skill is Bomb Punch and your Bossing attack skill is Spirit Claw.
You get several damage boosting passive skills with Advanced Knuckle Mastery, Critical Insight and Heartfelt Communion.
You get several skills useful for bossing, with Soul Splitter giving you and your party members a damage buff, Spirit Ward for nullifying debuff attacks and Spirit Bond 4 giving you +30% Boss Damage.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Bomb Punch | Summons a nature spirit to attack multiple enemies in front of you. Can be used 3 times in a row. Max Level: MP Cost: 20 per hit Hit 1 - Max Enemies Hit: 8, Damage: 231%, Number of Attacks: 4 Hit 2 - Max Enemies Hit: 8, Damage: 231%, Number of Attacks: 4 Hit 3 - Max Enemies Hit: 8, Damage: 231%, Number of Attacks: 4, Stun Chance: 104%, Stun Duration: 3 sec All attacks increase Damage Against Normal Enemies by 198%p points |
Main Attack Skill | |
Spirit Claw | Summons a wind spirit to claw at multiple enemies. Level 30 required to learn True Spirit Claw. Max Level: MP Cost: 82, Damage: 275%, Number of Attacks: 12, Max Enemies Hit: 3 |
Boss Attack Skill | |
Death Mark | "Summons a grim spirit to attack enemies in front of you. Attacked enemies receive Death Marks. Death Marks deal damage to enemies over time, and you'll absorb a portion of the mark damage as HP. Death Mark is not affected by attack reflection." Max Level: MP Cost: 104, Max Enemies Hit: 10, Damage: 630%, Number of Critical Hits: 8 Death Mark : Damage Over Time: 260% damage every 1 sec for 16 sec HP Absorb Amount: 1% of damage dealt Cooldown: 48 sec |
Secondary Attack Skill | |
Soul Splitter | "Summons a fire spirit to split the enemy's soul from their body and siphon away their power. Targets the boss with the highest HP first when attacking multiple enemies and creates a spirit flame that burns the souls of enemies. Enemies hit by Soul Splitter are afflicted by a debuff that drains their power, while Shade and party members who are inside the spirit flame immediately receive the Fire Spirit's Blessing. The Fire Spirit's Blessing increases Final Damage when attacking an enemy afflicted with the Soul Splitter debuff. Party members who receive the blessing cannot receive it again for a set duration. Stationary enemies cannot have their souls split, but Fire Spirit's Blessing becomes immediately available to Shade and party members within the same map. If a party member is unable to receive the blessing, they can obtain it again inside the spirit flame. Blessings granted to party members do not apply beyond the duration of the spirit flame. Attacked enemies can resist Soul Max Level: MP Cost: 104, Max Enemies Hit: 6, Damage: 752%, Number of Attacks: 10 When an attack lands, the enemy's soul is split for 30 seconds, they are afflicted with a debuff, and a spirit flame is created for 10 seconds at the enemy's location. The duration increases up to 100% depending on the damage dealt with Soul Splitter. Grants the Fire Spirit's Blessing for 30 seconds upon landing an attack. Party members inside the spirit flame obtain the Fire Spirit's Blessing for 10 seconds, and are unable to receive the blessing again for 110 seconds. The Fire Spirit's Blessing increases Final Damage by 20% and party members by 15% when attacking an enemy afflicted with the Soul Splitter debuff. EXP increases by 106% when defeating an enemy afflicted with the Soul Splitter debuff. Cooldown: 60 sec |
Buff Skill | |
Spirit Ward | Calls upon guardian spirits to neutralize enemy magic and protect you from harm. Spirit Ward's passive effect is not affected by cooldown resets. Max Level: MP Cost: 59, summons 3 guardian spirits for 34 seconds and creates a barrier. Consumes 1 guardian spirit to nullify a debuff. Cooldown: 36 sec [Passive Effect: Activates Spirit Ward again when there are fewer than the maximum number of guardian spirits, Cooldown: 100 sec] |
Buff Skill | |
Maple Warrior | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. Max Level: MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%] |
Buff Skill | |
Hero's Will | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through. Max Level: MP Cost: 30, Cooldown: 300 sec |
Buff Skill | |
Spirit Bond 4 | "Deepens your bond with the spirits, increasing Ignore Defense and Boss Damage. Required Skill: Spirit Bond 3 Lv. 20 " Max Level: Ignore Defense: +32%, Boss Damage: +32% |
Passive buff skill. | |
Heartfelt Communion | "Attunes your heart to the spirit world, deepening your communion. Spirits of greater power begin heeding your call, enhancing Fox Spirits and Spirit Frenzy. Required Skills: Spirit Frenzy Lv. 20 , Fox Spirits Lv. 10 Level 20 required to learn Smashing Multipunch ." Max Level: Increases Spirit Frenzy attack range, dealing damage periodically. Max Enemies Hit: 10, Damage: 372%, Number of Attacks: 8 Fox Spirits Damage: +81%p, Max Number of Attacks: +1 |
Passive buff skill. | |
Spirit Frenzy | "Opens a path to the spirit world, creating a wall of frenzied spirits. The spirits absorb the souls of enemies they defeat, increasing the duration of Spirit Frenzy. Unaffected by attack reflection. " Max Level: |
Passive buff skill. | |
Advanced Knuckle Mastery | Uses the power of spirits to maximize your Knuckle Mastery. Final Damage also increases permanently. Required Skill: Knuckle Mastery Lv. 10 Max Level: Knuckle Mastery: +70%, Final Damage: +17% |
Passive buff skill. | |
Critical Insight | "Increases Critical Rate, Critical Damage, and Final Damage by revealing the holes in your enemies' defense. " Max Level: Critical Rate: +11%, Critical Damage: +20%, Final Damage: +10% |
Passive buff skill. |
Shade Hyper Skill Build
Hyper skills are available at level 140. You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. These skills mostly help increase the damage of your current skills.
- Spirit Claw - Reinforce
- Spirit Claw - Boss Rush
- Spirit Claw - Extra Strike
- Fire Fox Spirits - Repeated Attack Bonus
- Fire Fox Spirits - Summon Chance
- Spirit Incarnation
- Heroic Memories
- Fox Marble Fusion
Shade Fifth Job Skill Build
Upon reaching level 200, you will now have access to the V Matrix, which acts as your new fifth job skills. Each class gets their own skills to use, along with boosting nodes to increase the damage of existing skills. To obtain new skills, you open up items called Nodestones, which drop from every mob in Arcane River. You have limited number of slots in your V Matrix, so you want to obtain perfect nodes for maximize your character's damage.
Shade's Nodes should include:
- Fox God Flash
- Spiritgate
- True Spirit Claw
- Smashing Multipunch
- Trinode: Spirit Claw, Bomb Punch, Fox Spirits
- Trinode: Spirit Incarnation, Spirit Frenzy, Death Mark
All 5th Job classes should try to also obtain these:
- Decent Holy Symbol
- Decent Sharp Eyes
- Decent Speed Infusion
- Erda Nova
- Rope Lift
- Weapon Aura
- Freud's Wisdom
- Impenetrable Skin
- Maple World Goddess Blessing
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Fox God Flash | The spirits that guide you flow as one within you, empowering you. Attacks that are automatically triggered are unaffected by attack reflection. | Resets Cooldown / DPS Skill | |
Spiritgate | Opens a portal to the spirit world. Unaffected by attack reflection. | Debuff Enemy Skill | |
True Spirit Claw | Deepens your bond with the spirits twofold, allowing you to attack with a more powerful Spirit Claw. Requires recharge time after skill is used. | Cooldown Attack Skill | |
Smashing Multipunch | Infuse a land spirit with the destructive power of the Fox God. | Cooldown Attack Skill |
Shade Sixth Job Skills
Once you reach Level 260, you can then go on to do the 6th Job Advancement Quests! Once completed, you will unlock the HEXA Matrix system, allowing you to gain new skills, upgrade existing 5th job skills and start earning the new Sol Erda Fragment currency used to upgrade your skills.
Every sixth job class gets a brand new "Origin" skill, which deals a significant amount of burst damage allowing you to wipe out mid-tier bosses in seconds. Getting your character to Level 260 gives you a siginifant damage boost even with your skill level at level 1. It's well worth grinding to level 260, so check out the MapleStory Training Guide for the best spots ot train.
Shade obtains the following new sixth Job skills:
- [Origin Skill] Advent of the Fox
- [HEXA Skills] HEXA Spirit Claw
- [HEXA Skills] HEXA Fox Spirits
- [Common Skill] SolJanus
- [Boost Skills] Fox God Flash Boost
Icon | Skill | Description | Type |
---|---|---|---|
HEXA Spirit Claw | Summons a wind spirit to claw at multiple enemies. Required Skill: Spirit Claw Lv. 30 Max Level: MP Cost: 86, Max Enemies Hit: 4, Damage: 475%, Number of Attacks: 12 |
Upgrade Skill | |
HEXA Fox Spirits | Grants a chance to summon Fox Spirits when Shade lands direct skill attacks. The foxes chase down and attack enemies. Unaffected by attack reflection. Targets the boss with the highest HP first. Can be toggled On/Off Required Skill: Heartfelt Communion Lv. 20 Max Level: MP Cost: 20, 45% chance to summon Fox Spirits when landing direct skill attacks. 10% summon chance when landing a Bomb Punch on a Boss. Damage: 352%, Number of Attacks: 2 Disappears after a maximum of 3 attacks. [Passive Effect: HEXA Spirit Claw Damage: +40%p, Fox Marble Fusion Damage: +93%p] |
Upgrade Skill | |
Advent of the Fox | "Attunes the Fox God's power to fully awaken Shade's latent spiritual potential. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% " Max Level: MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 11 Times Attacking Light Appears: 28 Afterwards the spirit power explodes outward in 28 shockwaves, dealing 780% damage 13 times. 30 Final Blows deal 840% damage with 14 attacks. Cooldown: 360 sec |
Origin Skill |
Changelog
04/12/2024 - Added 6th job skills
28/11/2024 - Remaster update!
26/02/2021 - First update
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