MapleStory Luminous Skill Build Guide

MapleStory Luminous Skill Build Guide

calendar_todayPosted on 13th January 2021

Luminous is a MapleStory Hero class that wields the power of dark and light to create powerful mobbing attacks. Luminous is a mage class and wields the Shining Rod weapon to deal damage. Luminous is often described as one of the best mobbers in the game, with attacks that can hit lots of mobs in large maps. They also make for a decent bossing class, with lots of potential for dealing high DPS.

Luminous Overview

Luminous is part of the MapleStory Heroes group of characters. Luminous was released in Tempest patch (124) on December 2012. Luminous was part of the group of heroes that defeated the Black Mage; their unique playstyle is that Luminous has to balance between using both light and darkness skills in order to achieve maximum damage. When using the Equilibrium skill, they get access to powerful burst skills and damage.

Luminous is part of the MapleStory Heroes classes, which include: Aran, Evan, Mercedes, Phantom, Luminous and Shade.

Training Luminous is one of the best classes in MapleStory. All of their skills have great mobbing and when you hit 4th job, you get access to your Reflection skill, which chains attacks to mobs all around you, making it a very stress-free class to play. The only bit of mechanics you have to worry about is making sure to switch between dark and light skills to max out your damage; however, once you can one shot mobs, this doesn't matter too much.

As a bossing class, Luminous is a steady addition to any raid party. Their main burst damage comes from using Equilibrium, as it offers lots of damage on a cooldown. They get a free bind from their Hyper Skills in Armageddon and Ethereal Form offers them an i-frame to use against 1-hit KO attacks like in Lotus and Damien.

  • Weapon: Shining Rod
  • Job: Mage
  • Class: Hero
  • Shared Cash Shop Inventory: Heroes: Evan, Phantom, Aran, Shade, Mercedes
  • Legion Block: +INT (10/20/40/80/100)
  • Link Skill: Light Wash (+20% Ignore Defense)
  • Primary Stat: INT
  • Inner Ability: +1 Attack Speed

Luminous First Job Skill Build

You can max all of your skills in first job. Follow this build:

  • Flash Shower (+1), Light Speed (+2)
  • Light Speed (6)
  • Flash Shower (MAX)
  • Light Affinity (MAX)
  • Light Speed (MAX)
  • Mana Well (MAX)
  • Standard Magic Guard (MAX)

First job is pretty simple. You get a light attack called Flash Shower, which is your main mobbing skill. You want to get Light Speed (your teleport skill) up to a decent level first though as it will help with mobility. Standard Magic Guard is a passive that will make it so when you get hit, the damage comes out of your MP and not your HP.

Skill Description & Overview

Icon Skill Description Type
Flash Shower Flash Shower [Light Magic] Fires a condensed orb of light that penetrates enemies as it flies. Main Attack Skill
Standard Magic Guard Standard Magic Guard Transfers some damage received to MP instead. Does not apply to attacks that do a certain percentage of your Max HP. Also permanently increases Defense. Passive Buff
Mana Well Mana Well Increases your Max MP. Passive Buff
Light Speed Light Speed Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump. Teleport Skill
Light Affinity Light Affinity Permanently increases light magic ATT. Passive Buff
Dark Affinity Dark Affinity Permanently increases light/dark magic ATT. Passive Buff

Luminous Second Job Skill Build

You can max all of your skills in second job. Follow this build:

  • Sylvan Lance (+1), Pressure Void(+1), Magic Booster (2)
  • Magic Booster (6)
  • Sylvan Lance (10)
  • Pressure Void (10)
  • Sylan Lance (MAX)
  • Pressure Void (MAX)
  • Spell Mastery (MAX)
  • High Wisdom (MAX)
  • Black Blessing (MAX)
  • Blinding Pillar (MAX) (secondary)

As you move into second job, you now get access to your first dark attack skill, Pressure Void. As a Luminous, you want to juggle between the two types of skills; Light and Dark. When your Equilibrium is full of light, you want to switch to dark attacks and vice versa. This will make sure your skills are outputting the maximum damage; you can just use one set but your damage will be reduced greatly.

Magic Booster is your attack speed skill, get this up to 6 as soon as possible for faster mobbing. Blinding Pair is a secondary attack skill, but you'll rarely use it.

Skill Description & Overview

Icon Skill Description Type
Sylvan Lance Sylvan Lance [Light Magic]Tosses a spear of light to hit multiple enemies. Main Attack Skill
Pressure Void Pressure Void [Dark Magic]Direct an orb of darkness to batter enemies. You can move the orb by #cholding the skill key and steering with the directional keys#. Main Attack Skill
Spell Mastery Spell Mastery Increases Magic Mastery and Magic ATT.#cLevel 10 required to learn Magic Mastery.# Passive Buff
Magic Booster Magic Booster Increases Attack Speed for a short time. Attack Speed Buff
High Wisdom High Wisdom Permanently increases your INT. Passive Buff
Blinding Pillar Blinding Pillar [Light Magic]Detonates a pillar of light that knocks back enemies and has a chance to stun. Can be resisted by some monsters. Secondary Attack
Black Blessing Black Blessing A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage. Passive Buff

Luminous Third Job Skill Build

You can max all of your skills in third job. Follow this build:

  • Spectral Light (1), Moonlight Spear (1), Death Scythe (1)
  • Spectral Light (MAX)
  • Moonlight Spear (MAX)
  • Lunar Tide (MAX)
  • Death Scythe (MAX)
  • Photic Meditation (MAX)
  • Dusk Guard (MAX)
  • Ray Of Redemption (MAX)
  • Shadow Shell (MAX)

As you move into third job, you get a new type of skill that has zero cooldown when you're in a state of Equilibrium called Death Scythe. You can use this skill out of Equilibrium state, but it has a 30 second cooldown. It is a great mobbing skill, so getting your Luminous into a state of Equilibrium is a must. Spectral Light is a great mobbing skill too- you will start to feel the power of Luminous's ability to hit multiple mobs.

Skill Description & Overview

Icon Skill Description Type
Spectral Light Spectral Light [Light Magic]Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys. Main Attack Skill
Moonlight Spear Moonlight Spear [Dark Magic] Fires a chain of dark moonlight from under the enemies' feet. Main Attack Skill
Shadow Shell Shadow Shell Deflects all debilitating status conditions. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and all debuffs. Buff
Ray Of Redemption Ray Of Redemption [Light Magic]Heal your party members and deal damage to enemies with the power of light. Secondary Attack
Photic Meditation Photic Meditation Temporarily increases Magic ATT for you and your party members. Does not stack with Blessing of the Onyx. Buff
Lunar Tide Lunar Tide Increase either Critical Rate or Damage, depending on your HP and MP. Toggle Skill
Dusk Guard Dusk Guard Temporarily increase Defense and grants a chance to ignore damage. Buff
Death Scythe Death Scythe [Equilibrium]A scythe-toting reaper comes down to destroy enemies.Level 10 required to learn Darkness Mastery. Secondary Attack

Luminous Fourth Job Skill Build

You can max all of your skills in fourth job. Follow this build:

  • Reflection (1), Apocalypse (1), Ender (1)
  • Reflection (10)
  • Apocalypse (10)
  • Reflection (MAX)
  • Apocalypse (MAX)
  • Magic Mastery (MAX)
  • Darkness Mastery (MAX)
  • Arcane Pitch (MAX)
  • Dark Crescendo (MAX)
  • Maple Warrior (MAX)
  • Morning Star (MAX)
  • Ender (MAX)
  • Hero's Will (MAX)

In fourth job you get access to Luminous's main mobbing skill Reflection. This skill work's like Archmage Ice/Lightning's skill Chain Lightning. The skill will hit one mob, and then immediately bounce to another, creating a chain effect. It makes for easy mobbing on multiple platforms. Ender is your main bossing Equilibrium skill that does an amazing amount of damage when off cooldown. Dark Crescendo is a stackable buff that you'll want to max out as it gives 30% Damage buff.

Skill Description & Overview

Icon Skill Description Type
Reflection Reflection [Light Magic]Emit a powerful arrow of light that splits when it hits enemies to deal splash damage. Main Attack Skill
Apocalypse Apocalypse [Dark Magic]Opens the Abyssal Rift under enemies to flood them with void energy. Main Attack Skill
Morning Star Morning Star [Dark Magic] Drops meteors on enemies that grind across the ground and explode. Secondary Attack
Maple Warrior Maple Warrior Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection. Buff
Magic Mastery Magic Mastery Temporarily increases Magic ATT for you and your party members. Does not stack with Blessing of the Onyx. Passive Buff
Hero's Will Hero's Will Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. Buff
Ender Ender [Equilibrium]Attacks enemies with a giant blade that deals huge damage.#cLevel 30 required to learn Baptism of Light and Darkness.# Secondary Attack
Dark Crescendo Dark Crescendo Has a chance to increase damage with each consecutive hit for a short period of time. Buff
Arcane Pitch Arcane Pitch Ignores enemy's Elemental Resistance when attacking for a short time. Also permanently ignores a portion of enemy defense rates, and increases final damage. Buff
Darkness Mastery Darkness Mastery The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase.[Equilibrium] Can use Light Speed once vertically and once horizontally in the air. Also increase the ATT of Death Scythe. Passive Buff

Luminous Hyper Skill Build

Hyper skills are available at level 140. You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. These skills mostly help increase the damage of your current skills.

  • Reflection - Spread
  • Reflection - Range Up
  • Apocalypse - Recharge
  • Ender - Reinforce
  • Ender - Range Up
  • Armageddon
  • Heroic Memories
  • Equalize

If you're low on damage, you can use Reinforce instead of Range Up for your main mobbing skills.

Luminous Fifth Job Skill Build

Upon reaching level 200, you will now have access to the V Matrix, which acts as your new fifth job skills. Each class gets their own skills to use, along with boosting nodes to increase the damage of existing skills. To obtain new skills, you open up items called Nodestones, which drop from every mob in Arcane River. You have limited number of slots in your V Matrix, so you want to obtain perfect nodes for maximize your character's damage.

Luminous's Nodes should include:

  • Gate of Light
  • Aether Conduit
  • Baptism Of Light and Darkness
  • Liberation Orb
  • Trinode: Reflection, Apocalypse, Ender

All 5th Job classes should try to also obtain these:

  • Decent Holy Symbol
  • Decent Sharp Eyes
  • Decent Speed Infusion
  • Erda Nova
  • Rope Lift
  • Ethereal Form
  • Freud's Wisdom
  • Mana Overload

Skill Description & Overview

Icon Skill Description Type
Gate Of Light Gate Of Light Summons a gate to a realm of pure light whose blinding glow incinerates nearby. Unaffected by attack reflection. Burst Skill
Aether Conduit Aether Conduit Summons a magic symbol that oscillates between light and darkness. The magic symbol changes depending on your light/dark state, but does not receive bonuses from Sunfire, Eclipse, or Equilibrium. Unaffected by attack reflection. Cooldown Attack Skill
Baptism Of Light And Darkness Baptism Of Light And Darkness Use the ultimate combination of light and dark to eviscerate your enemies. Cooldown Attack Skill
Howling Fist Liberation Orb Manifest orbs of both light and darkness. If a skill corresponding to light or darkness hits, an attack corresponding to that attribute will activate from the orb and magic power of the relevant attribute accumulates in the orb. If at least 1 magic power accumulates, the orb can be freed to attack. Prioritizes in attacking the enemy with the highest Max HP. When the magic power of light and darkness is the same to create a balance or the more magic power that is accumulated, the damage increases. Magic power cannot accumulate while Equilibrium is active. All attacks from the orb are not affected by the effects of Sunfire, Eclipse, or Equilibrium. Skill is unaffected by attack reflection. Cooldown Attack Skill

Changelog

13/01/2021 - First update

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