MapleStory Paladin Skill Build Guide

MapleStory Paladin Skill Build Guide

calendar_todayPosted on 28th October 2020

MapleStory Paladin is a 4th job warrior Explorer Class that is described as a Tank. Whilst MapleStory has moved on from HP and defense actually being meaningful, Paladins are still able to tank against boss monsters due to the variety of skills that make them survive one-hit KO moves. As an original class of MapleStory, Paladin doesn't have any complicated mechanics and super-flashy skills that you need to maintain. It's a great class for new players of MapleStory and those that want to survivability at hard end-game bosses.

Paladin Overview

Paladin's often get overlooked in the Warrior Explorer class branch. When MapleStory was first released, the class was arguably the weakest of the three. However, they are now regarded as one of the better classes when it comes to end-game bossing due to their survivability. Their damage is arguably the weakest of the three Warrior Explorers, but they make up for this by being able to stay alive for longer periods of time.

Training a Paladin can be quite enjoyable; their mobbing skills are fast and have decent range, and their damage is not bad during the early levels. They use a multitude of elemental attacks that can help to boost damage when switching between them. Elemental Charge (2nd job toggle skill) is the only skill you need to worry about keeping up- and even then, when your damage is enough to one-shot, you don't have to think about it.

Bossing is where Paladin really shines. Whilst their damage is a bit weaker compared to Hero and Dark Knight, they have lots of skills that allow them to survive one-hit KO attacks. They have a 30-second i-frame skill called Sacrosancity with a 5 minute cooldown! Guardian allows you to revive party members and become invincible for 5-seconds. Elemental Charge will allow you to tank %HP based attacks, including 100% attacks, practically allowing you to stay alive for the entire battle.

Explorer Warriors can job advance into either Dark Knight, Hero or Paladin.

  • Weapon: Sword, Mace
  • Job: Warrior
  • Class: Explorer
  • Shared Cash Shop Inventory: Explorer Jobs
  • Legion Block: +STR (10/20/40/80/100)
  • Link Skill: Invincible Belief (+restores you HP when your MAX HP falls below 15%)
  • Primary Stat: Str
  • Inner Ability: +1 Attack Speed

Warrior First Job Skill Build

You can max all your skills in 1st job. Follow this skill build:

  • Slash Blast (+1), War Leap (+2)
  • War Leap (6)
  • Slash Blast (MAX)
  • War Leap (MAX)
  • Warrior Mastery (MAX)
  • Iron Body (MAX)

First job Warriors use their Slash Blast mobbing skill to power through the early levels. War Leap is their Flash Jump skill and should be gotten to a decent level so that you can get around maps much faster for training. Iron Body and Warrior Mastery are both passive buffs.

Skill Description & Overview

Icon Skill Description Type
Slash Blast Slash Blast Consumes MP to attack nearby enemies all at once. Main Attack Skill
War Leap War Leap Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. Flash Jump Skill
Warrior Mastery Warrior Mastery Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback. Passive Buff
Iron Body Iron Body Boosts DEF and Max HP by a set percentage, and decreases damage taken when hit by enemies. Passive Buff

Page Second Job Skill Build

You can max all your skills in 1st job. Follow this skill build:

  • Flame Charge (+1), Blizzard Charge (+1), Weapon Mastery (+1)
  • Weapon Mastery (5)
  • Weapon Booster (6)
  • Flame Charge (MAX)
  • Weapon Mastery (MAX)
  • Physical Training (MAX)
  • Final Attack (MAX)
  • Blizzard Charge (MAX)
  • Weapon Booster (MAX)
  • Close Combat (MAX)

As a Page you get access to Elemental Charge skill. This skill is very important during bossing as it reduces damage to %HP attacks. It's also great for boosting your damage; you can activate it by switching between Flame Charge and Blizzard Charge. Each time a different elemental attack is used, Elemental Charge gains a stack and resets the skill timer (it lasts for 30 seconds and has a max of 5 stacks).

This skill build recommends you max Flame Charge first and foremost, and use Blizzard Charge just to up-keep Elemental Charge. The other passive buffs will increase your damage much better than maxing out Blizzard Charge early on.

Skill Description & Overview

Icon Skill Description Type
Flame Charge Flame Charge Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them. Main Attack Skill
Blizzard Charge Blizzard Charge Instantly adds the ice attribute to your weapon to deal ice damage to enemies and slow them. When you attack an enemy that is taking continuous damage from Flame Charge, you will do more damage Main Attack Skill
Weapon Mastery Weapon Mastery Increases Sword and Blunt Weapon Mastery. Passive Buff
Weapon Booster Weapon Booster Doubles the attack speed of your weapon. Must have a sword or a blunt weapon equipped. Attack Speed Buff
Physical Training Physical Training Permanently increases STR and DEX through sheer physical training. Passive Buff
Final Attack Final Attack Grants a chance to activate an additional hit after an attack skill. Must have a sword or a blunt weapon equipped. Passive Buff
Elemental Charge Elemental Charge Use Charge skills of different elements to charge the elemental power and enhance yourself. Your max DEF will increase as well. Toggle Skill
Close Combat Close Combat Pulls in enemies to either side of you while dealing damage. Can be resisted by some monsters. Secondary Attack Skill

White Knight Third Job Skill Build

You can max all your skills in 1st job. Follow this skill build:

  • Lightning Charge (MAX)
  • HP Recovery (5)
  • Combat Orders (MAX)
  • Parashock Guard (MAX)
  • Divine Shield (MAX)
  • Achilles (MAX)
  • Shield Mastery (MAX)
  • Rush (MAX)
  • Threaten (MAX)
  • HP Recovery (MAX)

As a White Knight you get a new elemental attack skill called Lightning Charge. To make the most of this skill, you should use it with Blizzard Charge for extra damage. Combat Orders boosts the damage of your previous 2nd job attack skills too, bringing them closer inline with Lightning Charge. The rest of the skills are quite defensive and not really all that useful during third job.

Skill Description & Overview

Icon Skill Description Type
Lightning Charge Lightning Charge Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. Attack enemies with Blizzard Charge first to inflict more damage on them. Main Attack Skill
Threaten Threaten Intimidates enemies, granting a chance to decrease their Attack, Defense, and Accuracy. Debuff Skill
Shield Mastery Shield Mastery Increases Sword and Blunt Weapon Mastery. Passive Buff
Rush Rush Dashes forward and pushes back multiple monsters. Can be resisted by some monsters. Secondary Attack Skill
Parashock Guard Parashock Guard Reduces your Guard Chance and DEF and damage that nearby party members receive when they are hit. Grants your party members a chance to guard themselves. Increases your Attack Power. Can be toggled Toggle Skill
Hp Recovery Hp Recovery Instantly recovers your HP. Higher skill levels will restore more health Passive Buff
Divine Shield Divine Shield Generates a protective shield when hit that blocks up to 10 blows and increases Attack Power. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks. Passive Buff
Combat Orders Combat Orders Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill levels to the skills of all party members, including yourself. 4th Job Skills that have already reached the master level can be raised further. Other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Buff
Achilles Achilles Permanently increases your defensive abilities so you take less damage from enemies. Passive Buff

Paladin Fourth Job Skill Build

You can max all your skills in 4th job. Follow this skill build:

  • Divine Charge (+1), Advanced Charge (+1), High Paladin (+1)
  • Divine Charge (10)
  • High Paladin (10)
  • Advanced Charge (MAX)
  • Elemental Force (10)
  • Divine Charge (MAX)
  • High Paladin (MAX)
  • Elemental Force (MAX)
  • Heaven's Hammer (MAX)
  • Maple Warrior (MAX)
  • Blast (MAX)
  • Power Stance (MAX)
  • Guardian (MAX)
  • Magic Crash (MAX)
  • Hero's Will (MAX)

Your main mobbing skill Divine Charge is a fast and decent training skill. Fourth Job Paladins get a myriad of useful skills, including Guardian, Power Stance and Elemental Force. Heaven's Hammer is a decent cooldown skill with a wide area of attack and your damage gets a nice boost from High Paladin and Advanced Charge. Switch between Lightning and Divine Charge to make the most of Divine's Damage Boost. Blast is a decent single-target skill for bossing but is very slow so make sure to get attack speed boosters in place.

Skill Description & Overview

Icon Skill Description Type
Divine Charge Divine Charge Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. Attack Knocked Out enemies with the Lightning Charge skill to inflict more damage on them. Main Attack Skill
Blast Blast Deal a powerful blow against a single opponent. The attribute of the most recently used charge skill is applied. Single Target Attack Skill
Power Stance Power Stance Concentrates to hold your ground when struck, resisting knock-back effects permanently. Passive Buff
Maple Warrior Maple Warrior Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection. Buff
Magic Crash Magic Crash Grants a chance to remove buffs from affected enemies and prevent them from casting new buffs. Debuffs: Attack Power & Magic ATT Increase, DEF Increase, Obsidian Skin. Buff
High Paladin High Paladin Your extensive experience as a Paladin grants you an increase to Weapon Mastery, Defense, and Critical Damage. Damage, Enemy DEF Ignored, or Mastery will also be enhanced depending on your equipped weapon's type. Passive Buff
Hero's Will Hero's Will Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. Buff
Heaven's Hammer Heaven's Hammer Slam a large hammer into the ground, dealing damage to multiple enemies. You are not affected by pushback while casting Heaven's Hammer. Cooldown Attack Skill
Guardian Guardian Revives one party member closest to you and makes both the revived party member and yourself nvulnerable for short time. Revive / IFrame Skill
Elemental Force Elemental Force Temporarily increases damage greatly, and permanently increases damage of all Charge skills except Divine Charge. Buff
Advanced Charge Advanced Charge Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. Buff

Paladin Hyper Skill Build

Hyper skills are available at level 140. You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. These skills mostly help increase the damage of your current skills.

  • Blast - Reinforce
  • Blast - Critical Chance
  • Blast - Extra Strike
  • Heaven's Hammer - Reinforce
  • Heaven's Hammer - Cooldown Clutter
  • Sacrosancity
  • Smite Shield
  • Epic Adventure

Paladin Fifth Job Skill Build

Upon reaching level 200, you will now have access to the V Matrix, which acts as your new fifth job skills. Each class gets their own skills to use, along with boosting nodes to increase the damage of existing skills. To obtain new skills, you open up items called Nodestones, which drop from every mob in Arcane River. You have limited number of slots in your V Matrix, so you want to obtain perfect nodes for maximize your character's damage.

Paladin's Nodes should include:

  • Divine Echo
  • Hammers of the Righteous
  • Grand Guardian
  • Mighty Mjolnir
  • Trinode: Divine Charge, Blast, Lightning Charge
  • Trinode: Heaven's Hammer, Final Attack, Smite Shield

All 5th Job classes should try to also obtain these:

  • Decent Holy Symbol
  • Decent Sharp Eyes
  • Decent Speed Infusion
  • Erda Nova
  • Rope Lift
  • Weapon Aura

Skill Description & Overview

Icon Skill Description Type
Divine Echo Divine Echo Grants an echo of your battle prowess to a party member. It cannot be used on a party member who is already echoing the skills of another Paladin. Damage Buff / Party Buff skill
Hammers Of The Righteous Hammers Of The Righteous Summons a whirling bulwark of righteous hammers to strike down nearby enemies. Cooldown Attack Skill
Grand Guardian Grand Guardian A glorious cross-section of light blazes, symbolizing noble sacrifice. You can gain more strength if the sacrifice continues. You will not be pushed back by any enemy attacks while casting and the Stun Abnormal Status will be ignored. Burst Attack Skill
Mighty Mjolnir Mighty Mjolnir Summon the hammer of an ancient god, then hurl it straight toward your enemies. Using the directional keys, you can throw up to 4 copies of the hammer at once. Hammer tracks down the enemy with the highest HP. All hammers’ attacks are unaffected by attack reflection. Secondary Attack Skill

Changelog

26/03/2021 - Added new 5th Job Skill from the Awake update.

28/10/2020 - First update

Comments Section

My question is: With a shield or without a shield?

Shield is better so you can starforce it