MapleStory Paladin is a 4th job warrior Explorer Class that is described as a Tank. Whilst MapleStory has moved on from HP and defense actually being meaningful, Paladins are still able to tank against boss monsters due to the variety of skills that make them survive one-hit KO moves. As an original class of MapleStory, Paladin doesn't have any complicated mechanics and super-flashy skills that you need to maintain. It's a great class for new players of MapleStory and those that want to survivability at hard end-game bosses.
- Paladin Overview
- Warrior First Job Skill Build
- Page Second Job Skill Build
- White Knight Third Job Skill Build
- Paladin Fourth Job Skill Build
- Paladin Hyper Skill Build
- Paladin Fifth Job Skill Build
- Changelog
Paladin Overview
Paladin's often get overlooked in the Warrior Explorer class branch. When MapleStory was first released, the class was arguably the weakest of the three. However, they are now regarded as one of the better classes when it comes to end-game bossing due to their survivability. Their damage is arguably the weakest of the three Warrior Explorers, but they make up for this by being able to stay alive for longer periods of time.
All Explorers got a major revamp in the Destiny V.233 Patch update, including Paladin!
Training a Paladin can be quite enjoyable; their mobbing skills are fast and have decent range, and their damage is not bad during the early levels. They no longer use Elemental attacks and instead rely on Holy Skills which create stacks of buffs for you to further increase your damage. You get plenty of great mobbing abilities by the time you hit 5th job, with Divine Mark causing enemies you hit to explode near others.
Bossing is where Paladin really shines. Whilst their damage is a bit weaker compared to Hero and Dark Knight, they have lots of skills that allow them to survive one-hit KO attacks. They have a 30-second i-frame skill called Sacrosancity with a 5 minute cooldown! Guardian allows you to revive party members and become invincible for 5-seconds. Elemental Charge will allow you to tank %HP based attacks, including 100% attacks, practically allowing you to stay alive for the entire battle.
Explorer Warriors can job advance into either Dark Knight, Hero or Paladin.
Check our our MapleStory Training Guide to help find the fastest maps to level up your characters.
- Weapon: Sword, Mace
- Job: Warrior
- Class: Explorer
- Shared Cash Shop Inventory: Explorer Jobs
- Legion Block: +STR (10/20/40/80/100)
- Link Skill: Invincible Belief (+restores you HP when your MAX HP falls below 15%)
- Primary Stat: Str
- Inner Ability: +1 Attack Speed
- Job Advancements: Level 10 (1st), Level 30 (2nd), Level 60 (3rd), Level 100 (4th), Level 200 (5th)
Did you know?
MapleStory Explorer Classes can switch between jobs once they are level 101+. For example, a Dark Knight can job change to a Paladin. They can only job change to characters within their class branch (i.e. archers to archers, thiefs to thiefs etc). You cannot job change a Dark Knight to a Bishop.
To do job change, you can either pay mesos or use a Job Advancement Coin (which is usually given out during events). Speak to your 4th job advancement NPC in Leafre to job change.
Warrior First Job Skill Build
You can max all your skills in 1st job. Follow this skill build:
- Slash Blast (+1), War Leap (+2)
- War Leap (MAX)
- Slash Blast (MAX)
- Upward Charge (+1), Leap Attack (+1)
- Warrior Mastery (MAX)
- Upward Charge (MAX)
- Leap Attack (MAX)
- Iron Body (MAX)
First job Warriors use their Slash Blast mobbing skill to power through the early levels. War Leap is their Flash Jump skill and should be gotten to a decent level so that you can get around maps much faster for training. Iron Body and Warrior Mastery are both passive buffs.
With the revamped Explorer patch, you get two new skills for vertical mobility called Upward Charge and Leap Attack.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Slash Blast | Consumes MP to attack nearby enemies all at once. | Main Attack Skill | |
War Leap | Use while in the middle of a jump to jump even farther. The higher the skill level, the farther the jump. | Flash Jump Skill | |
Upward Charge | Charge through the air to attack the enemy. Can also be used by pressing the upward arrow key plus the attack key. | Secondary Attack Skill | |
Leap Attack | Ambush the enemy by rapidly dropping to ground from mid-air. Can only be used if there's a platform within range below you. Use along with a left or right arrow keys to drop yourself diagonally. Can also be used by pressing the downward and left or right arrow keys plus the attack key, instead of manually activating the skill. | Secondary Attack Skill | |
Warrior Mastery | Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback. | Passive Buff | |
Iron Body | Boosts DEF and Max HP by a set percentage, and decreases damage taken when hit by enemies. | Passive Buff |
Page Second Job Skill Build
You can max all your skills in 1st job. Follow this skill build:
- Divine Swing (+1), Vessel Of Light (+1), Close Combat (+1)
- Weapon Master (5)
- Agilie Arms (MAX)
- Divine Swing (MAX)
- Weapon Mastery (MAX)
- Final Attack (MAX)
- Physical Training (MAX)
- Close Combat (MAX)
- Knockback Resistance (MAX)
With the Exlporer Revamp, gone are the Elemental Charge system and in comes the Divine Swing as your main attacking skill. You still get charges whenever you use a Holy Skill, which is easy to manage since most of your skills deal Holy Damage- this is managed through Vessel Of Light.
Agile Arms replaces your Weapon Booster Skill and Close Combat sucks enemies towards you as a secondary useless skill.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Divine Swing | Swing a large hammer conjured from light, damaging and stunning nearby enemies. | Main Attack Skill | |
Vessel Of Light | Amass the power of light within yourself through the use of Holy Power skills. | Passive Buff | |
Weapon Mastery | Increase Sword Mastery, Blunt Weapon Mastery, and Attack Speed. | Passive Buff | |
Agile Arms | Increases Attack Speed and Strength. | Attack Speed Buff | |
Physical Training | Permanently increases STR and DEX through sheer physical training. | Passive Buff | |
Final Attack | Chance to activate an additional hit after a direct attack skill. Must have a sword or a blunt weapon equipped. | Passive Buff | |
Knockback Resistance | Concentrates to hold your ground when struck, resisting knockback effects permanently. | Passive Buff | |
Close Combat | Pulls in enemies to either side of you, while dealing damage and slowing them down. Can be resisted by some enemies. | Secondary Attack Skill |
White Knight Third Job Skill Build
You can max all your skills in 1st job. Follow this skill build:
- Divine Charge (MAX)
- Shield Mastery (MAX)
- HP Recovery (5)
- Combat Orders (MAX)
- Divine Shield (MAX)
- Parashock Guard (MAX)
- Achilles (MAX)
- Rush (MAX)
- Noble Demand (MAX)
- HP Recovery (MAX)
As a White Knight you get a new holy skill called Divine Charge. Third Job doesn't require too much thought- just max Divine Charge and the rest of the skills are more passive in terms of giving damage boosters.
Combat Orders and Parashock Guard are both skills useful in parties, whilst Divine Shield is great for bossing.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Divine Charge | Instantly conjures a holy hammer that slams your enemies, silencing them and inflicting damage. | Main Attack Skill | |
Noble Demand | Releases the pride of the Holy Knight, granting a chance to temporarily decrease the Attack Power, Defense, and Accuracy of multiple enemies nearby. | Debuff Skill | |
Shield Mastery | Increases Elemental Resistance, Abnormal Status Resistance, Defense, and Attack Power when a shield or rosary is equipped. Gives your shield a chance to block and stun enemies. | Passive Buff | |
Rush | Dashes forward and pushes back multiple monsters. Can be resisted by some monsters. | Secondary Attack Skill | |
Parashock Guard | Reduces the damage that nearby party members receive when they are hit. Grants your party members a chance to guard themselves. Increases your Attack Power. Can be toggled On/Off with the skill key. | Toggle Skill | |
Hp Recovery | Instantly recovers your HP. Higher skill levels will restore more health. Recovers less HP when used repeatedly. | Passive Buff | |
Divine Shield | When struck, generate a shield with a chance to block up to 10 blows. The shield also increases Attack Power. The shield lasts for 90 seconds, and must cool down before reactivation. The Attack Power increase remains, even after blocking all blows. | Passive Buff | |
Combat Orders | Temporarily grants bonus skill levels to the skills of all party members, including yourself. 4th Job Skills that have already reached the master level can be raised further. Other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. | Buff | |
Achilles | Permanently increases your defensive abilities so you take less damage from enemies. | Passive Buff |
Paladin Fourth Job Skill Build
You can max all your skills in 4th job. Follow this skill build:
- High Paladin(+1), Divine Mark (+1), Heaven's Hammer (+1)
- High Paladin (MAX)
- Divine Mark (MAX)
- Divine Blessing (MAX)
- Greater Vessel Of Light (MAX)
- Heaven's Hammer (MAX)
- Maple Warrior (MAX)
- Blast (MAX)
- Divine Judgement (MAX)
- Hero's Will (MAX)
- Guardian (MAX)
- Magic Crash (MAX)
You keep your main mobbing skill from Third Job, but enhance it's ability using Divine Mark. Divine Mark causes enemies you hit to explode and deal more damage to nearby enemies, making for a great mobbing skill.
Divine Blessing and Maple Warrior are two buffs you'll want to keep up for greater damage.
Divine Judgement and Blast are great for bossing, as the higher damage is reflected in the smaller amount of mobs you hit.
Fourth Job Paladins get a myriad of useful skills, including Guardian, Magic Crash and Hero's Will, all which will be welcomed in bossing. Heaven's Hammer is a decent cooldown skill with a wide area of attack and your damage gets a nice boost from High Paladin.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Divine Mark | Allows you to summon a more powerful divine hammer. Enhances the damage and range of Divine Charge. Divine Mark can be used at regular intervals. When Divine Mark is used, a brand of light appears at the target location, and detonates after a set period, striking enemies in a wide area. This explosion deals additional damage to normal enemies. Divine Brand explosions aren't triggered by party members affected by Divine Echo. | Passive Buff | |
Blast | Call upon the full divine might of the Paladin to deal a powerful blow to your enemies. | BossTarget Attack Skill | |
Greater Vessel Of Light | Empowers Vessel of Light by increasing the bonus granted by Light Charges. Increases Divine Charge's max number of targets and the attack count of both Divine Charge and Blast. Overrides the effect of Vessel of Light. | Passive Buff | |
Maple Warrior | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection. | Buff | |
Magic Crash | Chance to remove certain buffs from affected enemies and prevent them regaining those buffs.\nEnemies hit will resist Magic Crash for 90 seconds. Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin. | Buff | |
High Paladin | Your extensive experience as a Paladin grants you an increase to Weapon Mastery, Defense, Critical Rate, Critical Damage, Ignore Defense, and Final Damage. Critical Damage, Ignore Defense, or Mastery will also be enhanced depending on your equipped weapon's type. | Passive Buff | |
Hero's Will | Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use. | Buff | |
Heaven's Hammer | Slam a large hammer into the ground, dealing damage to multiple enemies. You deal additional damage to bosses and are not affected by pushback while casting Heaven's Hammer. | Cooldown Attack Skill | |
Guardian | Revive one party member, closest to you,#and make both the revived party member and yourself invulnerable for short time. The post-revival invincibility's duration cannot be increased by buffs. | Revive / IFrame Skill | |
Divine Blessing | Receive a holy blessing and temporarily increase Final Damage. | Buff | |
Divine Judgement | Marks enemies struck by your Blast skill with a Divine Brand. Upon reaching the max number of stacks, Divine Brands detonate, inflicting additional damage that ignores some of the enemy's Defense. Blasts from party members under the effect of Divine Echo do not grant additional Divine Brand stacks. | Passive Buff |
Paladin Hyper Skill Build
Hyper skills are available at level 140. You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. These skills mostly help increase the damage of your current skills.
- Blast - Reinforce
- Blast - Critical Chance
- Blast - Extra Strike
- Heaven's Hammer - Reinforce
- Heaven's Hammer - Cooldown Clutter
- Sacrosancity
- Smite Shield
- Epic Adventure
Paladin Fifth Job Skill Build
Upon reaching level 200, you will now have access to the V Matrix, which acts as your new fifth job skills. Each class gets their own skills to use, along with boosting nodes to increase the damage of existing skills. To obtain new skills, you open up items called Nodestones, which drop from every mob in Arcane River. You have limited number of slots in your V Matrix, so you want to obtain perfect nodes for maximize your character's damage.
Paladin's Nodes should include:
- Divine Echo
- Hammers of the Righteous
- Grand Guardian
- Mighty Mjolnir
- Trinode: Divine Mark, Blast, Divine Charge
- Trinode: Heaven's Hammer, Final Attack, Smite Shield
All 5th Job classes should try to also obtain these:
- Decent Holy Symbol
- Decent Sharp Eyes
- Decent Speed Infusion
- Erda Nova
- Rope Lift
- Weapon Aura
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Divine Echo | Grants an echo of your battle prowess to a party member. It cannot be used on a party member who is already echoing the skills of another Paladin. | Damage Buff / Party Buff skill | |
Hammers Of The Righteous | Summons a whirling bulwark of righteous hammers to strike down nearby enemies. | Cooldown Attack Skill | |
Grand Guardian | A glorious cross-section of light blazes, symbolizing noble sacrifice. You can gain more strength if the sacrifice continues. You will not be pushed back by any enemy attacks while casting and the Stun Abnormal Status will be ignored. | Burst Attack Skill | |
Mighty Mjolnir | Summon the hammer of an ancient god, then hurl it straight toward your enemies. Using the directional keys, you can throw up to 4 copies of the hammer at once. Hammer tracks down the enemy with the highest HP. All hammers’ attacks are unaffected by attack reflection. | Secondary Attack Skill |
Changelog
06/09/2022 - Updated for Destiny V.233 Update
26/03/2021 - Added new 5th Job Skill from the Awake update.
28/10/2020 - First update
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