Kinesis is a MapleStory class that uses psychic power to control their surroundings to deal damage to mobs. Kinesis was the first class to use skills that incorporate MapleStory's skeleton animation engine, allowing for greater freedom with how skills behave. Kinesis has skills that allow you to grab mobs from platforms and use them to hit each other in mid-air! As a Magician, Kinesis relies on Int Equipment.
- Kinesis Overview
- Kinesis First Job Skill Build
- Kinesis Second Job Skill Build
- Kinesis Third Job Skill Build
- Kinesis Fouth Job Skill Build
- Kinesis Hyper Skill Build
- Kinesis Fifth Job Skill Build
- Changelog
Kinesis Overview
Kinesis was released in patch v.169 - Kinesis in December 2015, incorporating as a background character to Friends Story. Kinesis starts out as a student at the School for Gifted, but once he gained his telekinetic powers, he left for the wider Maple World. Kinesis uses the Psy-Limiter weapon, relying on Magic Attack and INT stats to deal damage to mobs.
Kinesis is regarded as a strong mobbing class in MapleStory. Their Psychic skills allow them to grab monsters from platforms far away and they have an extremely large hit-box. Kinesis doesn't use MP like other Magicians, instead they have PP (Psychic Points). Regular psychic attacks generate PP for you to use other skills that consume it.
As a bossing class, Kinesis sits in the middle of the pack but does need some good funding to hit high amounts of damage at high-end bosses compared to other classes. They have some useful skills, including hyper i-frame skill with a 120 second cooldown and a 10 second bind. Kinesis relies on micro-managing their Psychic Points in order to unleash their Ultimate skills.
- Weapon: Psy-limiter
- Job: Magician
- Class: Kinesis
- Shared Cash Shop Inventory: Kinesis
- Legion Block: +INT (10/20/40/80/100)
- Link Skill: Judgement (+4% Critical Damage)
- Primary Stat: INT
- Inner Ability: 20% Boss Damage
Kinesis First Job Skill Build
You can max all of your skills in first job. Follow this build:
- Kinetic Crash (+1), Kinetic Step (+2)
- Kinetic Step (MAX)
- ESP Booster (MAX)
- Kinetic Crash (MAX)
- Mental Fortitude (MAX)
- Ultimate - Metal Press (MAX)
- Psychic Force (MAX)
- Mental Shield (MAX)
For a first job, Kinesis has a lot of skills! You get your attack booster and double jump skill all early on, making the class very mobile and fast! Kinetic Crash is your main attack; this will charge your PP and then you can use them to use your Ultimate - Metal Press skill. More than likely you'll level really fast during the first job advancement that you'll hardly use your Ultimate, so best to max that last. ESP Booster is your attack speed booster and Psychic Force is a push-back skill with damage-over-time effects. Metal Press is actually very useful during bossing because it provides better DPS than other ultimates when maxed from 5th job nodes.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Kinetic Crash | Strikes an enemy twice with the power of psychokinesis. | Main Attack Skill | |
Ultimate - Metal Press | Lifts a huge metal object and drops it on enemies in front of you. | Ultimate | |
Psychic Force | Pushes several enemies in front of you and deals damage using the power of psychokinesis. Can be resisted by some monsters. | Secondary Attack Skill | |
Mental Fortitude | Strengthen your body further using psychic reinforcement. | Passive Buff | |
Mental Shield | Devotes a portion of psychic power to shield yourself. Cancels some incoming damage by consuming Psychic Points when hit.#cActivated automatically when you have more than 1 Psychic Point, and is ineffective when you have 0 Psychic Points. | Passive Buff | |
Kinetic Step | Moves Kinesis with the power of psychokinesis. Can jump twice when used while jumping, and can move up when pressing the up key. Movement distance increases with skill level. | Double Jump Skill | |
ESP Booster | Temporarily increases your Attack Speed. | Buff |
Kinesis Second Job Skill Build
You can max all of your skills in second job. Follow this build:
- Kinetic Piledriver (+1), ESP Mastery (+2)
- ESP Mastery (MAX)
- Kinetic Piledriver (MAX)
- Pure Power (MAX)
- Mental Strength (MAX)
- Ultimate - Deep Impact
- Psychic Blast (MAX)
- Psychic Drain (MAX)
- Psychic Armor (MAX)
Kinetic Piledriver is your new main mobbing skill, and for a second job skill has a great hitbox. You get several damage boosting passive skills with ESP Mastery, Pure Power and Mental Strength all increasing your damage. The Psychic skills have varying degrees of usefulness; perhaps Psychic Drain is the most useful with a 15-second duration that helps increase PP restoration. Your Ultimate launches you across the map, so it can feel a bit clunky to use in small maps.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Kinetic Piledriver | Lifts nearby enemies with the power of psychokinesis and then smash them into the ground. Can be resisted by some monsters and gains Knockback Immunity while using it. | Main Attack Skill | |
Ultimate - Deep Impact | Call up a huge boulder and drive it through your foes like a comet. Enemies struck are stripped of all buffs, and become resistant to buff removal for 120 sec. This skill is unaffected by enemy damage reflection skills. | Ultimate | |
Pure Power | Focuses raw psychic power onto all enemies in your path. | Passive Buff | |
Psychic Drain | Creates a concentrated area that tears at enemies with psychokinesis and restores Psychic Points quickly. Psychic Drain ignores attack reflection. | Secondary Attack | |
Psychic Blast | Pushes or pulls down (use down key) several enemies in front of you. Deals damage using the power of psychokinesis. Can be resisted by some monsters. | Secondary Attack | |
Psychic Armor | Creates a high-density force field to protect the body. | Buff | |
Mental Strength | Strengthen your body further using psychic reinforcement. | Passive Buff | |
ESP Mastery | Increases Psy-limiter Mastery, Critical Rate, and INT. | Passive Buff |
Kinesis Third Job Skill Build
You can max all of your skills in third job. Follow this build:
- Psychic Grab (+1), Kinetic Combo (+2)
- Kinetic Combo (MAX)
- Psychic Grab (MAX)
- Psychic Reinforcement (MAX)
- Third Eye (MAX)
- Psychic Bulwark (MAX)
- Ultimate - Trainwreck (MAX)
- Mind Tremor (MAX)
- Psychic Assault (MAX)
- Transcendence (MAX)
- Mitigation (MAX)
- Kinetic Jaunt (MAX)
Psychic Grab allows you to grab hold of mobs and use them to bash other mobs! It's a really fun and unique skill as it makes use of new animations not seen before. It can feel a little stiff if you're lagging though. You get a lot of passive buffs in third job and also upgrade your Psychic Armor with Psychic Bulwark which gives 100% stance! Mobbing becomes really good in third job, with the addition of flying damage from Kinetic Combo and a really good Ultimate - Trainwreck skill.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Psychic Grab | Lift up monsters or objects with the powers of psychokinesis. You cannot lift bosses, stationary monsters, or enemies 11+ levels higher than you. The following actions can be done while holding. Level 20 required to learn Psychic Clutch [Psychic Smash]: Using [Psychic Grab] while the monster is lifted up will throw the monster at nearby enemies, dealing damage. | Main Attack Skill | |
Ultimate - Trainwreck | Summon an entire train (completely empty, honest!) and smash it into your foes. Unaffected by enemy damage reflection skills. | Ultimate | |
Transcendence | Unlock your body's full potential by psychically controlling every individual cell. Increases Abnormal Status Resistance and All Elemental Resistance. | Passive Buff | |
Third Eye | Seeks out your enemy's vital points with your unseen eye. | Passive Buff | |
Psychic Reinforcement | Focus your mind in preparation for the upcoming battle. | Passive Buff | |
Psychic Bulwark | Enhances Psychic Armor with a steady flow of replenishing power. | Buff | |
Psychic Assault | Pushes or pulls down (use down key) multiple enemies. Deals damage with the power of psychokinesis. Can be resisted by some monsters. | Secondary Attack | |
Mitigation | Surrounds your body with swirling particles that intercept all attacks to decrease the damage taken. | Passive Buff | |
Mind Tremor | Creates a whirling area of psychic destruction when using Psychic Force. Can also be used by pressing the up key and [Psychic Force]. Decreases DEF and Speed of monsters within the area, and increases Psychic Attack damage. | Secondary Attack | |
Kinetic Jaunt | Support yourself with psychokinetic waves to walk on air. Your mind creates a path as you move. | Movement skill | |
Kinetic Combo | Adds an additional psychokinetic attack every time Kinesis hits. | Passive Buff |
Kinesis Fouth Job Skill Build
You can max all of your skills in fourth job. Follow this build:
- Psychic Clutch (MAX)
- Awakening (MAX)
- Mastery (MAX)
- Telepath Tactics (MAX)
- Mind Scrambler (MAX)
- Critical Rush (MAX)
- Ultimate - B.P.M (MAX)
- Supreme Concentration (MAX)
- Psychic Charger (MAX)
- President's Orders (MAX)
- Mind Break (MAX)
- Mind Quake (MAX)
- Clear Mind (MAX)
Psychic Clutch is an improved version of your third job skill. Suddenly, you're going to feel like you can suck up the whole map! The new Ultimate - B.P.M is amazing and can be used alongside Psychic Clutch for mobbing and bossing. You get many passive damage buffs and a few useful skills like Psychic Charger, which generates 50% PP, +30% Damage to bosses and has a 45 second cooldown. President's Orders is your Maple Warrior and Clear Mind is your Hero's Will.
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Psychic Clutch | Lift monsters or objects with the overwhelming powers of psychokinesis. You cannot lift bosses, stationary monsters, or enemies 11+ levels higher than you. The following actions can be performed while holding. | Main Attack Skill | |
Ultimate - Psychic Shot | Uses monsters and objects controlled with psychokinesis as projectiles. Develops alongside Psychic Clutch. | Ultimate (passive) | |
Ultimate - B.P.M | Pummel your foes with the ultimate combination of savage blows. | Ultimate | |
Telepath Tactics | Conveys key strategies telepathically. | Passive Buff | |
Supreme Concentration | Focuses your mind to optimize beneficial buffs. | Passive Buff | |
Psychic Charger | Charges a large amount of Psychic Points by drawing from the subconscious. Also increases Boss Damage permanently. | Secondary Attack | |
Presidents Orders | Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection. | Buff | |
Mind Scrambler | Crush enemy defenses with bursts of mental energy. | Passive Buff | |
Mind Quake | Create an even stronger and wider field of psychic force. Can also be used by pressing the up key while activating [Psychic Force]. Decreases DEF and Speed of monsters based on number of monsters within the area, and increases Psychic Attack damage. | Secondary Attack | |
Mind Break | Creates a mental wave that instantly destroys the minds of your enemies. Resonance from the wave increases your own damage for a short time. | Secondary Attack | |
Mastery | Master the full range of your psychokinetic skills and use of the Psy-limiter. | Passive Buff | |
Critical Rush | Improves the effectiveness of your attacks as you find your enemy's weak points with constant strikes. | Passive Buff | |
Clear Mind | Purifies your mind to ignore some abnormal status effects. However, this will not work on all abnormal status effects. You also gain Abnormal Status Resistance. | Buff | |
Awakening | Awakens the full extent of your psychic abilities to unleash even greater damage. | Passive Buff |
Kinesis Hyper Skill Build
Hyper skills are available at level 140. You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. These skills mostly help increase the damage of your current skills.
- Psychic Grab - Boss Point
- Psychic Grab - Reinforce
- Mind Tremor - Persist
- Mind Break - Enhance
- Mind Break - Cooldown Cutter
- Mental Tempest
- Mental Overdrive
- Mental Shock
Kinesis Fifth Job Skill Build
Upon reaching level 200, you will now have access to the V Matrix, which acts as your new fifth job skills. Each class gets their own skills to use, along with boosting nodes to increase the damage of existing skills. To obtain new skills, you open up items called Nodestones, which drop from every mob in Arcane River. You have limited number of slots in your V Matrix, so you want to obtain perfect nodes for maximize your character's damage.
Kinesis's Nodes should include:
- Psychic Tornado
- Ultimate - Mind Over Matter
- Ultimate - Psychic Shockwave
- Law of Gravity
- Trio: Psychic Grab, Kinetic Combo, Metal Press
- Trio: Ultimate - B.P.M , Ultimate - Trainwreck, Mind Break
All 5th Job classes should try to also obtain these:
- Decent Holy Symbol
- Decent Sharp Eyes
- Decent Speed Infusion
- Erda Nova
- Erda Shower
- Rope Lift
- Ethereal Form
- Mana Overload
- Otherworld Goddess's Blessing
- True Arachnid Reflection
Skill Description & Overview
Icon | Skill | Description | Type |
---|---|---|---|
Psychic Tornado | Summon a sparkly orb bursting with power | Cooldown Attack Skill | |
Ultimate - Mind Over Matter | A real superstar takes theif spotlights where they go. Enemies, being unworthy of the spotlight, take damage under its rays, while your own abilities are boosted. | Ultimate (burst) | |
Ultimate - Psychic Shockwave | Transform Eskalade into a character so cute that he might as well be a magical girl mascot. | Ultimate | |
Law of Gravity | Bring down enemies with immense gravitational forces. Attacks an enemy with the highest Max HP and grants a debuff. The debuffed enemy attacks by pulling in surrounding enemies or objects. The more enemies or objects are pulled in, the distance is reduced and the power is increased. If the debuffed enemy disappears or it's a flying enemy, a gravity orb appears to carry out the rule. All attacks except for the first attack of Law of Gravity are unaffected by attack reflection, and using the skill again can immediately end the debuff or gravity orb. | Summon |
Changelog
14/04/2021 - First update
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